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High-accuracy 3-D modeling of cultural heritage: the digitizing of Donatello's "Maddalena".

Three-dimensional digital modeling of Heritage works of art through optical scanners, has been demonstrated in recent years with results of exceptional interest. However, the routine application of three-dimensional (3-D) modeling to Heritage conservation still requires the systematic investigation of a number of technical problems. In this paper, the acquisition process of the 3-D digital model of the Maddalena by Donatello, a wooden statue representing one of the major masterpieces of the Italian Renaissance which was swept away by the Florence flood of 1966 and successively restored, is described. The paper reports all the steps of the acquisition procedure, from the project planning to the solution of the various problems due to range camera calibration and to material non optically cooperative. Since the scientific focus is centered on the 3-D model overall dimensional accuracy, a methodology for its quality control is described. Such control has demonstrated how, in some situations, the ICP-based alignment can lead to incorrect results. To circumvent this difficulty we propose an alignment technique based on the fusion of ICP with close-range digital photogrammetry and a non-invasive procedure in order to generate a final accurate model. In the end detailed results are presented, demonstrating the improvement of the final model, and how the proposed sensor fusion ensure a pre-specified level of accuracy.

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Content-based adaptive spatio-temporal methods for MPEG repair.

Block loss and propagation error due to cell loss or missing packet information during the transmission over lossy networks can cause severe degradation of block and predictive-based video coding. Herein, new fast spatial and temporal methods are presented for block loss recovery. In the spatial algorithm, missing block recovery and edge extention are performed by pixel replacement based on range constraints imposed by surrounding neighborhood edge information and structure. In the temporal algorithm, an adaptive temporal correlation method is proposed for motion vector (MV) recovery. Parameters for the temporal correlation measurement are adaptively changed in accordance to surrounding edge information of a missing macroblock (MB). The temporal technique utilizes pixels in the reference frame as well as surrounding pixels of the lost block. Spatial motion compensation is applied after MV recovery when the reference frame does not have sufficient information for lost MB restoration. Simulations demonstrate that the proposed algorithms recover image information reliably using both spatial and temporal restoration. We compare the proposed algorithm with other procedures with consistently favorable results.

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Wavelet tree quantization for copyright protection watermarking.

This paper proposes a wavelet-tree-based blind watermarking scheme for copyright protection. The wavelet coefficients of the host image are grouped into so-called super trees. The watermark is embedded by quantizing super trees. The trees are so quantized that they exhibit a large enough statistical difference, which will later be used for watermark extraction. Each watermark bit is embedded in perceptually important frequency bands, which renders the mark more resistant to frequency based attacks. Also, the watermark is spread throughout large spatial regions. This yields more robustness against time domain geometric attacks. Examples of various attacks will be given to demonstrate the robustness of the proposed technique.

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Fast motion estimation using bidirectional gradient methods.

Gradient-based motion estimation methods (GMs) are considered to be in the heart of state-of-the-art registration algorithms, being able to account for both pixel and subpixel registration and to handle various motion models (translation, rotation, affine, and projective). These methods estimate the motion between two images based on the local changes in the image intensities while assuming image smoothness. This paper offers two main contributions. The first is enhancement of the GM technique by introducing two new bidirectional formulations of the GM. These improve the convergence properties for large motions. The second is that we present an analytical convergence analysis of the GM and its properties. Experimental results demonstrate the applicability of these algorithms to real images.

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Spatial shape error concealment for object-based image and video coding.

In this paper, an original spatial shape error-concealment technique, to be used in the context of object-based image and video coding schemes, is proposed. In this technique, it is assumed that the shape of the corrupted object at hand is in the form of a binary alpha plane, in which some of the shape data is missing due to channel errors. From this alpha plane, a contour corresponding to the border of the object can be extracted. However, due to errors, some parts of the contour will be missing and, therefore, the contour will be broken. The proposed technique relies on the interpolation of the missing contours with Bézier curves, which is done based on the available surrounding contours. After all the missing parts of the contour have been interpolated, the concealed alpha plane can be easily reconstructed from the fully recovered contour and used instead of the erroneous one improving the final subjective impact.

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Adaptive shape and texture intra refreshment schemes for improved error resilience in object-based video coding.

Video encoders may use several techniques to improve error resilience. In particular, for video encoders that rely on predictive (inter) coding to remove temporal redundancy, intra coding refreshment is especially useful to stop temporal error propagation when errors occur in the transmission or storage of the coded streams, since these errors may cause the decoded quality to decay very rapidly. In the context of object-based video coding, intra coding refreshment can be applied to both the shape and texture data. In this paper, novel shape and texture intra refreshment schemes are proposed which can be used by object-based video encoders, such as MPEG-4 video encoders, independently or combined. These schemes allow to adaptively determine when the shape and texture of the various video objects in a scene should be refreshed in order to maximize the decoded video quality for a certain total bit rate.

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Imaging below the diffraction limit: a statistical analysis.

