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Current computer use by diabetes educators.

PURPOSE: The purpose of this study was to ascertain diabetes educators' current use of computer technologies. METHODS: The study population consisted of 279 randomly selected certified diabetes educators, all of whom were members of the American Association of Diabetes Educators. Participants were asked to complete the Attitudes Toward Patient Education Technology instrument. RESULTS: Descriptive findings showed that most educators (89.6%) have access to computers and use them primarily for word processing (43%). Nearly 30% of participants had never accessed the Internet, and no significant difference was noted when this variable was categorized by age. In addition, age and gender were not significant predictors of computer use, although age was significantly related to computer ownership. Patient access and organizational issues were the primary barriers to computer use in patient education. CONCLUSIONS: These findings provide further understanding of diabetes educators' computer use and integration of computer technology in the patient education process.

Allied Health Personnel↗

Instructional considerations for young children with autism: the rationale for visually cued instruction.

Instructional considerations for children with autism who continue to struggle with current treatment models are discussed. Specifically, the use of instructional strategies for children who may be characterized as visual learners are addressed. The discussion begins with a review of research that illuminates the learning style differences associated with autism. Next, the instructional strategies of both behavioral and incidental teaching methods are examined in light of the research. Finally, using a case study as the backdrop, the discussion concludes with a description of how visually cued instruction can be applied in various contexts.

Attention↗

Viewpoint: exploring the human interior: the roles of cadaver dissection and radiologic imaging in teaching anatomy.

For a variety of reasons, new radiological imaging techniques are supplanting traditional cadaver dissection in the teaching of human anatomy. The authors briefly review the historical forces behind this transition, and then explore the advantages and drawbacks of each approach. Cadaver dissection offers an active, hands-on exploration of human structure, provides deep insights into the meaning of human embodiment and mortality, and represents a profound rite of passage into the medical profession. Radiological imaging permits in vivo visualization, offers physiologic as well as anatomic insights, and represents the context in which contemporary practicing physicians most frequently encounter their patients' otherwise hidden internal anatomy. Despite its important strengths, radiology cannot simply substitute for cadaver dissection, and the best models for teaching gross anatomy will incorporate both cadaver dissection and radiological imaging.

Anatomy↗

Adaptive hypermedia: a new paradigm for educational software.

Traditional online dental education courses follow the broadcast paradigm which centers on the teacher, not the student. This one-size-fits-all approach resembles a mass-production idea which cannot take individual learner characteristics into account. Most online course designs do not address the issue that users with different goals and knowledge may be interested in different pieces of information about a topic. Adaptive hypermedia (AH) is an emerging field in education research which investigates how computer systems can overcome this problem. AH can be applied to any course content. This learner-centered approach first considers the learning goal(s), then evaluates the user's abilities and determines the individual learning style, to structure and tailor the curriculum most efficiently. The presented AH environment exploits various concepts of AH. The system collects data to create a model of the individual user, which is continuously refined based on test results throughout the course. The system then adapts the learning material dynamically, using active and passive curriculum sequencing and adaptive presentation.

Computer-Assisted Instruction↗

Evaluation of the ZIG-ZAIDS game: a playful-educative resource for HIV/AIDS prevention.

This article presents the evaluation process for the ZIG-ZAIDS game, investigating the material's applicability in formal and informal educational contexts, i.e., how the game has been used by health professionals, parents, and the target population (pre-adolescents, or children over 9 years old). The study involved evaluation questionnaires sent to a list of schools and institutions using the game, plus interviews and visits to places where the game was used and tested with groups of students. It also includes an analysis of evaluation previously sent by the authors to people who had requested the game. The results showed that the population's level of information is more relevant than age in relation to the game's impact. Another important aspect relates to ZIG-ZAIDS' applicability to different situations: training of health and teaching professionals; activities with street children; municipal institutions and events, schools, companies, communities, and health care centers. In summary, ZIG-ZAIDS was found to be an entertaining, creative, and innovative alternative for providing information on AIDS and sexuality.

Acquired Immunodeficiency Syndrome↗

[Computer-assisted instruction applied to preventive medicine in adolescents: bibliographic analysis and perspectives].

Computer-assisted instruction (CAI) for adolescent health promotion is still underused in France. We analysed the literature on existing systems in terms of current issues, techniques used, efficacy and difficulties experienced. All the authors noted that youth show a great interest in computer-assisted instruction and that they have made progress in their knowledge of health related risks. In some cases, an improvement in behaviours has been seen. CAI has many advantages due to the use of computers and in particular, the interactivity involved. Designers of CAI software for prevention issues must work as a team. Directed by a group of experts, the development of an interactive dialogue must involve youth input, take the adult point of view into consideration, and utilise the expertise of education and communication specialists. The use of computers and the Internet in schools provides great opportunities for developing multimedia health programmes.

Adolescent↗

[Training in health education in child welfare nursing schools: a survey of teachers and students].

The emergence of new nurses' profile, stemming from study program of 1992, has urged nursery-nurse schools to think about their current training program. We have hold an inquiry in these schools to know how this new profile could be a factor to make easier the training in health education. We have also asked nursery-nurse teachers about the same problem in order to make suggestions just before reform of study's program of nursery-nurse certificate. This inquiry has shown that profile was polymorphic and there was some evolution in used tools of communication. Thenafter, suggestions regard the whole of training program but in priority about a procedure for a community health in order to satisfy needs of populations concerned by nursery nurse work.

Adolescent↗