Search PubMed⌕ Search

Biomedical subjects

F A van der Steen

Publications and source records attributed to F A van der Steen.

3 recordsLinked to original sources

Induction and impairment of saturated yaw and surge vection.

A flight simulator was used to investigate the perception of self-motion and visual scene motion during the induction of saturated 10 deg/sec yaw and 50 m/sec surge vection, and during subsequent impairment of saturated vection by inertial motions. The subjects (n = 5) did not perceive any self-acceleration or visual scene deceleration during the induction of saturated vection but perceived a rather sudden change in self-velocity and visual scene velocity. The mean group times to saturated vection were 3.0 sec for yaw and 2.7 sec for surge. Above certain inertial motion amplitudes, the subjects reported additional self-motion from the applied inertial motions while experiencing saturated vection. To impair saturated yaw vection, these amplitudes were 0.6 m/sec2, 0.4 m/sec2, 8 deg/sec2, and 5 deg/sec2, for surge, sway, roll and yaw motions, respectively. To impair saturated surge vection, these amplitudes were 0.6 m/sec2, 0.3 m/sec2, 5 deg/sec2, and 4 deg/sec2, respectively. The results indicate that saturated vection is more robust for translations than for rotations because the rotational inertial amplitudes were closer to the amplitudes at which the applied inertial motion was perceived than the translational inertial amplitudes.

Adult↗

Simulating self-motion.

In general, vehicle motions far exceed the mechanical constraints of an earth-fixed simulator base. Inertial motions can, therefore, only be simulated in partial agreement with those of the actual vehicle. As a consequence, physical mismatches between inertial and environmental motion are inevitable. Here, the concept of a subjective reference frame is introduced, relative to which perceived self-motion is defined. This frame must be released from the earth-fixed frame to evoke simulated self-motion. In addition, self-motion and environmental motion need to be perceived reciprocal, in order to evoke a stationary perceived environment. Due to the only limited accuracy of human self-motion perception, however, perceived self-motion and perceived environmental motion need not to be exactly reciprocal. The extent to which self-motion and environmental motion may differ can be expressed by a just noticeable difference. This just noticeable difference denotes the threshold at which the environment is perceived to move. In this article, a self-motion perception model is outlined in which perceived environmental motion and perceived self-motion are separated. The perception model and the just noticeable differences can then be applied to determine the inertial stimulation that is needed to evoke perceived self-motion, in which the environment is perceived stationary throughout simulation.

Humans↗

An earth-stationary perceived visual scene during roll and yaw motions in a flight simulator.

A flight simulator was used for two experiments to determine the amplitude combinations of visual scene motion (with respect to the observer) and inertial body motion (with respect to an earth-fixed frame) that provide the perception of an earth-stationary visual scene and realistic simulated self-motion. In the first experiment, this range was determined for simulated self-motion about the longitudinal body axis, while in the second, self-motion about the vertical body axis was considered. Both the inertial and the visual motions consisted of 0.75 a accelerations, followed by 1.50 s decelerations, and 0.75 s accelerations. The visual scene acceleration amplitude, W, was fixed at either 0, 2, 4, 8, or 12 degrees/s2 while the inertial acceleration amplitude, I, was varied by a staircase procedure. Following the visual and inertial motions, the subjects pushed a button when they perceived the scene to be not earth-stationary. At each visual scene acceleration amplitude, the lower and upper inertial threshold amplitudes were determined, which bounded the range in which the visual scene was perceived to be earth-stationary. The lower and upper inertial thresholds were defined as the inertial motion amplitudes for which the inertial stimulations were too small or too large, respectively, to provide the perception of an earth-stationary visual scene. The lower inertial thresholds were determined for W = 2 through W = 12 degrees/s2 and were found to be well approximated by the linear relation I = -0.37 + 0.60 W for the roll motions tested, and I = 1.1 + 0.33 W for the yaw motions tested. The upper inertial thresholds were determined for W = 0 through W = 12 degrees/s2 and were found to be well approximated by the linear relation I = 2.7 + 1.7 W for roll and I = 2.2 + 1.4 W for yaw. With the assumption that the lower and upper inertial threshold amplitudes are symmetric about the W = 0 condition, the present results infer a strong nonlinearity of the thresholds near W = 0.

Adult↗