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Vertical disparity can alter perceived direction.

It has been well established that vertical disparity is involved in perception of the three-dimensional layout of a visual scene. The goal of this paper was to examine whether vertical disparities can alter perceived direction. We dissociated the common relationship between vertical disparity and the stimulus direction by applying a vertical magnification to the image presented to one eye. We used a staircase paradigm to measure whether perceived straight-ahead depended on the amount of vertical magnification in the stimulus. Subjects judged whether a test dot was flashed to either the left or the right side of straight-ahead. We found that perceived straight-ahead did indeed depend on the amount of vertical magnification but only after subjects adapted (for 5 min) to vertical scale (and only in five out of nine subjects). We argue that vertical disparity is a factor in the calibration of the relationship between eye-position signals and perceived direction.

Adaptation, Physiological↗

Role of force cues in the haptic estimations of a virtual length.

This study investigated whether and how the force cues play a role in the haptic perception of length. We assumed that the introduction of a dynamic disruption during haptic exploration generated by a haptic display would lead to a systematic bias in the estimation of a virtual length. Two types of "opposition" disruption ("elastic" and "viscous") were proposed in Experiments 1 and 2, and two types of "traction" disruption ("fluid" and "full") in Experiments 3 and 4. In all experiments, blindfolded adults were asked to compare two lengths of virtual rods explored with the right index. Results revealed an underestimation of the length with elastic and viscous opposition disruptions and an overestimation of this length with fluid and full-traction disruptions. No systematic bias in the estimation was observed in the "control" sessions in which the active exploration of the segment was "normal" (i.e. not disrupted). These results suggest that the forces produced during exploratory movements are used as a relevant cue in the haptic length estimation.

Adult↗

The stationarity hypothesis: an allocentric criterion in visual perception.

Having long considered that extraretinal information plays little or no role in spatial vision, the study of structure from motion (SfM) has confounded a moving observer perceiving a stationary object with a non-moving observer perceiving a rigid object undergoing equal and opposite motion. However, recently it has been shown that extraretinal information does play an important role in the extraction of structure from motion by enhancing motion cues for objects that are stationary in an allocentric, world-fixed reference frame (Nature 409 (2001) 85). Here, we test whether stationarity per se is a criterion in SfM by pitting it against rigidity. We have created stimuli that, for a moving observer, offer two interpretations: one that is rigid but non-stationary, another that is more stationary or less rigid. In two experiments, with subjects reporting either structure or motion, we show that stationary, non-rigid solutions are preferred over rigid, non-stationary solutions; and that when no perfectly stationary solutions is available, the visual system prefers the solution that is most stationary. These results demonstrate that allocentric criteria, derived from extra-retinal information, participate in reconstructing the visual scene.

Adult↗

Overestimation of heights in virtual reality is influenced more by perceived distal size than by the 2-D versus 3-D dimensionality of the display.

One important aspect of the pictorial representation of a scene is the depiction of object proportions. Yang, Dixon, and Proffitt (1999 Perception 28 445-467) recently reported that the magnitude of the vertical-horizontal illusion was greater for vertical extents presented in three-dimensional (3-D) environments compared to two-dimensional (2-D) displays. However, because all of the 3-D environments were large and all of the 2-D displays were small, the question remains whether the observed magnitude differences were due solely to the dimensionality of the displays (2-D versus 3-D) or to the perceived distal size of the extents (small versus large). We investigated this question by comparing observers' judgments of vertical relative to horizontal extents on a large but 2-D display compared to the large 3-D and the small 2-D displays used by Yang et al (1999). The results confirmed that the magnitude differences for vertical overestimation between display media are influenced more by the perceived distal object size rather than by the dimensionality of the display.

Adult↗

Minimum points and views for the recovery of three-dimensional structure.

Mathematical analyses of motion perception have established minimum combinations of points and distinct views that are sufficient to recover three-dimensional (3D) structure from two-dimensional (2D) images, using such regularities as rigid motion, fixed axis of rotation, and constant angular velocity. To determine whether human subjects could recover 3D information at these theoretical levels, we presented subjects with pairs of displays and asked them to determine whether they represented the same or different 3D structures. Number of points was varied between two and five; number of views was varied between two and six; and the motion was fixed axis with constant angular velocity, fixed axis with variable velocity, or variable axis with variable velocity. Accuracy increased with views, decreased with points, and was greater with fixed-axis motion. Subjects performed above chance levels even when motion was eliminated, indicating that they exploited regularities in addition to those in the theoretical analyses.

Depth Perception↗

Responsiveness of Clare-Bishop neurons to visual cues associated with motion of a visual stimulus in three-dimensional space.

