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Life skills training for chronic schizophrenics.

This research evaluates the effectiveness of training chronic schizophrenic patients in interpersonal and instrumental skills for coping adequately in community living situations. The subjects were male, chronic schizophrenic inpatients with histories of multiple rehospitalizations. Twenty-eight volunteers were randomly assigned to either the life skills training or to a traditional Veterans Administration rehabilitation program. The life skills program included 7 weeks of training in interpersonal and instrumental skills considered important for community tenure: interpersonal communication skills, nutrition, health, finance, time management, and utilization of community resources. Acquisition of skills was assessed by means of a Life Skills Inventory (LSI) and five attitudinal and affective measures pretreatment and post-treatment. The results of the comparison of outcome measures showed the treatment group superior to the control in interpersonal skills, finance, health, use of community resources, and total LSI score. They also showed greater improvement on most of the attitudinal and affective measures. Patients are being followed to measure duration of community placement and maintenance of skills.

Activities of Daily Living↗

Network television news stories about suicide and short-term changes in total U.S. suicides.

A number of recent reports have documented a positive association between mass media news stories about suicide and subsequent short-term increases in total U.S. suicides. However, the estimated magnitude of this association varies considerably across these published reports and tends to be smaller in the more comprehensive studies. A detailed investigation of all network television suicide news stories broadcast between January 1, 1973, and December 31, 1984, was undertaken to resolve this inconsistency. The information about television coverage of suicides was more comprehensive than in previous studies. The analyses show that there was no reliable association between news stories and suicides among adults at any time over the 12 years investigated. A reliable association existed among teenagers between 1973 and 1980. This association reversed in 1981, however, and the relative risk of suicide associated with network news stories was consistently less than 1.0 through the end of the study period.

Adolescent↗

Signal detection theory and the psychophysics of pain: an introduction and review.

A brief explanation of signal detection theory is presented, followed by a review of the literature in which differences in pain report were analyzed to determine if changes were in sensitivity (physiological processes) or in response bias (a subject's willingness to report that a signal occurred). Three kinds of studies are reviewed: modification, procedural, and comparative and normative. The advantages of using a signal detection approach in pain research are emphasized. It is concluded that experimenters applying signal detection analysis to pain research should give greater consideration to methodological procedures and be cognizant of all possibilities for shifts in sensitivity (d)'.

Acupuncture Therapy↗

Functions of the mirror neuron system: implications for neurorehabilitation.

Mirror neurons discharge during the execution of hand object-directed actions and during the observation of the same actions performed by other individuals. These neurons were first identified in the ventral premotor cortex (area F5) and later on in the inferior parietal lobule of monkey brain, thus constituting the mirror neuron system. More recently, mirror neurons for mouth object-directed actions have also been found in the monkey. Several pieces of experimental data demonstrate that a mirror neuron system devoted to hand, mouth, and foot actions is also present in humans. In the present paper we review the experimental evidence on the role of the mirror neuron system in action understanding, imitation learning of novel complex actions, and internal rehearsal (motor imagery) of actions. On the basis of features of the mirror neuron system and its role in action understanding and imitation, we discuss the possible use of action observation and imitation as an approach for systematic training in the rehabilitation of patients with motor impairment of the upper limb after stroke.

Animals↗

Contagious yawning in chimpanzees.

Six adult female chimpanzees were shown video scenes of chimpanzees repeatedly yawning or of chimpanzees showing open-mouth facial expressions that were not yawns. Two out of the six females showed significantly higher frequencies of yawning in response to yawn videos; no chimpanzees showed the inverse. Three infant chimpanzees that accompanied their mothers did not yawn at all. These data are highly reminiscent of the contagious yawning effects reported for humans. Contagious yawning is thought to be based on the capacity for empathy. Contagious yawning in chimpanzees provides further evidence that these apes may possess advanced self-awareness and empathic abilities.

Animals↗

Macaques (Macaca nemestrina) recognize when they are being imitated.

This study investigated whether monkeys recognize when a human experimenter imitates their actions towards an object. Two experimenters faced 10 pigtailed macaques, who were given access to an interesting object. One experimenter imitated the monkeys' object-directed actions, the other performed temporally contingent but structurally different object-directed actions. Results show a significant visual preference for the imitator during manual object manipulations, but not mouthing actions. We argue that the ability to match actions could be based on both visual-visual and kinaesthetic-visual matching skills, and that mirror neurons, which have both visual and motor properties, could serve as a neural basis for recognizing imitation. However, imitation recognition as assessed by visual preference does not necessarily imply the capacity to attribute imitative intentionality to the imitator. The monkeys might implicitly recognize when they are being imitated without deeper insight into the mental processes of others.

Animals↗

Early exposure leads to repeatable preferences for male song in female zebra finches.

