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Perception of mirror symmetry in amblyopic vision.

Mirror symmetry is ubiquitous in natural visual scenes, and detection of mirror symmetry seems to be a global, automatic, effortless and important aspect of visual perception. The perception of mirror symmetry has not been studied in humans with amblyopia. In this paper we measured and quantified the detection of mirror symmetry in adults with naturally occurring amblyopia. Our results show that amblyopia may severely impair the detection of mirror symmetry, and that this impairment is not simply a consequence of reduced stimulus visibility. Rather, we suggest that this loss may reflect, at least in part, a deficit in the integration of local orientation information.

Adult↗

Stochastic resonance in binocular rivalry.

When a different image is presented to each eye, visual awareness spontaneously alternates between the two images--a phenomenon called binocular rivalry. Because binocular rivalry is characterized by two marginally stable perceptual states and spontaneous, apparently stochastic, switching between them, it has been speculated that switches in perceptual awareness reflect a double-well-potential type computational architecture coupled with noise. To characterize this noise-mediated mechanism, we investigated whether stimulus input, neural adaptation, and inhibitory modulations (thought to underlie perceptual switches) interacted with noise in such a way that the system produced stochastic resonance. By subjecting binocular rivalry to weak periodic contrast modulations spanning a range of frequencies, we demonstrated quantitative evidence of stochastic resonance in binocular rivalry. Our behavioral results combined with computational simulations provided insights into the nature of the internal noise (its magnitude, locus, and calibration) that is relevant to perceptual switching, as well as provided novel dynamic constraints on computational models designed to capture the neural mechanisms underlying perceptual switching.

Adaptation, Ocular↗

Contour interactions between pairs of Gabors engaged in binocular rivalry reveal a map of the association field.

A psychophysical study was conducted to investigate contour interactions (the 'association field'). Two Gabor patches were presented to one eye, with random-dot patches in corresponding locations of the other eye so as to produce binocular rivalry. Perceptual alternations of the two rivalry processes were monitored continuously by observers and the two time series were cross-correlated. The Gabors were oriented collinearly, obliquely, or orthogonally, and spatial separation was varied. A parallel condition was also included. Correlation between the rivalry processes strongly depended on separation and relative orientation. Correlations between adjacent collinear Gabors was near-perfect and reduced with spatial separation and as relative orientation departed from collinear. Importantly, variations in cross-correlation did not alter the rivalry processes (average dominance duration, and therefore alternation rate, was constant across conditions). Instead, synchronisation of rivalry oscillations accounts for the correlation variations: rivalry alternations were highly synchronised when contour interactions were strong and were poorly synchronised when contour interactions were weak. The level of synchrony between these two stochastic processes, in depending on separation and relative orientation, effectively reveals a map of the association field. These association fields are not greatly affected by contrast, and can be demonstrated between contours that are presented to separate hemispheres.

Computer Graphics↗

Dynamics of the influence of segmentation cues on orientation perception.

Contextual effects abound in vision. The tilt illusion (TI) is an example-a tilted surrounding annulus causes a vertical central pattern to appear rotated away from the surround. We investigate the dynamics of this effect by presenting components of the stimulus asynchronously. At equal contrast, the largest illusion occurs when centre and surround are presented simultaneously. We vary the spatial gap between centre and surround, the relative contrast and depth and find that these segmentation cues result in a reduced TI upon simultaneous presentation, but not all other times. This reveals the dynamics of orientation and other segmentation cue interactions.

Contrast Sensitivity↗

Strength and coherence of binocular rivalry depends on shared stimulus complexity.

