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Space-time relativity in self-motion reproduction.

Experiments on reproducing imposed self-motion showed that not only final distance or angle of motion, but also the temporal profile are reproduced. Reproduction errors have been attributed to sensory inputs, inaccurate memorization of the motion variable, or motor errors. However, another possible source of error has so far been neglected. The internal time base for path integration or movement memorization may be distorted and thus not reflect physical time. Because additional cognitive load was previously shown to affect subjective estimation of duration, we used a dual-task paradigm during either the stimulation or reproduction phase of three different movement reproduction tasks. We asked subjects 1) on a rotating chair to reproduce imposed passive whole body rotations by controlling the chair with a joystick, 2) on a treadmill to actively reproduce locomotion with respect to the treadmill, and 3) while blindfolded to reproduce a previously walked straight trajectory. The cognitive load changed the distance of reproduced self-motion by about 25% depending on whether the mental task was performed while experiencing or reproducing the motion. Although imposed velocity was reproduced accurately in all conditions, reproduced movement duration was affected in the same way as distance. This result implies that for the perception of distance traveled, perceptual space and time are closely interrelated. The findings are consistent with shared processing of temporal and spatial information. A computational model of motion reproduction including a discrete path integrator is proposed that is able to explain the experimental results within one coherent framework.

Adult↗

Imitation and the emergence of segments.

The paper argues that the discrete phonetic segments on which language is raised are subjective gestural structures that emerge ontogenetically (and perhaps emerged evolutionarily) from the process of imitating a quasi-continuous acoustic signal with a neuroanatomically segmented and somatotopically organized vocal machinery. Evidence cited for somatotopic organization includes the perceptual salience in the speech signal of information specifying place of articulation, as revealed both by sine wave speech and by the pattern of errors in children's early words.

Humans↗

Cube drawing performances in normal ageing and Alzheimer's disease: data from the PAQUID elderly population-based cohort.

To assess the influence of age and other sociodemographical variables, depressive symptomatology and the occurrence of Alzheimer's disease (AD) on cube drawing, we examined the performance of 858 normal subjects and 17 incident AD patients in the PAQUID population-based study. Cube drawing was first performed on verbal command and, in case of failure, a model of a cube was given to the subjects to copy. Normal subjects had some difficulties in drawing a cube on verbal command, evidenced by 40% failure in the drawing-to-command condition, while only 17% still failed in the drawing-to-copy condition. Multivariate logistic regressions showed that age, gender, and educational level were associated with cube drawing failure in both conditions, but depressive symptomatology was only associated with persistent failure in the drawing-to-copy condition. Seventy-six point five percent of incident AD subjects failed in the drawing-to-command condition and 64.7% did not benefit from the presentation of the model. Analysis showed that persistent failure in the copy condition was the best level of differentiation between normal and AD subjects.

Age Factors↗

Exploratory study of some acoustic and articulatory characteristics of sad speech.

This study examines acoustic and articulatory EMA data of two female speakers (American and Japanese) spontaneously producing emotional speech while engaged in an informal telephone-type conversation. A set of control data in which the speakers imitated or read the original emotional utterance was also recorded; for the American speaker, the intonation pattern was also imitated. The results suggest (1) acoustic and articulatory characteristics of spontaneous sad speech differ from that of read speech or imitated intonation speech, (2) spontaneous sad speech and imitated sad speech seem to have similar acoustic characteristics (high F(0), changed F(1) as well as voice quality), but articulation is different in terms of lip, jaw and tongue positions, and (3) speech that is rated highly by listeners as sad is associated with high F(0) and changed voice quality.

Analysis of Variance↗

Classification of basic fundamental frequency patterns using discriminant functions.

An attempt was made to see whether realizations of eight different pitch patterns can be classified automatically by subjecting fundamental frequency curves to statistical treatment using two kinds of discriminant functions. The materials consisted of 150 imitations of each of the eight prototypes (eight intonations of a short Polish phrase). Approximately 80% of the time the statistical procedures assigned the individual tokens to the appropriate classes. Most of the misassignments were due to wrong imitations. The discriminant functions also indicated similarities and dissimilarities among the pitch patterns. It is suggested that perceptually and linguistically, some differences between pitch patterns may not be quite categorical.