Photic responsiveness of cells in the medial bank of the lateral suprasylvian cortex (Clare-Bishop area) was studied using a three-dimensional visual stimulator that reproduced two visual cues (motion disparity and change in size) for perception of three-dimensional motion of a visual stimulus. About one third of them (48/148) were selectively responsive to motion disparity corresponding to approaching (AP cells, n = 30) or recessive motion (RC cells, N = 18), another half to motion of retinal images in the same direction between the two eyes corresponding to fronto-parallel motion (FP cells, n = 75), and the remaining cells were rather equally responsive to these types of stimuli (NS cells, n = 25). More than a half of the AP (19/30) or RC (11/18) cells were also responsive to increase or decrease in stimulus size, respectively, and they were optimally activated by a combination of the motion and size stimuli while relatively few FP and NS cells were sensitive to change in stimulus size. These findings indicate that the Clare-Bishop cells encode three-dimensional motion on the basis of photic responsiveness to the motion and size cues.

Animals↗

Impaired perception of moving objects after minor injuries to the eye and midface: the Pulfrich phenomenon.

Delayed conduction along one optic nerve can result in an incorrect appreciation of moving objects. The temporal mismatch between the two different pathways results in altered perception of the vector of a moving target and is known as 'the Pulfrich phenomenon'. This is a well-recognised handicap in patients with multiple sclerosis, but has not previously been reported as a consequence of injury. All 187 patients who presented during 1991 with reduced visual acuity as a result of midfacial injuries were examined with a pendulum. Six had the defect and five of these had symptoms. In each case the patients were disturbed by car travel, because they perceived oncoming traffic moving in a hyperbolic curve towards them. These patients have been examined in detail and given a tinted lens for the normal eye to eliminate the illusion by delaying the input from the normal side to equal that on the damaged side. We recommend that this phenomenon is sought in all patients with mid-facial injuries or with later evidence of mild traumatic optic neuropathy, particularly if they are disturbed by car travel.

Automobiles↗

Shape from shading: estimation of reflectance map.

The reflectance map used by the visual system for perception of shape from shading was estimated. In Experiment 1, an image of a cylinder or a sphere illuminated from the viewer's direction was presented, and subjects estimated the cross-section of perceived 3D-shape. The reflectance map was estimated from the relationship between the stimulus image intensities and the slants of the measured cross-section. The estimated reflectance maps were not the ones based on Lambertian reflectance properties. In Experiment 2, whether perceived shapes could be predicted based on the reflectance maps obtained in Experiment 1 was examined. Subjects performed the same shape estimation task with images of cylinders generated by the reflectance map obtained in Experiment 1. The perceived shapes coincided well with the shapes used for stimulus image generation. These results indicate that the visual system's estimation of shape from shading can be fully understood based on empirically obtained reflectance maps without mentioning its inaccurate nature which has been claimed by past studies.

Algorithms↗

Binocular utilization of monocular cues that are undetectable monocularly.

The latency time of tracking dynamic random-dot stereograms can be shortened by as much as 100 ms when monocular cues are added by introducing a difference in dot density between target and surround. It has been tacitly assumed that perception time will be reduced only if the added monocular cues are above the detection threshold for each eye. However, the experiments reported here clearly show that stereoscopic performance as measured by an eye tracking task can be greatly enhanced by added monocular cues that cannot be detected. Observers were instructed to track a suddenly displaced vertical bar (portrayed as a dynamic random-dot stereogram) while their eye movements were recorded by EOG. The bar had either a given binocular disparity or zero binocular disparity with respect to its surround. For the target with a disparity (in a wide range), the latency time of tracking decreased by more than 30 ms (10%) as density difference increased from 0 to 4%, whereas in the control conditions with no stereoscopic cues (zero disparity) subjects were unable to track the bar at all within that range of density difference. Thus stereopsis is greatly aided by minimal monocular cues that by themselves elude monocular detection.

Cues↗

Mapping the zone of eye-height utility for seated and standing observers.

In a series of experiments, we delimited a region within the vertical axis of space in which eye height (EH) information is used maximally to scale object heights, referred to as the "zone of eye height utility" (Wraga, 1999b Journal of Experimental Psychology, Human Perception and Performance 25 518-530). To test the lower limit of the zone, linear perspective (on the floor) was varied via introduction of a false perspective (FP) gradient while all sources of EH information except linear perspective were held constant. For seated (experiment 1a) observers, the FP gradient produced overestimations of height for rectangular objects up to 0.15 EH tall. This value was taken to be just outside the lower limit of the zone. This finding was replicated in a virtual environment, for both seated (experiment 1b) and standing (experiment 2) observers. For the upper limit of the zone, EH information itself was manipulated by lowering observers' center of projection in a virtual scene. Lowering the effective EH of standing (experiment 3) and seated (experiment 4) observers produced corresponding overestimations of height for objects up to about 2.5 EH. This zone of approximately 0.20-2.5 EH suggests that the human visual system weights size information differentially, depending on its efficacy.

