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Is color an intrinsic property of object representation?

The role of color in object representation was examined by using a variation of the Stroop paradigm in which observers named the displayed colors of objects or words. In experiment 1, colors of color-diagnostic objects were manipulated to be either typical or atypical of the object (eg a yellow banana versus a purple banana). A Stroop-like effect was obtained, with faster color-naming times for the typical as compared to the atypical condition. In experiment 2, naming colors on words specifying these same color-diagnostic objects reversed this pattern, with the typical condition producing longer response times than the atypical condition. In experiment 3, a blocked condition design that used the same words and colors as experiment 2 produced the standard Stroop-like facilitation for the typical condition. These results indicate that color is an intrinsic property of an object's representation at multiple levels. In experiment 4, we examined the specific level(s) at which color-shape associations arise by following the tasks used in experiments 1 and 2 with a lexical-decision task in which some items were conceptually related to items shown during color naming (eg banana/monkey). Priming for these associates was observed following color naming of words, but not pictures, providing further evidence that the color-shape associations responsible for the differing effects obtained in experiments 1 and 2 are due to the automatic activation of color-shape associations at different levels of representation.

Adult↗

Representational momentum in spatial hearing.

The final position of a moving visual object usually appears to be displaced in the direction of motion. We investigated this phenomenon, termed representational momentum, in the auditory modality. In a dark anechoic environment, an acoustic target (continuous noise or noise pulses) moved from left to right or from right to left along the frontal horizontal plane. Listeners judged the final position of the target using a hand pointer. Target velocity was 8 degrees s(-1) or 16 degrees s(-1). Generally, the final target positions were localised as displaced in the direction of motion. With presentation of continuous noise, target velocity had a strong influence on mean displacement: displacements were stronger with lower velocity. No influence of sound velocity on displacement was found with motion of pulsed noise. Although these findings suggest that the underlying mechanisms may be different in the auditory and visual modality, the occurrence of displacements indicates that representational-momentum-like effects are not restricted to the visual modality, but may reflect a general phenomenon with judgments of dynamic events.

Acoustic Stimulation↗

When feature information comes first! Early processing of inverted faces.

We investigated the early stages of face recognition and the role of featural and holistic face information. We exploited the fact that, on inversion, the alienating disorientation of the eyes and mouth in thatcherised faces is hardly detectable. This effect allows featural and holistic information to be dissociated and was used to test specific face-processing hypotheses. In inverted thatcherised faces, the cardinal features are already correctly oriented, whereas in undistorted faces, the whole Gestalt is coherent but all information is disoriented. Experiment 1 and experiment 3 revealed that, for inverted faces, featural information processing precedes holistic information. Moreover, the processing of contextual information is necessary to process local featural information within a short presentation time (26 ms). Furthermore, for upright faces, holistic information seems to be available faster than for inverted faces (experiment 2). These differences in processing inverted and upright faces presumably cause the differential importance of featural and holistic information for inverted and upright faces.

Adult↗

Combining cues while avoiding perceptual conflicts.

A common assumption in cue combination models is that small discrepancies between cues are due to the limited resolution of the individual cues. Whenever this assumption holds, information from the separate cues can best be combined to give a single, more accurate estimate of the property of interest. We examined whether information about the discrepancy itself is lost when this is done. In our experiments, subjects were required to combine cues to match certain properties while avoiding perceptual conflicts. In part 1, they combined expansion and change in disparity to estimate motion in depth; and in part 2, they combined perspective and binocular disparities to estimate slant. We compared the pattern in the way that subjects set the two cues with the patterns predicted by models of cue combination with and without a loss of information about the discrepancy. From this comparison we conclude that little information about the discrepancies between cues is lost when the cues are combined.

Cues↗

Perceiving surfaces in depth beyond the fusion limit of their elements.