Algorithms↗

Modelling affect in terms of speech parameters.

It is well known that the human voice contains important information about the affective state of a speaker at a nonverbal level. Accordingly, we started an extensive investigation which aims at modelling intraindividual changes of the global affective state over time, as this state is reflected by the human voice, and can be inferred from measurable speech parameters. For the purpose of this investigation, a speech-recording procedure was designed which is especially suited to reveal intraindividual changes of voice patterns over time since each person serves as his or her own reference. On the other hand, the chosen experimental setup is less suited to classify patients in the sense of a traditional diagnostic scheme. In order to find an appropriate mathematical model on the basis of speech parameters, a calibration study with 190 healthy subjects was carried out which enabled us to investigate each parameter for its reproducibility, sensitivity and specificity. In particular, this calibration study yielded the information of how to draw the line between 'normal' fluctuations and 'significant' intraindividual changes over time. All speech parameters under discussion turned out to be sufficiently stable over time, whereas, in regard to their sensitivity to form and content of text, significant differences showed up. In a second step, a pilot study with 6 depressive patients was carried out in order to investigate the specificity of voice parameters with regard to psychopathology. It turned out that the registration procedure is realizable even if patients are considerably handicapped by their illness. However, no consistent correlations could be revealed between single speech parameters and psychopathological rating scales.(ABSTRACT TRUNCATED AT 250 WORDS)

Affect↗

Training in short-term psychotherapy. Research can be superb clinical training.

Experiences in Norway since about 1970, are described in combined research and training on short-term dynamic psychotherapy. Research methodology and results are not discussed. Initiated by the Norwegian Research Council for Science and the Humanities, Sifneos was invited as research leader and supervisor in a study of STAPP carried out by a selection of highly motivated doctors participating in patient selection, training in short-term dynamic principles, activities, and research. The initial patient interview took place in front of the research group. Therapeutic activities were registrated on audiotapes and presented to the group members, each one being supervisor or supervisee alternately. The project has promoted knowledge and skill in short-term therapy and interest in research and the author stresses the fruitful interaction of both.

Humans↗

Enhanced extrastriate activation during observation of distorted finger postures.

Hand and finger postures of other people are important body language cues that strongly contribute to the observer's decision about the person's intentions, thoughts, and attentional state. We compared neuromagnetic cortical activation elicited by color images of natural and distorted finger postures. The distorted postures contained computer-deformed joint angles and thereby easily caught the observer's attention. From about 260 msec onwards, extrastriate occipital areas of both hemispheres were activated more strongly by distorted than natural finger postures. We interpret this result as an early top-down effect of emotional valence on the processing of unusual hand shapes in the extrastriate visual cortex.

Adult↗

Deferred imitation of action sequences in developmental amnesia.

The aims of this study were to investigate whether patients with developmental amnesia (DA) associated with bilateral hippocampal volume reduction show an impairment in incidental nonverbal recall of action sequences, and whether the severity of this memory impairment is influenced by the sequence structure (causal vs. arbitrary). Like adult-onset cases of amnesia (McDonough, Mandler, McKee, & Squire, 1995), patients with DA did not differ significantly from their age-, sex-, and IQ-matched controls in spontaneous production of the sequences prior to modeling but recalled fewer target actions and action pairs than the control group after a 24-hour delay, independent of sequence structure. Unlike the patients with adult-onset amnesia, however, the patients with DA showed some memory for both types of sequences after a 24-hour delay. This difference in severity of memory impairment might reflect differences in extent of pathology and/or age at injury.

Adolescent↗

Mirror neurons responding to observation of actions made with tools in monkey ventral premotor cortex.

In the present study, we describe a new type of visuomotor neurons, named tool-responding mirror neurons, which are found in the lateral sector of monkey ventral premotor area F5. Tool-responding mirror neurons discharge when the monkey observes actions performed by an experimenter with a tool (a stick or a pair of pliers). This response is stronger than that obtained when the monkey observes a similar action made with a biological effector (the hand or the mouth). These neurons respond also when the monkey executes actions with both the hand and the mouth. The visual and the motor responses of each neuron are congruent in that they share the same general goal, that is, taking possession of an object and modifying its state. It is hypothesized that after a relatively long visual exposure to tool actions, a visual association between the hand and the tool is created, so that the tool becomes as a kind of prolongation of the hand. We propose that tool-responding mirror neurons enable the observing monkey to extend action-understanding capacity to actions that do not strictly correspond to its motor representations. Our findings support the notion that the motor cortex plays a crucial role in understanding action goals.