Adult↗

Interaction of stereo, texture and outline cues in the shape perception of three-dimensional ridges.

We report five psychophysical experiments that employed a cue conflict paradigm to investigate integration by the human visual system of surface shape information from stereo, texture and outline cues. The experiments used convex parabolic and triangular three-dimensional ridge stimuli, with amplitudes (base to peak) in the range 3-9 cm, viewed from 57 cm. The observers' task was to judge ridge amplitude using a scale of two-dimensional drawings of ridge profiles. Cue integration was studied using both vertically and horizontally oriented ridges and both real ridges and stereograms of ridges. The main findings were: (a) stereo strongly dominated all horizontal ridge stereograms; (b) texture and outline cues strongly dominated low (3-6 cm) but not high (9 cm) amplitude vertical ridge stereograms; (c) stereo strongly dominated all real ridge stimuli. These results are evidence against explanations of the vertical/horizontal stereo anisotropy which propose that it derives from stereo mechanisms being tuned only to disparity cues with non-zero second-order spatial derivatives or to disparity discontinuities. They also show that radically different results can be obtained when stereo mechanisms are explored using stereograms and real surfaces and possible reasons for this are discussed.

Adult↗

Contribution of area MT to perception of three-dimensional shape: a computational study.

Successful recognition and manipulation of objects in one's visual environment is critically dependent upon the ability to recover three-dimensional (3D) surface geometry from two-dimensional (2D) retinal images. The relative motion of image features, caused by relative displacement of object and observer, has characteristic properties that betray components of the 3D source geometry (distance, tilt, slant and curvature) and is among the most valuable sources of information used for 3D surface recovery by the primate visual system. We have considered the behavior of motion-sensitive neurons in primate visual cortex and found that their properties closely resemble those of differential motion operators that can be used to formally characterize the 3D shape of a smooth moving surface. Our analysis has led us to identify a set of three orders of filters for differential motion detection. These filters behave in a manner that is strikingly similar to the spatial and velocity tuning profiles of a sub-population of neurons--those possessing antagonistic motion surrounds--in the middle temporal visual area (MT). On the basis of this analysis, we suggest that MT neurons subserve 3D surface recovery from relative motion cues.

Computer Simulation↗

Robust and optimal use of information in stereo vision.

Differences between the left and right eye's views of the world carry information about three-dimensional scene structure and about the position of the eyes in the head. The contemporary Bayesian approach to perception implies that human performance in using this source of eye-position information can be analysed most usefully by comparison with the performance of a statistically optimal observer. Here we argue that the comparison observer should also be statistically robust, and we find that this requirement leads to qualitatively new behaviours. For example, when presented with a class of stereoscopic stimuli containing inconsistent information about eccentricity of gaze, estimates of this gaze parameter recorded from one robust ideal observer bifurcate at a critical value of stimulus inconsistency. We report an experiment in which human observers also show this phenomenon and we use the experimentally determined critical value to estimate the vertical acuity of the visual system. The Bayesian analysis also provides a highly reliable and biologically plausible algorithm that can recover eye positions even before the classic stereo-correspondence problem is solved, that is, before deciding which features in the left and right images are to be matched.

Algorithms↗

Effects of 3-D complexity on the perception of 2-D depictions of objects.

In a recent study, Pelli (1999 Science 285 844-846) performed a set of perceptual experiments using portrait paintings by Chuck Close. Close's work is similar to the 'Lincoln' portraits of Harmon and Julesz (1973 Science 180 1194-1197) in that they are composite images consisting of coarsely sampled, individually painted, mostly homogeneous cells. Pelli showed that perceived shape was dependent on size, refuting findings that perception of this type is scale-invariant. In an attempt to broaden this finding we designed a series of experiments to investigate the interaction of 2-D scale and 3-D structure on our perception of 3-D shape. We present a series of experiments where field of view, 3-D object complexity, 2-D image resolution, viewing orientation, and subject matter of the stimulus are manipulated. On each trial, observers indicated if the depicted objects appeared to be 2-D or 3-D. Results for face stimuli are similar to Pelli's, while more geometrically complex stimuli show a further interaction of the 3-D information with distance and image information. Complex objects need more image information to be seen as 3-D when close; however, as they are moved further away from the observer, there is a bias for seeing them as 3-D objects rather than 2-D images. Finally, image orientation, relative to the observer, shows little effect, suggesting the participation of higher-level processes in the determination of the 'solidness' of the depicted object. Thus, we show that the critical image resolution depends systematically on the geometric complexity of the object depicted.

Adult↗

Interpolation in structure from motion.