This study addressed the question of how early learning processes in females influence later preferences for a male trait. I tested whether exposure to song alone (of a male other than the father) was sufficient for inducing a stable (repeatable) preference in female zebra finches (Taeniopygia guttata) by limiting early exposure to tape tutoring. A group of controls heard no songs before also being tested in adulthood. Repeated tests for preferences for tutor or unfamiliar song were made, interspersed with additional tests involving new songs. Preferences were tested in an operant task where pecking of response keys led to song playback. Most females significantly preferred one of the two songs in a given test. In the first test, the relative preference for the tutor song was significantly higher for the tutored than for the control females. Subsequently, tutored females' preferences for the tutor song remained higher on average, but the two groups did not differ significantly. However, tutored, but not untutored females' preferences were highly repeatable between tests, suggesting that early exposure to song might lead to a consolidation ol choice behaviour, a previously unknown effect of early exposure to song in female songbirds.

Animals↗

Imitation dynamics predict vaccinating behaviour.

There exists an interplay between vaccine coverage, disease prevalence and the vaccinating behaviour of individuals. Moreover, because of herd immunity, there is also a strategic interaction between individuals when they are deciding whether or not to vaccinate, because the probability that an individual becomes infected depends upon how many other individuals are vaccinated. To understand this potentially complex interplay, a game dynamic model is developed in which individuals adopt strategies according to an imitation dynamic (a learning process), and base vaccination decisions on disease prevalence and perceived risks of vaccines and disease. The model predicts that oscillations in vaccine uptake are more likely in populations where individuals imitate others more readily or where vaccinating behaviour is more sensitive to changes in disease prevalence. Oscillations are also more likely when the perceived risk of vaccines is high. The model reproduces salient features of the time evolution of vaccine uptake and disease prevalence during the whole-cell pertussis vaccine scare in England and Wales during the 1970s. This suggests that using game theoretical models to predict, and even manage, the population dynamics of vaccinating behaviour may be feasible.

Computer Simulation↗

The manifold nature of interpersonal relations: the quest for a common mechanism.

It has been proposed that the capacity to code the 'like me' analogy between self and others constitutes a basic prerequisite and a starting point for social cognition. It is by means of this self/other equivalence that meaningful social bonds can be established, that we can recognize others as similar to us, and that imitation can take place. In this article I discuss recent neurophysiological and brain imaging data on monkeys and humans, showing that the 'like me' analogy may rest upon a series of 'mirror-matching' mechanisms. A new conceptual tool able to capture the richness of the experiences we share with others is introduced: the shared manifold of intersubjectivity. I propose that all kinds of interpersonal relations (imitation, empathy and the attribution of intentions) depend, at a basic level, on the constitution of a shared manifold space. This shared space is functionally characterized by automatic, unconscious embodied simulation routines.

Cognition↗

A unifying computational framework for motor control and social interaction.

Recent empirical studies have implicated the use of the motor system during action observation, imitation and social interaction. In this paper, we explore the computational parallels between the processes that occur in motor control and in action observation, imitation, social interaction and theory of mind. In particular, we examine the extent to which motor commands acting on the body can be equated with communicative signals acting on other people and suggest that computational solutions for motor control may have been extended to the domain of social interaction.

Humans↗

Action generation and action perception in imitation: an instance of the ideomotor principle.

We review a series of behavioural experiments on imitation in children and adults that test the predictions of a new theory of imitation. Most of the recent theories of imitation assume a direct visual-to-motor mapping between perceived and imitated movements. Based on our findings of systematic errors in imitation, the new theory of goal-directed imitation (GOADI) instead assumes that imitation is guided by cognitively specified goals. According to GOADI, the imitator does not imitate the observed movement as a whole, but rather decomposes it into its separate aspects. These aspects are hierarchically ordered, and the highest aspect becomes the imitator's main goal. Other aspects become sub-goals. In accordance with the ideomotor principle, the main goal activates the motor programme that is most strongly associated with the achievement of that goal. When executed, this motor programme sometimes matches, and sometimes does not, the model's movement. However, the main goal extracted from the model movement is almost always imitated correctly.

Adult↗

Computational approaches to motor learning by imitation.

Movement imitation requires a complex set of mechanisms that map an observed movement of a teacher onto one's own movement apparatus. Relevant problems include movement recognition, pose estimation, pose tracking, body correspondence, coordinate transformation from external to egocentric space, matching of observed against previously learned movement, resolution of redundant degrees-of-freedom that are unconstrained by the observation, suitable movement representations for imitation, modularization of motor control, etc. All of these topics by themselves are active research problems in computational and neurobiological sciences, such that their combination into a complete imitation system remains a daunting undertaking-indeed, one could argue that we need to understand the complete perception-action loop. As a strategy to untangle the complexity of imitation, this paper will examine imitation purely from a computational point of view, i.e. we will review statistical and mathematical approaches that have been suggested for tackling parts of the imitation problem, and discuss their merits, disadvantages and underlying principles. Given the focus on action recognition of other contributions in this special issue, this paper will primarily emphasize the motor side of imitation, assuming that a perceptual system has already identified important features of a demonstrated movement and created their corresponding spatial information. Based on the formalization of motor control in terms of control policies and their associated performance criteria, useful taxonomies of imitation learning can be generated that clarify different approaches and future research directions.