Presenting incompatible images to the eyes results in alternations of conscious perception, a phenomenon known as binocular rivalry. We examined rivalry using either simple stimuli (oriented gratings) or coherent visual objects (faces, houses etc). Two rivalry characteristics were measured: Depth of rivalry suppression and coherence of alternations. Rivalry between coherent visual objects exhibits deep suppression and coherent rivalry, whereas rivalry between gratings exhibits shallow suppression and piecemeal rivalry. Interestingly, rivalry between a simple and a complex stimulus displays the same characteristics (shallow and piecemeal) as rivalry between two simple stimuli. Thus, complex stimuli fail to rival globally unless the fellow stimulus is also global. We also conducted a face adaptation experiment. Adaptation to rivaling faces improved subsequent face discrimination (as expected), but adaptation to a rivaling face/grating pair did not. To explain this, we suggest rivalry must be an early and local process (at least initially), instigated by the failure of binocular fusion, which can then become globally organized by feedback from higher-level areas when both rivalry stimuli are global, so that rivalry tends to oscillate coherently. These globally assembled images then flow through object processing areas, with the dominant image gaining in relative strength in a form of 'biased competition', therefore accounting for the deeper suppression of global images. In contrast, when only one eye receives a global image, local piecemeal suppression from the fellow eye overrides the organizing effects of global feedback to prevent coherent image formation. This indicates the primacy of local over global processes in rivalry.

Adaptation, Psychological↗

Multi-directional shifts of optokinetic responses to binocular-rivalrous motion stimuli.

Previous dichoptic experiments showed that dissimilar stationary pattern stimuli resulted in the perception of binocular rivalry, whereas oppositely-directly moving grating stimuli resulted in alternating optokinetic nystagmus (OKN) and the perception of binocular motion rivalry. The present study extended these dichoptic motion experiments by introducing obliquely-oriented targets with the aim of probing further the cortical mechanisms underlying binocular processing of motion. Two-dimensional eye movements were recorded along with their subjective perceptual responses. The stimuli consisted of two tilted gratings, one moving diagonally upwards and to the right (UR, 45 degrees ) and the other diagonally upwards and to the left (UL, 135 degrees ), which were presented dichoptically to subjects under two stimulus modes. For the non-exchange mode, the OKN slow phases exhibited three types of directional shifts. Two of these directional shifts tracked the stimuli (i.e. UR or UL), whereas the third moved purely upwards (UP). Since physically there was no upward-moving target, the OKN and perceptual responses appeared to be associated with a perceptual interocular grouping of the two dichoptic stimuli in their reassembled vector-sum direction. The OKN shifts were also found to be highly correlated with the psychophysical responses of motion perception. For the rapid-exchange mode, in which the stimuli were rapidly exchanged between the two eyes, the OKN slow phases exhibited primarily two types of directional shifts, UR and UL, but no UP responses for most subjects. It also appeared that these two coherent motion percepts, UL and UR, were interocularly regrouped from the exchanged stimuli. Moreover, the lack of perceptual grouping to create an UP response in the rapid-exchange mode indicated that temporal integration of at least 200 ms was necessary for the development of a reassembled vector-sum-direction motion percept. The findings under both stimulus modes support the stimulus-feature rivalry hypothesis, in which higher cortical centers mediate interocular perceptual grouping and the associated motor response.

Cerebral Cortex↗

Perceptual interaction between real and synesthetic colors.

People with color-graphemic synesthesia experience vivid, reliable color upon viewing achromatic alphanumeric characters. Recent evidence indicates that synesthetic color experiences are as perceptually real as actual colors are for non-synesthetic observers. To investigate possible interactions between real and synesthetic colors, we tested two adult color-graphemic synesthetes on a pair of perceptual grouping tasks. In Experiment 1, we employed a well-known phenomenon of motion perception, bistable apparent motion, to explore whether synesthetic colors interact with real colors in grouping over time. Two-frame apparent motion sequences were presented with both path lengths and colors systematically manipulated. Results showed that synesthetic colors of motion tokens interacted with matching real colors of the corresponding motion tokens, which could subsequently bias perceived direction of motion. In Experiment 2, we exploited binocular rivalry, a condition under which two dissimilar monocular images compete with each other and result in perceptual switches, to explore whether synesthetic colors interact with real colors in grouping over space. Pairs of rival images with two different characters were presented dichoptically with colors of characters manipulated. Results showed that synesthetic and real colors of characters tended to group together, which, in turn, promoted the perceived global dominance during binocular rivalry. Therefore, the present results identify substantial interaction between synesthetic colors and real colors in perceptual grouping.

Adult↗

The implementation of visual routines.