We investigated surface interpolation in displays of structure from motion (SFM). To do so, we introduced a new method for measuring surface perception in dynamic displays--the SFM probe. An SFM probe is a dot that moves rigidly with the dots on a simulated surface, and whose distance from that surface can be adjusted with a joystick or similar control. The displays we studied were random-dot cylinders containing a vertical strip devoid of feature points (the gap). Subjects adjusted an SFM probe, presented in the gap, until the probe dot appeared to be on the surface. Variability in probe-dot placement decreased with increasing texture density on the cylinder and increased with increasing gap width. Subjects showed a consistent bias to place the probe dot outside the cylinder. This bias increased with increasing texture density for the SFM displays. (The opposite bias was found in a static two-dimensional interpolation task with an arc whose curvature matched that of the cylinder: Subjects placed the probe dot inside the arc.) This outside bias is inconsistent with several theoretical approaches to surface interpolation.

Adult↗

Neuronal synchrony does not correlate with motion coherence in cortical area MT.

Natural visual scenes are cluttered with multiple objects whose individual features must somehow be selectively linked (or 'bound') if perception is to coincide with reality. Recent neurophysiological evidence supports a 'binding-by-synchrony' hypothesis: neurons excited by features of the same object fire synchronously, while neurons excited by features of different objects do not. Moving plaid patterns offer a straightforward means to test this idea. By appropriate manipulations of apparent transparency, the component gratings of a plaid pattern can be seen as parts of a single coherently moving surface or as two non-coherently moving surfaces. We examined directional tuning and synchrony of area-MT neurons in awake, fixating primates in response to perceptually coherent and non-coherent plaid patterns. Here we show that directional tuning correlated highly with perceptual coherence, which is consistent with an earlier study. Although we found stimulus-dependent synchrony, coherent plaids elicited significantly less synchrony than did non-coherent plaids. Our data therefore do not support the binding-by-synchrony hypothesis as applied to this class of motion stimuli in area MT.

Action Potentials↗

[Do prisms according to Hans-Joachim Haase influence ocular prevalence?].

BACKGROUND: Ocular prevalence is defined as an unequal weighting of the eyes in the directional perception of stereo objects. Opinions differ as to the cause and relevance of ocular prevalence. Hans-Joachim Haase suggested that ocular prevalence is due to fixation disparity, brought about by incomplete compensation of heterophoria. He further suggested that prismatic spectacles determined by his "measuring and correcting methodology" (MKH) could restore bicentral fixation and thus establish a perceptual balance between both eyes. METHODS: We examined 10 non-strabismic subjects with a visual acuity of > or = 1.0 in both eyes. It turned out that all 10 had a "fixation disparity type II", characterised according to Haase by a "disparate retinal correspondence". All subjects underwent the automatic Freiburg Ocular Prevalence Test, without and with MKH prisms. In addition we examined ocular prevalence under forced vergence and compared ocular prevalence with stereoacuity. RESULTS: Spontaneous ocular prevalence ranged between 1 and 69 %. Averaged over all 10 subjects, ocular prevalence without and with the MKH prisms were not significantly different. Statistical evaluation of single subjects revealed only in one of the 10 a significant difference (Bonferroni-corrected p = 0.001). In the subgroup of 5 subjects who underwent forced vergence, ocular prevalence remained unaltered between 0 and 18 Delta base out. The stereoscopic threshold of all 10 subjects ranged between 1.5 and 14.5 arcsec. There was no correlation between ocular prevalence and stereoscopic threshold (r = - 0.2, p = 0.5). CONCLUSION: Our results indicate that ocular prevalence is largely independent of phoria correction and vergence stress. The excellent stereoacuity of all subjects suggests that ocular prevalence is abandoned for the sake of optimal resolution when very small differences in depth have to be judged.

Adult↗

Observer biases in the 3D interpretation of line drawings.

Line drawings produced by contours traced on a surface can produce a vivid impression of the surface shape. The stability of this perception is notable considering that the information provided by the surface contours is quite ambiguous. We have studied the stability of line drawing perception from psychophysical and computational standpoints. For a given family of simple line drawings, human observers could perceive the drawings as depicting either an elliptic (egg-shaped) or hyperbolic (saddle-shaped) smooth surface patch. Rotation of the image along the line of sight and change in aspect ratio of the line drawing could bias the observer toward either interpretation. The results were modeled by a simple Bayesian observer that computes the probability to choose either interpretation given the information in the image and prior preferences. The model's decision rule is noncommitting: for a given input image its responses are still probabilistic, reflecting variability in the modeled observers' judgements. A good fit to the data was obtained when three observer assumptions were introduced: a preference for convex surfaces, a preference for surface contours aligned with the principal lines of curvature, and a preference for a surface orientation consistent with an object viewed from above. We discuss how these assumptions might reflect regularities of the visual world.

Adult↗