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Perceptual latencies to discriminate surface orientation in stereopsis.

The difference in sensitivity to stereoscopic surfaces oriented horizontally or vertically (the stereoscopic orientation anisotropy) can be redescribed as a difference in sensitivity to shear or compression transformations that relate the binocular images. The present experiment was designed to test this by dissociating the image transformation from the orientation of the surface. Surfaces were presented in isolation or in the presence of a surrounding frame that formed step and gradient discontinuities in the disparity field. Without discontinuities, observers required considerably more time to discriminate between surfaces differing in compression than between those differing in shear, irrespective of surface orientation. Disparity discontinuities facilitated the perception of the disparity gradients; minimum stimulus durations were reduced by over an order of magnitude when the reference frame was present. These results support the hypothesis that the disparity field is decomposed into different primitives during the recovery of depth and surface structure.

Anisotropy↗

Gestalt perception and local-global processing in high-functioning autism.

This study examined gestalt perception in high-functioning autism (HFA) and its relation to tasks indicative of local visual processing. Data on of gestalt perception, visual illusions (VI), hierarchical letters (HL), Block Design (BD) and the Embedded Figures Test (EFT) were collected in adult males with HFA, schizophrenia, depression and normative controls. Individuals with HFA processed gestalt stimuli less in accord with gestalt laws, particularly regarding the principle of similarity. Gestalt processing correlated positively with global processing of the HL. EFT and BD performance correlated negatively with VI susceptibility in HFA. All clinical groups succumbed less to VI than the normative sample. Results suggest decreased gestalt perception in HFA, being associated with a more general local visual processing bias.

Adult↗

Cortical activity during rotational and linear transformations.

Neuroimaging studies of cortical activation during image transformation tasks have shown that mental rotation may rely on similar brain regions as those underlying visual perceptual mechanisms. The V5 complex, which is specialised for visual motion, is one region that has been implicated. We used functional magnetic resonance imaging (fMRI) to investigate rotational and linear transformation of stimuli. Areas of significant brain activation were identified for each of the primary mental transformation tasks in contrast to its own perceptual reference task which was cognitively matched in all respects except for the variable of interest. Analysis of group data for perception of rotational and linear motion showed activation in areas corresponding to V5 as defined in earlier studies. Both rotational and linear mental transformations activated Brodman Area (BA) 19 but did not activate V5. An area within the inferior temporal gyrus, representing an inferior satellite area of V5, was activated by both the rotational perception and rotational transformation tasks, but showed no activation in response to linear motion perception or transformation. The findings demonstrate the extent to which neural substrates for image transformation and perception overlap and are distinct as well as revealing functional specialisation within perception and transformation processing systems.

Adult↗

Phenomena of illusory form: can we bridge the gap between levels of explanation?

The study of illusory brightness and contour phenomena has become an important tool in modern brain research. Gestalt, cognitive, neural, and computational approaches are reviewed and their explanatory powers are discussed in the light of empirical data. Two well-known phenomena of illusory form are dealt with, the Ehrenstein illusion and the Kanizsa triangle. It is argued that the gap between the different levels of explanation, bottom-up versus top-down, creates scientific barriers which have all too often engendered unnecessary debate about who is right and who is wrong. In this review of the literature we favour an integrative approach to the question of how illusory form is derived from stimulus configuration which provide the visual system with seemingly incomplete information. The processes that can explain the emergence of these phenomena range from local feature detection to global strategies of perceptual organisation. These processes may be similar to those that help us restore partially occluded objects in everyday vision. To understand better the Ehrenstein and Kanizsa illusions, it is proposed that different levels of analysis and explanation are not mutually exclusive, but complementary. Theories of illusory contour and form perception must, therefore, take into account the underlying neurophysiological mechanisms and their possible interactions with cognitive and attentional processes.

Arousal↗

Experiments with a hollow mask and a reverspective: top-down influences in the inversion effect for 3-D stimuli.

