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Feature specific segmentation in perceived structure-from-motion.

Motion information is important to vision for extracting the 3-D (three-dimensional) structure of an object, as evidenced by the compelling percept of three-dimensionality attainable in displays which are purely motion-defined. It has recently been shown that when subjects view a rotating transparent cylinder of dots simulated with parallel projection, they rarely perceive rotation reversals which are physically introduced (Treue, Andersen, Ando & Hildreth, Vision Research, 35;1995:139-148). We show however that when the elements defining the cylinder are oriented, the number of perceived reversals increases systematically to near maximum as the difference between element orientations on the two surfaces increases. These results imply that structure-from-motion mechanisms are capable of exploiting local feature differences between the different surfaces of a moving object.

Depth Perception↗

The visual perception of 3D shape.

A fundamental problem for the visual perception of 3D shape is that patterns of optical stimulation are inherently ambiguous. Recent mathematical analyses have shown, however, that these ambiguities can be highly constrained, so that many aspects of 3D structure are uniquely specified even though others might be underdetermined. Empirical results with human observers reveal a similar pattern of performance. Judgments about 3D shape are often systematically distorted relative to the actual structure of an observed scene, but these distortions are typically constrained to a limited class of transformations. These findings suggest that the perceptual representation of 3D shape involves a relatively abstract data structure that is based primarily on qualitative properties that can be reliably determined from visual information.

Depth Perception↗

Photometric determinants of perceived transparency.

Photometric constraints for the perception of transparency were investigated using stereoscopic textured displays. A contrast discontinuity divided the textured displays into two lateral halves, with one (reference) half fixed. Observers adjusted the luminance range within the other (test) half in order to perform two tasks: (i) indicate the highest luminance range for which the test side is perceived to be transparent, and (ii) indicate the lowest luminance range for which the test side is seen as being in plain view. Settings were obtained for multiple values of test mean luminance, in order to map out the perceptual locus of transition between transparency and non-transparency. The results revealed a systematic violation of Metelli's magnitude constraint in predicting the percept of transparency. Observer settings were approximated instead by a constraint based on perceived contrast (which matched Michelson contrast for the textures used). The results also revealed large asymmetries between darkening and lightening transparency. When the test was darker than the reference, settings were highly consistent across observers and closely followed the Michelson-contrast prediction. When the test was lighter, however, there was greater variability across observers, with two observers exhibiting shifts toward Metelli's magnitude constraint. Moreover, each observer's setting reliability was significantly worse for lightening transparency than darkening transparency. These results suggest that (polarity-preserving) darkening serves as an additional cue to perceptual transparency.

Contrast Sensitivity↗

3-D constraints on spatially parallel shape perception.

We report evidence from three sets of experiments dealing with spatially parallel grouping of parts in single objects. A first set of experiments demonstrates that parts can be encoded in a spatially parallel manner in three-dimensional (3-D) objects, while there is a serial selection of parts across objects. A second set of experiments further shows that grouping in 3-D is less affected by eliminating collinearity between the parts of objects than grouping in two dimensions, suggesting that 3-D constraints operate directly on visual grouping. A final pair of experiments demonstrates that rotating the elements in the plane, to make a physically unstable 3-D object, disrupts the benefit found with 3-D stimuli when collinearity is eliminated. The evidence indicates that there is rapid and spatially parallel encoding of 3-D object descriptions in vision.

Attention↗

A visual motion sensor based on the properties of V1 and MT neurons.

The motion response properties of neurons increase in complexity as one moves from primary visual cortex (V1), up to higher cortical areas such as the middle temporal (MT) and the medial superior temporal area (MST). Many of the features of V1 neurons can now be replicated using computational models based on spatiotemporal filters. However until recently, relatively little was known about how the motion analysing properties of MT neurons could originate from the V1 neurons that provide their inputs. This has constrained the development of models of the MT-MST stages which have been linked to higher level motion processing tasks such as self-motion perception and depth estimation. I describe the construction of a motion sensor built up in stages from two spatiotemporal filters with properties based on V1 neurons. The resulting composite sensor is shown to have spatiotemporal frequency response profiles, speed and direction tuning responses that are comparable to MT neurons. The sensor is designed to work with digital images and can therefore be used as a realistic front-end to models of MT and MST neuron processing; it can be probed with the same two-dimensional motion stimuli used to test the neurons and has the potential to act as a building block for more complex models of motion processing.

Humans↗

Visual perception of smoothly curved surfaces from double-projected contour patterns.