Many visual tasks can be decomposed into a sequence of simpler subtasks. Ullman suggested that such subtasks are carried out by elemental operations that are implemented by specialized processes in the visual brain [Ullman, S. (1984). Visual routines. Cognition (18), 97-159]. According to this hypothesis, there are a limited number of elemental operations that, since they can be applied sequentially, may nevertheless give rise to a large number of visual routines. Examples of such elemental operations are visual search, texture segregation and contour grouping. Here we attempt to delineate how such elemental operations are implemented in the visual brain. When an image appears, feedforward processing rapidly leads to an activity pattern that is distributed across many visual areas. Thereafter, elemental operations come into play, and these are implemented by the modulation of firing rates. Firing rate modulations effectuate grouping of neural responses into coherent object representations. Moreover, they permit transfer of information from one operator to the next, which allows flexibility in the sequencing of operations. We discuss how the elemental operations provide a tool to relate cortical physiology to psychophysics, and suggest a reclassification of pre-attentive and attentive processes.

Animals↗

Relative contributions of sustained and transient pathways to human stereoprocessing.

It has been proposed [Hubel & Livingstone (1987) Journal of Neuroscience, 7, 3378-3415] that stereopsis is mediated solely by magnocellular pathway in primates. This hypothesis was evaluated for humans in psychophysical experiments with dynamic random-noise stimuli, based on the sustained/transient relationship of behavior mediated by the two divisions of the LGN [Merigan & Maunsell (1993) Annual Review of Neuroscience, 16, 369-402]. The stereoscopic limits show that stereoscopic system is more sensitive to sustained random-dot stimuli than to transient ones. Quantitative modeling of the result implied a weak role for magnocellular input, suggests that human stereopsis is more strongly influenced by parvocellular input through the LGN.

Adolescent↗

Reversed stereo depth and motion direction with anti-correlated stimuli.

We used anti-correlated stimuli to compare the correspondence problem in stereo and motion. Subjects performed a two-interval forced-choice disparity/motion direction discrimination task for different displacements. For anti-correlated 1d band-pass noise, we found weak reversed depth and motion. With 2d anti-correlated stimuli, stereo performance was impaired, but the perception of reversed motion was enhanced. We can explain the main features of our data in terms of channels tuned to different spatial frequencies and orientation. We suggest that a key difference between the solution of the correspondence problem by the motion and stereo systems concerns the integration of information at different orientations.

Depth Perception↗

Conditions of perceptual selection and suppression during interocular rivalry in strabismic and normal cats.

Presenting the two eyes with incongruent stimuli leads to the phenomenon of interocular rivalry. At any given time, one of the stimuli is perceptually suppressed in order to avoid double vision. In squinting subjects, rivalry occurs permanently also for congruent stimuli because of developmental rearrangement of cortical circuitry. In this study, we have investigated the dynamics and stimulus dependence of rivalry in six esotropic, four exotropic and three non-strabismic cats. As an indicator for perception, we used optokinetic nystagmus that was induced by moving gratings. The esotropic cats were tested for their visual acuity by means of a jumping stand procedure. The results show that one eye can dominate perception even if both eyes have equal visual acuity and are presented with stimuli of equal contrast. Strong eye dominance asymmetry was found in all but one of the tested cats. Notably, all three of the normal cats showed a clear asymmetry in perceptual selection. Measurements with varying contrast and velocity of the stimuli revealed that the influence of these parameters on perceptual selection was independent of the presence of strabismus. In all cats, the time during which a given eye dominated perception increased with the contrast and decreases with the velocity of the stimulus presented to this eye.

Animals↗

Relative roles of 3-D and 2-D coordinate systems in solving the correspondence problem in apparent motion.

There has been a controversy in the apparent motion literature regarding the influence of 3-D distances between motion tokens on correspondence matching. The current series of experiments indicates that this discrepancy results because the effect of three-dimensional distance is too small to be detected unless the retinal coordinates of the motion tokens are carefully chosen so as to lead to ambiguous correspondence matches on identical trials. It is also shown that, even when the retinal coordinates of motion tokens are equated, such that the different solutions to the correspondence problem are generated with equal probability, the effect of 3-D distances obtained is relatively small when compared to the effect of the retinal coordinates of motion tokens.

Depth Perception↗

A transition between eye and object rivalry determined by stimulus coherence.