Earlier psychophysical and physiological studies, obtained mostly with two-dimensional (2-D) stimuli, provided evidence for the hypothesis that the processing of faces differs from that of scenes. We report on our experiments, employing realistic three-dimensional (3-D) stimuli of a hollow mask and a scene, that offer further evidence for this hypothesis. The stimuli used for both faces and scenes were bistable, namely they could elicit either the veridical or an illusory volumetric percept. Our results indicate that the illusion is weakened when the stimuli are inverted, suggesting the involvement of top down processes. This inversion effect is statistically significant for the facial stimulus, but the trend did not reach statistical significance for the scene stimulus. These results support the hypothesis that configural processing is stronger for the 3-D perception of faces than it is for scenes, and extend the conclusions of earlier studies on 2-D stimuli.

Adolescent↗

Perspective vergence: oculomotor responses to line drawings.

When a perspective drawing is viewed monocularly, changes in fixation point are accompanied by changes in steady-state vergence; their direction is usually appropriate for the distance relationships implied in the illustration. The absolute magnitude of these responses varies appreciably among subjects; it can be consistently enhanced or reduced by modest changes in the drawing. Similar configurations of stimuli from three-dimensional objects would presumably also contribute to normal vergence movements during binocular viewing; it appears that their importance would increase with target distance. Corresponding changes in pupil diameter, as expected for the "near reflex", were not observed with perspective stimuli. Consistent, directionally appropriate vergence changes, paralleling perception, were also made by most subjects during monocular viewing of a Necker cube, but there, exceptionally large pupillary responses arose.

Adult↗

Stereoscopic surface perception.

Physiological, computational, and psychophysical studies of stereopsis have assumed that the perceived surface structure of binocularly viewed images is primarily specified by the pattern of binocular disparities in the two eyes' views. A novel set of stereoscopic phenomena are reported that demonstrate the insufficiency of this view. It is shown that the visual system computes the contrast relationships along depth discontinuities to infer the depth, lightness, and opacity of stereoscopically viewed surfaces. A novel theoretical framework is introduced to explain these results. It is argued that the visual system contains mechanisms that enforce two principles of scene interpretation: a generic view principle that determines qualitative scene geometry, and anchoring principles that determine how image data are quantitatively partitioned between different surface attributes.

Algorithms↗

A belongingness principle of motion perception.

Four experiments are reported that investigated the role of the perceived coplanarity of a moving target with respect to a frame of reference in the third dimension on the perceived path of that target. When a target dot and small moving frame appeared coplanar, the dot's perceived trajectory was governed entirely by its changing position relative to the moving frame. However, when the target and a large stationary frame appeared in a different plane than the small moving frame, the motion of the dot was seen independently of the moving frame. The results support a belongingness principle of motion perception: The displacement of an object relative to a frame of reference to which it belongs governs its perceived path of motion.

Adult↗

3-d interpolation in object perception: evidence from an objective performance paradigm.

Object perception requires interpolation processes that connect visible regions despite spatial gaps. Some research has suggested that interpolation may be a 3-D process, but objective performance data and evidence about the conditions leading to interpolation are needed. The authors developed an objective performance paradigm for testing 3-D interpolation and tested a new theory of 3-D contour interpolation, termed 3-D relatability. The theory indicates for a given edge which orientations and positions of other edges in space may be connected to it by interpolation. Results of 5 experiments showed that processing of orientation relations in 3-D relatable displays was superior to processing in 3-D nonrelatable displays and that these effects depended on object formation. 3-D interpolation and 3-D relatabilty are discussed in terms of their implications for computational and neural models of object perception, which have typically been based on 2-D-orientation-sensitive units.

Analysis of Variance↗

Varying the strength of the Munker-White effect by stereoscopic viewing.

In the Munker-White effect grey target bars appear lighter when they are flanked by white bars, and darker when they are flanked by black bars. It is shown that the effect is enhanced if the patterns are presented stereoscopically so that the grey bars appear either behind the grating, in which case they are seen as a rectangle that is occluded by the white bars of the grating, or in front of the grating, so that they form a transparent rectangle. These results are explained in terms of object perception: contrast enhances differences between an object and its surroundings, whereas assimilation reduces differences within an object.