This research was designed to examine how human observers are able to perceive the 3-dimensional structure of smoothly curved surfaces from projected patterns of surface contours. Displays were generated by using a method of double projection that made it possible to cover a surface with a wide range of contour patterns of varying geometric structure and to eliminate systematic variations of image shading. The compelling impression of 3-dimensional form from these patterns provides strong evidence that the ability of observers to perceptually interpret surface contours is considerably less restrictive than would be reasonable to expect on the basis of existing computational models. Results suggest that the perceptual analysis of surface contours is able to exploit statistical regularities of contour structure over appropriately large regions of visual space.

Adult↗

The visual perception of surface orientation from optical motion.

Observers viewed monocular animations of rotating dihedral angles and were required to indicate their perceived structures by adjusting the magnitude and orientation of a stereoscopic dihedral angle. The motion displays were created by directly manipulating various aspects of the image velocity field, including the mean translation, the horizontal and vertical velocity gradients, and the manner in which these gradients changed over time. The adjusted orientation of each planar facet was decomposed into components of slant and tilt. Although the tilt component was estimated with a high degree of accuracy, the judgments of slant exhibited large systematic errors. The magnitude of perceived slant was determined primarily by the magnitude of the velocity gradient scaled by its direction. The results also indicate that higher order temporal derivatives of the moving elements had little effect on observers' judgments.

Attention↗

The development of knowledge about visual perception.

This chapter describes recent theory and research in one limited area of social-cognitive development, namely, the childhood acquisition of knowledge about visual perception. The author and his co-workers have hypothesized that there are two developmental levels of such knowledge. At earlier-developing Level 1, the child understands that others as well as the self see objects, and is also able to infer correctly what objects they do or do not currently see if provided with adequate cues. At later-developing Level 2, the child understands not only that people can see objects, but also that they can have differing visual experiences while seeing the same object; most notably, they can have different spatial perspectival views of it when looking at it from different positions. Arguments and evidence for the developmental distinction between Level 1 and Level 2 knowledge are briefly presented in Section I. A more detailed model of Level 1 knowledge is presented in Section II, together with an account of several studies of its development during the first four years of life. During these early years, children appear to learn a great deal about how to produce visual percepts in others (showing and pointing to things), how to deprive others of percepts (hide objects), and how to diagnose the percepts they currently have (follow others' direction of gaze and pointing gestures). Section III similarly reviews recent theory and research on the development of Level 2 perspective-taking knowledge in older children. This work is focused mainly on the acquisition and use of very general perspective-taking rules, such as the rule that two observers who look at an object array from the same spatial position must on that account necessarily have identical perspectival views of the array. Section IV described further developmental research that could be or is being done on Level 2 knowledge, Level 1 knowledge, and on the Level 1-Level 2 distinction.

Age Factors↗

3-D vision and figure-ground separation by visual cortex.

A neural network theory of three-dimensional (3-D) vision, called FACADE theory, is described. The theory proposes a solution of the classical figure-ground problem for biological vision. It does so by suggesting how boundary representations and surface representations are formed within a boundary contour system (BCS) and a feature contour system (FCS). The BCS and FCS interact reciprocally to form 3-D boundary and surface representations that are mutually consistent. Their interactions generate 3-D percepts wherein occluding and occluded object parts are separated, completed, and grouped. The theory clarifies how preattentive processes of 3-D perception and figure-ground separation interact reciprocally with attentive processes of spatial localization, object recognition, and visual search. A new theory of stereopsis is proposed that predicts how cells sensitive to multiple spatial frequencies, disparities, and orientations are combined by context-sensitive filtering, competition, and cooperation to form coherent BCS boundary segmentations. Several factors contribute to figure-ground pop-out, including: boundary contrast between spatially contiguous boundaries, whether due to scenic differences in luminance, color, spatial frequency, or disparity; partially ordered interactions from larger spatial scales and disparities to smaller scales and disparities; and surface filling-in restricted to regions surrounded by a connected boundary. Phenomena such as 3-D pop-out from a 2-D picture, Da Vinci stereopsis, 3-D neon color spreading, completion of partially occluded objects, and figure-ground reversals are analyzed. The BCS and FCS subsystems model aspects of how the two parvocellular cortical processing streams that join the lateral geniculate nucleus to prestriate cortical area V4 interact to generate a multiplexed representation of Form-And-Color-And-DEpth, or FACADE, within area V4. Area V4 is suggested to support figure-ground separation and to interact with cortical mechanisms of spatial attention, attentive object learning, and visual search. Adaptive resonance theory (ART) mechanisms model aspects of how prestriate visual cortex interacts reciprocally with a visual object recognition system in inferotemporal (IT) cortex for purposes of attentive object learning and categorization. Object attention mechanisms of the What cortical processing stream through IT cortex are distinguished from spatial attention mechanisms of the Where cortical processing stream through parietal cortex. Parvocellular BCS and FCS signals interact with the model What stream. Parvocellular FCS and magnocellular motion BCS signals interact with the model Where stream.(ABSTRACT TRUNCATED AT 400 WORDS)

Depth Perception↗

Sighting dominance and egocentric localization.

