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Optical magnification as event information.

The geometrical optics of approach events is delineated. It is shown that optical magnification provides information about distance and time until collision. An experiment is described in which two objects--white styropor spheres 10 cm in diameter, seen against a white plaster wall--were moved simultaneously at equal, constant speed along straight, converging paths at eye level towards a human observer and towards a common, virtual point of collision which either coincided with the observer's station point or was placed in front of, or behind, that point. Approach events differed with regard to trajectories, distances, velocities, and times-to-collision involved. Events were observed monocularly fixating and binocularly non-fixating, without head movements. The objects always stopped before colliding, and subjects had to respond to the virtual collisions. Most responses were too early, especially for impending collisions at, or behind the observers' station point. Responses for impending collisions in front of the observers tended to be too late, especially for larger total amounts of optical magnification and higher velocities, which together imply shorter times-to-collision. Relative errors were comparatively larger for very short and very long times-to-collision throughout, where events of the first kind were overshot, the latter ones undershot. Results are interpreted with reference to biological theories and the constraints imposed by geometrical optics. Special attention is focused on the issue of unavoidable, necessary confounding of variables in time-to-collision studies.

Acceleration↗

Landmark learning and visuo-spatial memories in gerbils.

The aim of this study is to understand what a rodent (Meriones unguiculatus) learns about the geometrical relations between a goal and nearby visual landmarks and how it uses this information to reach a goal. Gerbils were trained to find sunflower seeds on the floor of a light-tight, black painted room illuminated by a single light bulb hung from the ceiling. The position of the seed on the floor was specified by an array of one or more landmarks. Once training was complete, we recorded where the gerbils searched when landmarks were present but the seed was absent. In such tests, gerbils were confronted either with the array of landmarks to which they were accustomed or with a transformation of this array. Animals searched in the appropriate spot when trained to find seeds placed in a constant direction and at a constant distance from a single cylindrical landmark. Since gerbils look in one spot and not in a circle centred on the landmark, the direction between landmark and goal must be supplied by cues external to the landmark array. Distance, on the other hand, must be measured with respect to the landmark. Tests in which the size of the landmark was altered from that used in training suggest that distance is not learned solely in terms of the apparent size of the landmark as seen from the goal. Gerbils can still reach a goal defined by an array of landmarks when the room light is extinguished during their approach. This ability implies that they have already planned a trajectory to the goal before the room is darkened. In order to compute such a trajectory, their internal representation of landmarks and goal needs to contain information about the distances and bearings between landmarks and goal. For planning trajectories, each landmark of an array can be used separately from the others. Gerbils trained to a goal specified by an array of several landmarks were tested with one or more of the landmarks removed or with the array expanded. They then searched as though they had computed an independent trajectory for each landmark. For instance, gerbils trained with an array of two landmarks were tested with the distance between two landmarks doubled. The animals then searched for seeds in two positions, which were at the correct distance and in the right direction from each landmark.(ABSTRACT TRUNCATED AT 400 WORDS)

Animals↗

Vector navigation in desert ants, Cataglyphis fortis: celestial compass cues are essential for the proper use of distance information.

Foraging desert ants navigate primarily by path integration. They continually update homing direction and distance by employing a celestial compass and an odometer. Here we address the question of whether information about travel distance is correctly used in the absence of directional information. By using linear channels that were partly covered to exclude celestial compass cues, we were able to test the distance component of the path-integration process while suppressing the directional information. Our results suggest that the path integrator cannot process the distance information accumulated by the odometer while ants are deprived of celestial compass information. Hence, during path integration directional cues are a prerequisite for the proper use of travel-distance information by ants.

Adaptation, Physiological↗

Conflicting sources of spatial information in a distance-reproduction task.

Previous research has shown that the reproduction of a criterion distance is biased towards previously coded endpoints. The purpose of this research was to illustrate that, in addition to the retention of endpoint information, the presence of conflicting sources of spatial information within a trial causes systematic response biases in distance reproduction. Three experiments were conducted in which participants performed rapid aiming movements on a digitising tablet that translated to movement of a cursor on a computer monitor. The required movement amplitude in all three experiments was 20 cm. In experiment 1, the location of the home and target positions on the monitor was fixed, but the initial position of the hand was varied randomly from trial to trial. In experiment 2, the change in position of the limb was matched by a corresponding change in the location of the monitor display. In experiment 3, the initial position of the limb was fixed, but the location of the display on the monitor varied from trial to trial. The results of experiments 1 and 2 showed that error varied as a function of the initial position of the limb. However, this effect was greater in experiment 1, where the mapping between the location of the monitor display and limb position varied from trial to trial. There was also an effect of varying the location of the monitor display in experiment 3, but this was smaller than varying initial limb position in experiment 1. These findings suggest that both the retrieval of previously specified endpoints and conflicts in the coding of spatial information contributed to the observed response biases in distance reproduction.