Two orthogonal patterns presented to the two eyes, respectively, are perceived as alternating in time, a phenomenon often assumed to reflect competition between neuronal activities corresponding to the two eyes, presumably in the primary visual cortex. Recent evidence supports a competition between neuronal activities corresponding to the two patterns (objects) at some higher cortical processing stage after inputs from the two eyes have converged. Here, using textures made of Gabor signals, we present psychophysical data showing that the level of visual processing at which competition takes place and is resolved, is determined by the degree of stimulus coherence. Moreover, depending on stimulus parameters, competition may occur at several levels of processing at the same time.

Humans↗

Cancellation of self-induced retinal image motion during smooth pursuit eye movements.

When our eyes are tracking a target that is moving in front of a structured background, global motion of equal speed is induced in the opposite direction. This effect has been termed reafference, which, astonishingly, does not significantly affect the execution of such pursuit eye movements. Employing brief and unexpected injections of full-field motion during ongoing human smooth pursuit, we demonstrate that the sensitivity for full-field motion is reduced strongly in the direction opposite to the eye movement, i.e. the direction of reafferent background motion. Our experiments further characterize this asymmetry in visual motion processing and provide a preliminary explanation for the accuracy of the pursuit system despite self-induced motion.

Adult↗

Controlling binocular rivalry.

Binocular rivalry is the alternating perception that occurs when the two eyes are presented with incompatible stimuli. We have developed a new method for controlling binocular rivalry and measuring its progress. One eye views a static grating while the fellow eye views a grating that smoothly and cyclically varies between two orientations, one the same as the static grating and the other orthogonal. Contrast sensitivity was tested monocularly a number of times during the stimulus cycle. When the eye viewing the static grating was tested, sensitivity varied between maximum and minimum values as the conditioning stimulus varied from binocularly compatible to incompatible. The interocular suppression thus demonstrated was limited to the eye viewing the static grating; variations in the fellow eye's sensitivity were due to interocular masking alone.

Contrast Sensitivity↗

Intra- and interocular colour-specific activation during dichoptic suppression.

A new psychophysical method, based on dichoptic suppression, is introduced to study intra- and interocular colour activations. An experiment is performed which shows that activation of a specific colour in one eye may cancel suppression of the same colour in the ipsi-lateral eye or in the contra-lateral eye at non-corresponding retinal locations. A control experiment shows that the effect is not due to an overall response-bias to the activated colour. The colour-specific intra- and interocular activation might play a role in various colour-based percepts known in the literature.

Color Perception↗

Discrimination of travel distances from 'situated' optic flow.

Effective navigation requires knowledge of the direction of motion and of the distance traveled. Humans can use visual motion cues from optic flow to estimate direction of self-motion. Can they also estimate travel distance from visual motion?Optic flow is ambiguous with regard to travel distance. But when the depth structure of the environment is known or can be inferred, i.e., when the flow can be calibrated to the environmental situation, distance estimation may become possible. Previous work had shown that humans can discriminate and reproduce travel distances of two visually simulated self-motions under the assumption that the environmental situation and the depth structure of the scene is the same in both motions. Here we ask which visual cues are used for distance estimation when this assumption is fulfilled. Observers discriminated distances of visually simulated self-motions in four different environments with various depth cues. Discrimination was possible in all cases, even when motion parallax was the only depth cue available. In further experiments we ask whether distance estimation is based directly on image velocity or on an estimate of observer velocity derived from image velocity and the structure of the environment. By varying the simulated height above ground, the visibility range, or the simulated gaze angle we modify visual information about the structure of the environment and alter the image velocity distribution in the optic flow. Discrimination ability remained good. We conclude that the judgment of travel distance is based on an estimate of observer speed within the simulated environment.

Adult↗

Self-organizing neural network model of motion processing in the visual cortex during smooth pursuit.

A physiologically based neural network model was constructed to study cortical motion processing during pursuit eye movements. The model consists of three layers of computational units, simulating information processing by direction selective neurons in the primary visual cortex (V1), motion selective neurons in the middle-temporal area, and pursuit selective neurons in the middle-superior-temporal (MST) area. MST units integrate visual and eye-movement related information, and their connections develop during an unsupervised training process. The resulting MST units represent a transition from retinal to real-world reference frame. By analyzing the model connectivity, mechanisms underlying the functions performed by the network are studied.

Brain Mapping↗