Theories of the perception of visual direction use, either a hypothetical "projection center" midway between the two eyes, or the line of sight of the sighting dominant eye, as a reference point for egocentric localization. Seventy-five observers made judgments of the visual straight ahead. Their judgments varied as a function of both viewing condition and eye dominance. Judgments were biased toward the side of the viewing eye during monocular exposure, while binocular judgments were intermediate in their placement. Both monocular and binocular judgments were shifted in the direction of the sighting dominant eye, suggesting that the reference point for visual localization lies between the midpoint of the interocular axis and the line of sight of the sighting eye.

Depth Perception↗

An illusion of 3-D motion with the Ternus display.

We attempted to eliminate the percept of element motion in the Ternus display by connecting the display elements so that they appeared to be a single object. On each trial, the display elements (two discs) appeared either separated or connected (either via a white line or side by side) and subjects reported whether they observed element motion or group motion at various ISIs. Although it was hypothesized that element motion would be eliminated in the connected condition, subjects observed element motion at short ISIs in the form of a three dimensional illusion in which one element appeared to rotate out in front of (or behind) the other. Implications for short range and long range motion processes are discussed.

Adult↗

Interaction of stereo and texture cues in the perception of three-dimensional steps.

A computational method for calibrating stereo using shape-from-texture is described together with five experiments that tested whether the human visual system implements the method. The experiments all tested the prediction that the perceived size of a step between two planar and slanted real surfaces should be affected by texture slant cues projected on to them that are inconsistent with the disparity cues. The predicted effect was observed but the results could be accounted for by a new phenomenon revealed in control conditions: the perceived size of a step between two slanted planes is in part determined by the size of the slants even when texture and stereo cues are held consistent. We conclude that the hypothesis that human stereo is calibrated by texture is not confirmed.

Adolescent↗

Impact of stereopsis on quality of life.

PURPOSE: To investigate the impact of stereopsis on vision-related quality of life and general health status of the elderly. METHODS: A quota of 200 subjects aged 65 years or older and had their households registered in Guando district was recruited for a general physical examination including ophthalmic evaluation. A structured questionnaire consisting of seven vision-specific items as well as 36-item short-form survey of the Medical Outcomes Study (SF-36) was administered. Stereoscopic level was divided into three groups: no stereopsis, gross stereopsis, and fine stereopsis. Fisher's exact test was used to detect any difference in subjective visual functioning and Mann-Whitney U test was used for analyses of SF-36 scores. RESULTS: A total of 187 volunteers were recruited and 150 were analysed for stereoscopic levels. There was no significant difference in vision-specific difficulty among the three stereoscopic groups. For SF-36, having no stereopsis scored significantly less than having gross (P=0.005) and fine (P<0.0001) stereopsis in the vitality/energy dimension. General health perception dimension fared significantly lower in the group with no stereopsis compared to the fine stereoscopic group (P=0.01). In multivariate analysis, having fine stereopsis scored significantly higher in the energy/vitality dimension than having no stereopsis (P=0.02). On the other hand, visual impairment imposed significant adverse effect on five vision-specific items and had no significant relationship with the eight dimensions of SF-36. CONCLUSIONS: Defective stereopsis in the elderly imposes no significant adverse effect on vision-related quality of life. However, subjects may feel more exhausted in accomplishing their usual tasks.

Activities of Daily Living↗

The role of surface attraction in perceiving volumetric shape.

Rock [1973, Orientation and Form (New York: Academic Press)] showed that form perception generally depends more on the orientation of a stimulus in world coordinates than on its orientation in retinal coordinates. He suggested that the assignment of an object's 'environmental orientation' depends on gravity, visual frame of reference, and the observer's ability to impose orientation along one axis or another. This paper shows that the assignment of environmental orientation and perceived 3-D form also depends on the relationship between an object and retinally adjacent surfaces in the scene to which it might be attached. Whereas previous examples have demonstrated effects of orientation on 2-D form, we show that orientation can affect the perceived intrinsic 3-D shape of a volume.