An isolated dot appears double outside a small disparity range called Panum's fusional area. In random-dot stereograms (RDSs), however, this doubling, or diplopia of dot elements is not evident at any disparity. Nevertheless, depth is perceived up to disparities that greatly exceed Panum's fusional limit. Either one is unaware of dot diplopia at disparities exceeding Panum's fusional limit or the fusion limit is extended. To examine these possibilities, we developed a novel RDS in which dichoptically color-coded dots have a distinctive color when fused, and return to their intrinsic colors when diplopic. We measured the fusion limit of dots in this RDS, and compared it to the patent stereopsis limit of the perceived surface in similar RDSs. We found that the fusional area of dots in the RDS was comparable to Panum's fusional area. Furthermore, there was clear dissociation between the fusion limit and the patent stereopsis limit in the RDS. We conclude that the elements composing a surface are not necessarily fused when a large disparity surface is perceived in depth.

Depth Perception↗

Orientation misperceptions induced by contrast polarity: comment on "Contrast polarities determine the direction of Café Wall tilts" by Akiyoshi Kitaoka, Baingio Pinna, and Gavin Brelstaff (2004).

According to Kitaoka et al (2004, Perception 33 11-20), the Café Wall illusion can be reduced to misalignment effects produced locally by a large shape on a line passing nearby. I demonstrate here that the interacting units are edges and not whole shapes, and that the source of the illusion does not consist in a local tilt but in a tendency of the edges to join when they have the same contrast polarity.

Contrast Sensitivity↗

Stereokinetic shapes and their shadows.

The visual space of phenomenal appearances has a complex geometry which cannot be reduced strictly to Euclidean or projective geometry. The distinctive nature of this space and its objects is evidenced paradigmatically by stereokinetic phenomena, which are perceptual objects in actual three-dimensional coming into being. Stereokinetic phenomena produce the appearance not only of corporeality but also, in certain circumstances, of shadows. By altering certain components of his experiments on the three-dimensional appearance of a truncated cone, in fact, Musatti discovered that on its white base floats some sort of shadow obscuring stretches of the white lines. These shadows are connected to phenomena of amodal presentations successively analysed by Kanizsa. The continuity of the unfolding in visual space of stereokinetic transformations produces a diversified series of percepts coming into being, shadows included, and highlights the role of configurational movement as a factor of formal unification, thereby proposing once again the hypothesis of assimilative factors as responsible for the field organisation of past experience.

Color Perception↗

Configurational coincidence among six phenomena: a comment on van Lier and Csathó (2006).

This study focuses on a configurational coincidence among six different illusions, two being motion illusions (reversed phi movement and phi movement), two being binocular stereo effects (Anstis-Rogers type and Gregory-Heard type), one being a position illusion (Gregory-Heard illusion), and one being an orientation illusion (Café-Wall-like tilt illusion). The stimuli of these six illusions or effects share the same configuration, in which a thin region is flanked by thick regions of different luminances. A phenomenological comparison is conducted with the use of dynamic demonstrations as well as static ones. In particular, the reversed phi movement is extensively discussed.

Humans↗

Do rotation coordinates provide the substrate for a mental protractor?

In previous studies, we have found that the accuracy in judging collinearity of lines or dots varies considerably from one subject to another as a function of the relative angle of the stimulus elements. A model of errors generally shows large excursions across several subranges of angular position. These do not appear to be motor errors, at least not ones that are well separated from perceptual mechanisms. The errors are most likely generated at primary visual cortex, or beyond. We examined and modeled accuracy in judging collinearity of dot pairs, varying the angular position of the dots through 360 degrees, the distance between the dots (stimulus span), and the distance at which the subject was required to respond (response span). Subjects manifested idiosyncratic profiles of error across angular positions, as reported previously. But across the tested range of spans, from 4 to 8 deg, the errors tended to be the same, irrespective of stimulus or response span. This suggests that the judgments are based on a radial (angular) measure of spatial position. We discuss these results in the context of proposals that the brain maps spatial position using rotation coordinates. These new data are consistent with the hypothesis that subjects use the z-axis coordinates as a mental protractor for judging angular position and collinearity.

Humans↗

A haptic face-inversion effect.

We examined whether a face-inversion effect occurs when participants explore faces by touch. We used a haptic version of the inversion paradigm with 3-D clay facemasks and non-face control objects (teapots) moulded from real objects. Young, neurologically intact, blindfolded participants performed a temporally unconstrained haptic same/different task in each of four stimulus conditions: upright facemasks, inverted facemasks, upright teapots, and inverted teapots. There was a significant inversion effect for faces in terms of accuracy, but none for teapots. The results are considered in terms of the consequences of sequential manual exploration for haptic face processing.