The present paper is concerned with the statistical analysis of the resolution limit in a so-called "diffraction-limited" imaging system. The canonical case study is that of incoherent imaging of two closely-spaced sources of possibly unequal brightness. The objective is to study how far beyond the classical Rayleigh limit of resolution one can reach at a given signal to noise ratio. The analysis uses tools from statistical detection and estimation theory. Specifically, we will derive explicit relationships between the minimum detectable distance between two closely-spaced point sources imaged incoherently at a given SNR. For completeness, asymptotic performance analysis for the estimation of the unknown parameters is carried out using the Cramér-Rao bound. To gain maximum intuition, the analysis is carried out in one dimension, but can be well extended to the two-dimensional case and to more practical models.

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Adaptively quadratic (AQua) image interpolation.

Image interpolation is a key aspect of digital image processing. This paper presents a novel interpolation method based on optimal recovery and adaptively determining the quadratic signal class from the local image behavior. The advantages of the new interpolation method are the ability to interpolate directly by any factor and to model properties of the data acquisition system into the algorithm itself. Through comparisons with other algorithms it is shown that the new interpolation is not only mathematically optimal with respect to the underlying image model, but visually it is very efficient at reducing jagged edges, a place where most other interpolation algorithms fail.

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Invertible temporal subband/wavelet filter banks with half-pixel-accurate motion compensation.

Three-dimensional (3-D) subband/wavelet coding with motion compensation has been demonstrated to be an efficient technique for video coding applications in some recent research works. When motion compensation is performed with half-pixel accuracy, images need to be interpolated in both temporal subband analysis and synthesis stages. The resulting subband filter banks developed in these former algorithms were not invertible due to image interpolation. In this paper, an invertible temporal analysis/synthesis system with half-pixel-accurate motion compensation is presented. We look at temporal decomposition of image sequences as a kind of down-conversion of the sampling lattices. The earlier motion-compensated (MC) interlaced/progressive scan conversion scheme is extended for temporal subband analysis/synthesis. The proposed subband/wavelet filter banks allow perfect reconstruction of the decomposed video signal while retaining high energy compaction of subband transforms. The invertible filter banks are then utilized in our 3-D subband video coder. This video coding system does not contain the temporal DPCM loop employed in the conventional hybrid coder and the earlier MC 3-D subband coders. The experimental results show a significant PSNR improvement by the proposed method. The generalization of our algorithm for MC temporal filtering at arbitrary subpixel accuracy is also discussed.

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Efficient implementation of accurate geometric transformations for 2-D and 3-D image processing.

This paper proposes the use of a polynomial interpolator structure (based on Horner's scheme) which is efficiently realizable in hardware, for high-quality geometric transformation of two- and three-dimensional images. Polynomial-based interpolators such as cubic B-splines and optimal interpolators of shortest support are shown to be exactly implementable in the Horner structure framework. This structure suggests a hardware/software partition which can lead to efficient implementations for multidimensional interpolation.

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Design and statistical analysis of a hash-aided image watermarking system.

This paper develops a joint hashing/watermarking scheme in which a short hash of the host signal is available to a detector. Potential applications include content tracking on public networks and forensic identification. The host data into which the watermark is embedded are selected from a secret subset of the full-frame discrete cosine transform of an image, and the watermark is inserted through multiplicative embedding. The hash is a binary version of selected original image coefficients. We propose a maximum likelihood watermark detector based on a statistical image model. The availability of a hash as side information to the detector modifies the posterior distribution of the marked coefficients. We derive Chernoff bounds on the receiver operating characteristic performance of the detector. We show that host-signal interference can be rejected if the hash function is suitably designed. The relative difficulty of an eavesdropper's detection problem is also determined; the eavesdropper does not know the secret key used. Monte Carlo simulations are performed using photographic test images. Finally, various attacks on the watermarked image are introduced to study the robustness of the derived detectors. The joint hashing/watermarking scheme outperforms the traditional "hashless" watermarking technique.

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A multiple-substream unequal error-protection and error-concealment algorithm for SPIHT-coded video bitstreams.

This paper presents a coordinated multiple-substream unequal error-protection and error-concealment algorithm for SPIHT-coded bitstreams transmitted over lossy channels. In the proposed scheme, we divide the video sequence corresponding to a group of pictures into two subsequences and independently encode each subsequence using a three-dimensional SPIHT algorithm. We use two different partitioning schemes to generate the substreams, each of which offers some advantages under the appropriate channel condition. Each substream is protected by an FEC-based unequal error-protection algorithm, which assigns unequal forward error correction codes to each bit plane. Any information that is lost during the transmission for any substream is estimated at the receiver by using the correlation between the substreams and the smoothness of the video signal. Simulation results show that the proposed multiple-substream UEP algorithm is simple, fast, and robust in hostile network conditions, and that the proposed error-concealment algorithm can achieve 2-3-dB PSNR gain over the case when error concealment is not used at high packet-loss rates.