Humans↗

What imitation tells us about social cognition: a rapprochement between developmental psychology and cognitive neuroscience.

Both developmental and neurophysiological research suggest a common coding between perceived and generated actions. This shared representational network is innately wired in humans. We review psychological evidence concerning the imitative behaviour of newborn human infants. We suggest that the mechanisms involved in infant imitation provide the foundation for understanding that others are 'like me' and underlie the development of theory of mind and empathy for others. We also analyse functional neuroimaging studies that explore the neurophysiological substrate of imitation in adults. We marshal evidence that imitation recruits not only shared neural representations between the self and the other but also cortical regions in the parietal cortex that are crucial for distinguishing between the perspective of self and other. Imitation is doubly revealing: it is used by infants to learn about adults, and by scientists to understand the organization and functioning of the brain.

Child Development↗

Competing neural networks: finding a strategy for the game of matching pennies

The ability of a deterministic, plastic system to learn to imitate stochastic behavior is analyzed. Two neural networks-actually, two perceptrons-are put to play a zero-sum game one against the other. The competition, by acting as a kind of mutually supervised learning, drives the networks to produce an approximation to the optimal strategy, that is to say, a random signal.

Journal Article↗

Generative model for feedback networks.

We propose a model for network formation and study some of its statistical properties. The motivation for the model comes from the growth of several kinds of real networks (i.e., kinship and trading networks, networks of corporate alliances, networks of autocatalytic chemical reactions). These networks grow either by establishing closer connections by adding links in the existing network or by adding new nodes. A node in these networks lacks the information of the entire network. In order to establish a closer connection to other nodes it starts a search in the neighboring part of the network and waits for a possible feedback from a distant node that received the "searching signal." Our model imitates this behavior by growing the network via the addition of a link that creates a cycle in the network or via the addition of a new node with a link to the network. The forming of a cycle creates feedback between the two ending nodes. After choosing a starting node, a search is made for another node at a suitable distance; if such a node is found, a link is established between this and the starting node, otherwise (such a node cannot be found) a new node is added and is linked to the starting node. We simulate this algorithm and find that we cannot reject the hypothesis that the empirical degree distribution is a q-exponential function, which has been used to model long-range processes in nonequilibrium statistical mechanics.

Journal Article↗

Developmental changes in imitation from television during infancy.

Infants' (N = 276) ability to learn from television under seminaturalistic conditions was examined in five experiments with 12-, 15-, and 18-month-olds. In all experiments, an adult performed a series of specific actions with novel stimuli. Some infants watched the demonstration live, and some infants watched the same demonstration on television from prerecorded videotape. Infants' ability to reproduce the target actions was then assessed either immediately or after a 24-hour delay. Infants of all ages exhibited imitation when the actions were modeled live. There were age-related and task-related differences, however, in infants' ability to imitate the same actions modeled on television. The role of perceptual, attentional, and cognitive development in the ability to learn from television is discussed.

Child Development↗

Learning from other people's mistakes: causal understanding in learning to use a tool.

Despite considerable debate about whether nonhuman primates learn to use tools via imitation, this type of learning by children has received surprisingly little attention. The findings of two studies that go some way toward filling this gap are reported here. Study 1 showed that when 2- and 3-year-old children (N = 68) were shown a correct solution to a tool-using task (which they could not solve spontaneously), all the children in both age groups managed at least a partial solution. When children were shown an incorrect solution followed by a correct solution, 2-year-olds again produced only a partial solution. By contrast, most 3-year-olds produced a full solution. Study 2 replicated this age change in a separate sample of children (N = 100) with a different tool-using task. Study 2 also showed that 3-year-olds benefit from observing an incorrect action when it can be contrasted with a correct action: they chose the more effective of the two actions. Taken together, the two studies indicate that by 3 years of age, children do not indiscriminately imitate actions on a tool, but selectively reproduce those actions that have a desired causal effect.

Age Factors↗

Understanding "prior intentions" enables two-year-olds to imitatively learn a complex task.

This study investigated children's understanding of others' intentions in a social learning context. Specifically, it investigated whether knowing an adult's prior intention before the adult gives a demonstration influences what children learn from the demonstration. In the five main experimental conditions, ninety-six 2-year-old children watched as an experimenter (E) pulled out a pin and opened the door of a box. Children in two No Prior Intention conditions saw this demonstration alone or paired with an irrelevant action. Children in three Prior Intention conditions knew what E was trying to do before the demonstration: they first saw E either attempt unsuccessfully to open the door, or visit and open several other containers, or they first saw that the door opened. Children opened the box themselves more often in each of these three conditions than in the two No Prior Intention conditions, even though children in all five conditions saw the exact same demonstration of how to open the box.

Child, Preschool↗