Adult↗

Two reference frames for visual perception in two gravity conditions.

The processing and storage of visual information concerning the orientation of objects in space is carried out in anisotropic reference frames in which all orientations are not treated equally. The perceptual anisotropies, and the implicit reference frames that they define, are evidenced by the observation of 'oblique effects' in which performance on a given perceptual task is better for horizontally and vertically oriented stimuli. The question remains how the preferred horizontal and vertical reference frames are defined. In these experiments cosmonaut subjects reproduced the remembered orientation of a visual stimulus in 1g (on the ground) and in 0g, both attached to a chair and while free-floating within the International Space Station. Results show that while the remembered orientation of a visual stimulus may be stored in a multimodal reference frame that includes gravity, an egocentric reference is sufficient to elicit the oblique effect when all gravitational and haptic cues are absent.

Analysis of Variance↗

Information processing during face recognition: the effects of familiarity, inversion, and morphing on scanning fixations.

Where we make ocular fixations when viewing an object likely reflects interactions between 'external' object properties and internal 'top-down' factors, as our perceptual system tests hypotheses and attempts to make decisions about our environment. These scanning fixation patterns can tell us how and where the visual system gathers information critical to specific tasks. We determined the effects of the internal factors of expertise, experience, and ambiguity on scanning during a face-recognition task, in eight subjects. To assess the effects of expertise, we compared upright with inverted faces, since it is hypothesized that inverted faces do not access an orientation-dependent face-expert processor. To assess the effects of experience, we compared famous with novel faces, as famous faces would have stronger internal representations than anonymous ones. Ambiguity in matching seen and remembered faces was manipulated with morphed faces. We measured three classes of variables: (i) total scanning time and fixations; (ii) the spatial distribution of scanning; and (iii) the sequence of scanning, using first-order Markov matrices for local scan structure and string editing for global scan structure. We found that, with inverted faces, subjects redistributed fixations to the mouth and lower face, and their local and global scan structure became more random. With novel or morphed faces, they scanned the eyes and upper face more. Local scan structure was not affected by familiarity, but global scan structure was least random (most stereotyped) for novel upright faces. We conclude that expertise (upright faces) leads to less lower-face scanning and more predictable global patterns of information gathering. Experience (famous faces) leads to less upper-face scanning and more idiosyncratic global scan structures, suggesting a superseding influence of facial memories. With morphed faces, subjects return to the upper face to resolve ambiguity, implying a greater importance of this region in face recognition.

Adult↗

The spectrally dependent monotic component in the decreasing-loudness aftereffect: implications for dynamic auditory localization.

Listeners exposed to a tone increasing in intensity report an aftereffect of decreasing loudness in a steady tone heard afterward. In the present study, the spectral dependence of the monotic decreasing-loudness aftereffect (adapting and testing 1 ear) was compared with (a) the spectral dependence of the interotic decreasing-loudness aftereffect (adapting 1 ear and testing the other ear) and (b) a non-adaptation control condition. The purpose was to test the hypothesis that the decreasing-loudness aftereffect may concern the sensory processing associated with dynamic localization. The hypothesis is based on two premises: (a) dynamic localization requires monaural sensory processing, and (b) sensory processing is reflected in spectral selectivity. Hence, the hypothesis would be supported if the monotic aftereffect were more spectrally dependent and stronger than the interotic aftereffect; A. H. Reinhardt-Rutland (1998) showed that the hypothesis is supported with regard to the related increasing-loudness aftereffect. Two listeners were exposed to a 1-kHz adapting stimulus. From responses of "growing softer" or "growing louder" to test stimuli changing in intensity, nulls were calculated; test carrier frequencies ranged from 0.5 kHz to 2 kHz. Confirming the hypothesis, the monotic aftereffect peaked at around the 1-kHz test carrier frequency. In contrast, the interotic aftereffect showed little evidence of spectrally dependent peaking. Except when test and adaptation carrier frequencies differed markedly, the interotic aftereffect was smaller than the monotic aftereffect.

Female↗