Adolescent↗

Coherent perspective jitter induces visual illusions of self-motion.

Palmisano et al (2000 Perception 29 57-67) found that adding coherent perspective jitter to constant-velocity radial flow improved visually induced illusions of self-motion (vection). This was a surprising finding, because unlike pure radial flow, this jittering radial flow should have generated sustained visual--vestibular conflicts--previously thought to always reduce/impair vection. We attempted to ascertain the essential stimulus features for this jitter advantage for vection by examining three novel types of jitter display. While adding incoherent jitter to radial flow was found to impair vection, adding coherent non-perspective jitter had little effect on this subjective experience (contrary to the notion that jitter improves vection by reducing adaptation to radial flow). Importantly, we found that coherent perspective jitter not only improves the vection induced by radial flow, but it also appears to induce modest vection by itself (demonstrating that vection can still occur when there is an extreme mismatch between actual and expected vestibular activity). These results suggest that the previously demonstrated advantage for coherent perspective jitter was due (in part at least) to jittering vection combining with forwards vection in depth to produce a more compelling overall vection experience.

Adolescent↗

[Determination of visual function after implantation of intraocular lens].

OBJECTIVE: To understand whether the binocular visual function could be restored after posterior chamber intraocular lens (IOL) implantation. METHODS: The visual function including corrected vision, simultaneous perception, fusion, stereoacuity, aniseikonia and retinal correspondence point were determined for 50 cases (64 eyes) after the surgery. RESULTS: The corrected visual acuities were 0.6 or better. Visual acuities of 1.0 or better were achieved in 65% and 0.6-0.9 in 35% of the eyes. All patients obtained simultaneous perception and fusion function. The near stereoacuity of 50 cases showed foveal stereoacuity < or = 60 seconds in 23 cases (46%), macular stereoacuity 80-200 seconds 10 cases (20%) and peripheral stereoacuity 400 seconds 17 cases (34%). The far stereoacuity of 50 cases comprised 34 cases of foveal stereoacuity (68%), 9 cases of macular stereoacuity (18%) and 7 cases of peripheral stereoacuity (14%). The postoperative retinal correspondence points were normal. There was no aniseikonia in 35 cases, except 15 cases of aniseikonia which was within normal tolerable limits. CONCLUSION: When binocular corrected vision is > or = 0.4 with ocular alignment, the binocular visual function could be restored for varying degrees.

Adolescent↗

Observations on stroboscopic induced motion.

Subject-relative explanations of motion induction state that induced motion is the result of a misperceived shift of the median plane of the visual field of the subject. This theory does not require relative motion of the spot and frame, in the classical spot-and-frame condition, only asymmetrical stimulation. Three experiments are reported in which stroboscopic induced motion was investigated. The experimental arrangement was unconventional in that the induced object (spot) was presented only during the interstimulus interval between the exposures of the inducing object (frame). This allowed differentiation of the duration of the induced movement and that of the inducing one. In the first experiment it was demonstrated that perception of induced motion depends upon the duration of the interstimulus interval between the presentations of the inducing frame. In the second experiment it was shown that the perceived velocity of the induced movement can be different from that of the inducing one and depends on the duration of exposure of the induced object. In the third experiment a stimulus display was created in which the apparent displacement of an object and its induced motion are incongruous. The results are incompatible with subject-relative displacement as the sole determining factor of motion induction and they present some difficulties for the hypothesis that induced motion is the result of the apportionment of the objective displacement of the frame.

Adult↗

Extra-retinal and perspective cues cause the small range of the induced effect.

With a horizontal magnifier before one eye, a frontoparallel surface appears rotated about a vertical axis (geometric effect). With a vertical magnifier, apparent rotation is opposite in direction (induced effect); to restore appearance of frontoparallelism, the surface must be rotated away from the magnified eye. The induced effect is interesting because it was thought until recently that vertical disparities do not play an important role in surface perception. As with the geometric effect, the required rotation for the induced effect increases linearly to approximately equal to 4% magnification; unlike the geometric effect, it plateaus at approximately 8%. Current theory explains the linear portion: vertical size ratios (VSRs) are used to compensate for changes in horizontal size ratios (HSRs) that accompany eccentric gaze, so changes in VSR cause changes in perceived slant. The theory does not explain the plateau. We demonstrate that it results from differing slant estimates obtained by use of various retinal and extra-retinal signals. When perspective cues to slant are minimized or sensed eye position is consistent with VSR, the induced and geometric effects have similar magnitudes even at large magnifications.

Cues↗