Adult↗

The influence of LCD shutter glasses on spatial perception in stereoscopic visualization.

For a general establishment of stereoscopic visualisation systems in clinical routine a fundamental analysis of the influence of technical, optical and physiological parameters onto visual spatial perception seems to be necessary to achieve an optimisation of the existing devices. As one important component of these systems we perform studies on the influence of LCD Shutter glasses on the individual binocular perception. The developed shutter system, the initial experiments and their results are presented.

Computer Simulation↗

First-order and second-order motion: neurological evidence for neuroanatomically distinct systems.

An unresolved issue in visual motion perception is how distinct are the processes underlying 'first-order' and 'second-order' motion. The former is defined by spatio-temporal variations of luminance and the latter by spatio-temporal variations in other image attributes such as contrast or depth, for example. Using neuroimaging and psychophysics we present data from four neurological patients with unilateral and mostly cortical infarcts, which strongly suggest that first- and second-order motion have a different neural substrate. We found that from the early stages of processing, these two types of motions are mediated by two distinct pathways: first-order motion is carried out by mechanisms along the dorsal pathway in the occipital lobe, while the second-order motion by mechanisms mostly along the ventral pathway. The data reported here also suggest that different cortical regions may be in charge of processing direction-discrimination in second-order motion defined by different second-order attributes.

Adult↗

Visual perception of the relative phasing of human limb movements.

Studies of bimanual coordination have found that only two stable relative phases (0 degree and 180 degrees) are produced when a participant rhythmically moves two joints in different limbs at the same frequency. Increasing the frequency of oscillation causes an increase in relative phase variability in both of these phase modes. However, relative phasing at 180 degrees is more variable than relative phasing at 0 degree, and when the frequency of oscillation reaches a critical frequency, a transition to 0 degree occurs. These results have been replicated when 2 people have coordinated their respective limb movements using vision. This inspired us to investigate the visual perception of relative phase. In Experiment 1, recordings of human interlimb oscillations exhibiting different frequencies, mean relative phases, and different amounts of phase variability were used to generate computer displays of spheres oscillating either side to side in a frontoparallel plane or in depth. Participants judged the stability of relative phase. Judgments covaried with phase variability only when the mean phase was 0 degree or 180 degrees. Otherwise, judgments covaried with mean relative phase, even after extensive instruction and demonstration. In Experiment 2, mean relative phase and phase variability were manipulated independently via simulations, and participants were trained to perceive phase variability in testing sessions in which mean phase was held constant. The results of Experiment 1 were replicated. The HKB model was fitted to mean judgment standard deviations.

Adolescent↗

Timing and competition in networks representing ambiguous figures.

The duration of perception for eye rivalry and the Necker cube was obtained during continuous presentation of the stimuli. The frequency histograms support the idea of continuous competition between the neural representations of both percepts. They also suggest that when a percept is installed there is a relative refractoriness for changing the percept that is modeled by a sigmoid equation. This refractoriness lasts a few seconds. The duration of the perceptions was modified by the instruction to the subjects. Results are discussed in terms of a simple competition model, a temporal segmentation hypothesis, and the possible top-down influences. These are considered useful mechanisms for selecting relevant information in a serial processor and for maintaining perception, cognitive evaluation, and action of a given context in the same time epoch.

Adult↗

Vertical gaze angle: absolute height-in-scene information for the programming of prehension.