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Fast-searching algorithm for vector quantization using projection and triangular inequality.

In this paper, a new and fast-searching algorithm for vector quantization is presented. Two inequalities, one used for terminating the searching process and the other used to delete impossible codewords, are presented to reduce the distortion computations. Our algorithm makes use of a vector's features (mean value, edge strength, and texture strength) to reject many unlikely codewords that cannot be rejected by other available approaches. Experimental results show that our algorithm is superior to other algorithms in terms of computing time and the number of distortion calculations. Compared with available approaches, our method can reduce the computing time and the number of distortion computations significantly. Compared with the best method of reducing distortion computation, our algorithm can further reduce the number of distortion calculations by 29% to 58.4%. Compared with the best encoding algorithm for vector quantization, our approach also further reduces the computing time by 8% to 47.7%.

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Adaptive homogeneity-directed demosaicing algorithm.

A cost-effective digital camera uses a single-image sensor, applying alternating patterns of red, green, and blue color filters to each pixel location. A way to reconstruct a full three-color representation of color images by estimating the missing pixel components in each color plane is called a demosaicing algorithm. This paper presents three inherent problems often associated with demosaicing algorithms that incorporate two-dimensional (2-D) directional interpolation: misguidance color artifacts, interpolation color artifacts, and aliasing. The level of misguidance color artifacts present in two images can be compared using metric neighborhood modeling. The proposed demosaicing algorithm estimates missing pixels by interpolating in the direction with fewer color artifacts. The aliasing problem is addressed by applying filterbank techniques to 2-D directional interpolation. The interpolation artifacts are reduced using a nonlinear iterative procedure. Experimental results using digital images confirm the effectiveness of this approach.

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Demosaicing by successive approximation.

In this paper, we present a fast and high-performance algorithm for color filter array (CFA) demosaicing. CFA demosaicing is formulated as a problem of reconstructing correlated signals from their downsampled versions with an opposite phase. The major contributions of this work include (1) a new iterative demosaicing algorithm in the color difference domain and (2) a spatially adaptive stopping criterion for suppressing color misregistration and zipper artifacts in the demosaiced images. We have compared the proposed demosaicing algorithm with two current state-of-the-art techniques reported in the literature. Ours outperforms both of them on demosaicing performance and computational cost.

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Weighted unequal error protection for transmitting scalable object-oriented images over packet-erasure networks.

In this paper, we investigate the problem of transmitting embedded encoded object-oriented images over the packet-erasure networks. After giving a review of the existing combined unequal error protection (CUEP) and individual unequal error protection (IUEP) schemes, a novel weighted unequal error protection (WUEP) packetization scheme is proposed, which serves as an alternative to the existing methods. In our proposed framework, the embedded bitstreams of all concerned image objects are packetized into multiple description packet streams before transmission. Two levels of rate allocation are introduced: intraobject rate allocation provides unequal error protection to the embedded bitstream of each object and minimizes its associated mean distortion; interobject rate allocation aims at minimizing the weighted mean distortion by adaptively allocating the rate budget among different objects according to their importance. Furthermore, our proposed packetization scheme ensures independent access and manipulation of individual image object. A detailed comparison between CUEP, IUEP, and WUEP is presented along with the experimental results, so that one can choose the most suitable approach according to the requirements.

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The eidochromatic transform for color-image coding.

We introduce the eidochromatic transform as a tool for improved lossy coding of color images. Many current image-coding formats (such as JPEG 2000) utilize both a color-component transform (relating values of different image components at a single location) and a wavelet or other spatial transform (relating values of a single-image component at proximate, but different image locations). The eidochromatic transform further reduces redundancy by relating image values simultaneously across color components and in the two spatial dimensions. Our approach is to introduce an additional transform step following the color-component and spatial transforms. In tests, this step reduced the overall static entropy of the chrominance components of quantized transformed images by up to 40% or more. Combined with JPEG 2000's modeling and coding method, the eidochromatic transform was found to reduce the size of lossily coded color images by up to 27% overall.

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JPEG2000-coded image error concealment exploiting convex sets projections.

Transmission errors in JPEG2000 can be grouped into three main classes, depending on the affected area: LL, high frequencies at the lower decomposition levels, and high frequencies at the higher decomposition levels. The first type of errors are the most annoying but can be concealed exploiting the signal spatial correlation like in a number of techniques proposed in the past; the second are less annoying but more difficult to address; the latter are often imperceptible. In this paper, we address the problem of concealing the second class or errors when high bit-planes are damaged by proposing a new approach based on the theory of projections onto convex sets. Accordingly, the error effects are masked by iteratively applying two procedures: low-pass (LP) filtering in the spatial domain and restoration of the uncorrupted wavelet coefficients in the transform domain. It has been observed that a uniform LP filtering brought to some undesired side effects that negatively compensated the advantages. This problem has been overcome by applying an adaptive solution, which exploits an edge map to choose the optimal filter mask size. Simulation results demonstrated the efficiency of the proposed approach.

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