Action Potentials↗

Common and differential neural mechanisms supporting imitation of meaningful and meaningless actions.

Neuropsychological studies indicate that, after brain damage, the ability to imitate meaningful or meaningless actions can be selectively impaired. However, the neural bases supporting the imitation of these two types of action are still poorly understood. Using PET, we investigated in 10 healthy individuals the neural mechanisms of imitating novel, meaningless actions and familiar, meaningful actions. Data were analyzed using SPM99. During imitation, a significant positive correlation (p < .05, corrected) of regional cerebral blood flow with the amount of meaningful actions was observed in the left inferior temporal gyrus only. In contrast, a significant positive correlation (p < .05, corrected) with the amount of meaningless movements was observed in the right parieto-occipital junction. The direct categorical comparison of imitating meaningful (100%) relative to meaningless (100%) actions showed differential increases in neural activity (p < .001, uncorrected) in the left inferior temporal gyrus, the left parahippocampal gyrus, and the left angular gyrus. The reverse categorical comparison of imitating meaningless (100%) relative to meaningful (100%) actions revealed differential increases in neural activity (p < .001, uncorrected) in the superior parietal cortex bilaterally, in the right parieto-occipital junction, in the right occipital-temporal junction (MT, V5), and in the left superior temporal gyrus. Increased neural activity common to imitation of meaningless and meaningful actions compared to action observation was observed in a network of areas known to be involved in imitation of actions including the primary sensorimotor cortex, the supplementary motor area, and the ventral premotor cortex. These results are compatible with the two-route model of action imitation which suggests that there are at least two mechanisms involved in imitation of actions: a direct mechanism transforming a novel action into a motor output, and a semantic mechanism, on the basis of stored memories, that allows reproductions of known actions. Our results indicate that, in addition to shared neural processes, the direct and the semantic mechanisms that underlie action imitation also draw upon differential neural mechanisms. The direct mechanism underlying imitation of meaningless actions differentially involves visuospatial transformation processes as evidenced by activation of areas belonging to the dorsal stream. In contrast, imitation of meaningful actions differentially involves semantic processing as evidenced by activation of areas belonging to the ventral stream.

Adult↗

Payoff-monotonic game dynamics and the maximum clique problem.

Evolutionary game-theoretic models and, in particular, the so-called replicator equations have recently proven to be remarkably effective at approximately solving the maximum clique and related problems. The approach is centered around a classic result from graph theory that formulates the maximum clique problem as a standard (continuous) quadratic program and exploits the dynamical properties of these models, which, under a certain symmetry assumption, possess a Lyapunov function. In this letter, we generalize previous work along these lines in several respects. We introduce a wide family of game-dynamic equations known as payoff-monotonic dynamics, of which replicator dynamics are a special instance, and show that they enjoy precisely the same dynamical properties as standard replicator equations. These properties make any member of this family a potential heuristic for solving standard quadratic programs and, in particular, the maximum clique problem. Extensive simulations, performed on random as well as DIMACS benchmark graphs, show that this class contains dynamics that are considerably faster than and at least as accurate as replicator equations. One problem associated with these models, however, relates to their inability to escape from poor local solutions. To overcome this drawback, we focus on a particular subclass of payoff-monotonic dynamics used to model the evolution of behavior via imitation processes and study the stability of their equilibria when a regularization parameter is allowed to take on negative values. A detailed analysis of these properties suggests a whole class of annealed imitation heuristics for the maximum clique problem, which are based on the idea of varying the parameter during the imitation optimization process in a principled way, so as to avoid unwanted inefficient solutions. Experiments show that the proposed annealing procedure does help to avoid poor local optima by initially driving the dynamics toward promising regions in state space. Furthermore, the models outperform state-of-the-art neural network algorithms for maximum clique, such as mean field annealing, and compare well with powerful continuous-based heuristics.

Journal Article↗