One possible source of information regarding the distance of a fixated target is provided by the height of the object within the visual scene. It is accepted that this cue can provide ordinal information, but generally it has been assumed that the nervous system cannot extract "absolute" information from height-in-scene. In order to use height-in-scene, the nervous system would need to be sensitive to ocular position with respect to the head and to head orientation with respect to the shoulders (i.e. vertical gaze angle or VGA). We used a perturbation technique to establish whether the nervous system uses vertical gaze angle as a distance cue. Vertical gaze angle was perturbed using ophthalmic prisms with the base oriented either up or down. In experiment 1, participants were required to carry out an open-loop pointing task whilst wearing: (1) no prisms; (2) a base-up prism; or (3) a base-down prism. In experiment 2, the participants reached to grasp an object under closed-loop viewing conditions whilst wearing: (1) no prisms; (2) a base-up prism; or (3) a base-down prism. Experiment 1 and 2 provided clear evidence that the human nervous system uses vertical gaze angle as a distance cue. It was found that the weighting attached to VGA decreased with increasing target distance. The weighting attached to VGA was also affected by the discrepancy between the height of the target, as specified by all other distance cues, and the height indicated by the initial estimate of the position of the supporting surface. We conclude by considering the use of height-in-scene information in the perception of surface slant and highlight some of the complexities that must be involved in the computation of environmental layout.

Conditioning, Psychological↗

Detection of shape orientation depends on salient axes of symmetry and elongation: evidence from visual search.

Three experiments investigated the role of the global spatial structure of two-dimensional (2-D) shapes in terms of symmetry and elongation on visual search for shape orientation. Experiment 1 demonstrated the often reported orientation search asymmetry (i.e., a faster detection of a tilted target among vertical distractors than the reverse) for the global orientation of 2-D polygons that possess a salient, "principal" axis of symmetry or elongation. Moreover, the search asymmetry depended on the orientation of the principal axis, rather than on the orientation of local contours. Further exploration of this effect with polygons (Experiment 2) showed that the search asymmetry for global orientation occurred for shapes containing an axis of symmetry; elongation, on the other hand, did not seem to be crucial. Finally, Experiment 3 demonstrated orientation search asymmetries with shapes composed of curved rather than straight contours: Here, the search asymmetry occurred as a function of the orientation of both axes of symmetry and elongation. Overall, search for global orientation was less efficient than search for local orientation. The results suggest that the perception of the global orientation of shapes is mediated by axis-based descriptions in terms of perceptually salient axes of symmetry and elongation.

Attention↗

The perceived rigidity of rotating eight-vertex geometric forms: extracting nonrigid structure from rigid motion.

In four experiments, subjects examined four categories of rotating eight-vertex geometric forms in parallel projection. Some of the figures appeared to deform, even though rigid three-dimensional interpretations were possible mathematically. Our results from several deformation-rating tasks indicated that most of the configurations maintained a rigid appearance throughout their rotations, although one category of stimuli appeared to deform more frequently than the others. Configurations from the category that contained a high proportion of stimuli that appeared to deform were also shown to be more difficult to discriminate from stimuli that had no rigid three-dimensional interpretation (measured using a signal detection task). To account for these findings, a theory was formulated based on the use of monocular depth cues in the perception of shape. Static monocular depth cues we define as those which are present in non-moving stimuli and Dynamic monocular depth cues are those that are only present in moving stimuli. We conclude that static cues dominate the perception of shape when humans respond to parallel (and, most likely, polar) projections of rotating objects with rigid three-dimensional interpretations. Further, subjects cannot respond to the motion or acceleration profile of part of such a stimulus without responding to the figure as a whole.

Adult↗

[Comparative study of various 2-D and 3-D vision systems in minimally invasive surgery].

The aim of this comparative study was to gain subjective and objective data to determine for which operative tasks it is useful to work with 3-D rather than 2-D vision systems and to show the advantages and disadvantages of 3-D systems. A series of five standardized tasks like sewing and tying knots was set up to measure performance times objectively and to count errors. Compared with 2-D vision, the performance time was 32% shorter and 43% fewer errors were made under 3-D vision (P < 0.001). In our endoscopic training centre, surgeons involved in basic and advanced laparoscopic courses trained using both 2-D and 3-D vision systems. They subsequently completed analogue scale questionnaires to record a subjective impression of comparative ease of operation tasks under 2-D and 3-D vision, and to identify perceived deficiencies in the 3-D system. In both courses, all operative tasks were judged significantly easier under 3-D vision (P < 0.001). It was concluded that users with a normal capacity for spatial perception can work faster and safer under 3-D vision, especially for more complicated surgical manoeuvres.

Animals↗