Adolescent↗

Interaction of visual and idiothetic information in a path completion task.

To assess the contribution of visual and vestibular information on human navigation, five blindfolded subjects were passively displaced along two sides of a triangular path using a mobile robot. Subjects were required to complete the triangle by driving the robot to the starting point either blindfolded or in full vision in a 7x6-m and a 38x38-m room. Room dimensions exerted a significant effect on performances: in the smaller environment blindfolded responses were always too short whereas subjects correctly reached the starting point when visual feedback was allowed. On the contrary, in the larger room subjects correctly responded while blindfolded but drove significantly farther than requested in full vision. Our data show that vestibular navigation is highly sensitive to both stored (knowledge of environment) and current visual information.

Adult↗

Spatial and temporal constraints on performance in children with movement co-ordination problems.

Eight 10-year-old children manifesting movement co-ordination problems (MCP), as assessed by the Movement Assessment Battery for Children (MABC), and a matched control group of eight children of a similar age without such problems, were required to carry out a laboratory ball-catching task. The task was constrained in such a way as to allow separate kinematic analyses of reaching (Experiment 1) and grasping (Experiment 2) subactions. Significant differences between the groups, in favour of the control group, were found with respect to both spatial and temporal performance in intercepting the moving ball. The MCP children were shown to initiate reaching movements later and to initiate grasping movement of the fingers earlier in time than the controls. MCP children also made more spatial errors. These findings are discussed in the context of the distinction made in the neuropsychological literature between proximal and distal motor control systems and the visual perceptual system.

Biomechanical Phenomena↗

Altering the visuomotor gain. Evidence that motor plans deal with vector quantities.

Two experiments investigated the effects of providing nonveridical knowledge of the results (KR) in a visuomanual task in which participants pointed to briefly (200 ms) presented targets without seeing their hand. By showing after each trial the movement endpoint displaced radially with respect to its true position, we were able to alter progressively the gain of the visuomanual loop. In experiment 1, the KR was provided only for transversal movements and for one target distance, but the effect generalized to all directions and all distances. Moreover, it also generalized to the other hand that had never been biased. In experiment 2, nonveridical KR was supplied for movements along the two major diagonals which require sharply different muscle synergies. The transfer to other directions and to the other hand was equally substantial. It is argued that the results support the vector coding hypothesis, which holds that the input to the motor execution stage is supplied by specifying independently the amplitude and the direction of the vector from the initial to the final position in an extrinsic frame of reference. We also discuss the possible brain structures involved in the biasing action of the KR.

Adaptation, Psychological↗

Cognitive allocentric representations of visual space shape pointing errors.

Subjects reached in three-dimensional space to a set of remembered targets whose position was varied randomly from trial to trial, but always fell along a "virtual" line (line condition). Targets were presented briefly, one-by-one and in an empty visual field. After a short delay, subjects were required to point to the remembered target location. Under these conditions, the target was presented in the complete absence of allocentric visual cues as to its position in space. However, because the subjects were informed prior to the experiment that all targets would fall on a straight line, they could conceivably imagine each point target as belonging to a single rigid object with a particular geometry and orientation in space, although this virtual object was never explicitly shown to the subjects. We compared the responses to repeated measurements of each target with those measured for targets presented in a directionally neutral configuration (sphere condition), and used the variable errors to infer the putative reference frames underlying the corresponding sensorimotor transformation. Performance in the different tasks was compared under two different lighting conditions (dim light or total darkness) and two memory delays (0.5 or 5 s). The pattern of variable errors differed significantly between the sphere condition and the line condition. In the former case, the errors were always accounted for by egocentric reference frames. By contrast the errors in the line condition revealed both egocentric and allocentric components, consistent with the hypothesis that target information can be defined concurrently in both egocentric and allocentric frames of reference, resulting in two independent coexisting representations.

Adult↗

Inhibition of saccade initiation by preceding smooth pursuit.

In this study, we investigated the influence of smooth-pursuit eye movements on saccade initiation in response to a sudden jump of a continuously moving target. We replicated the finding by Tanaka et al. (1998) that saccadic eye movements in the direction opposite to preceding pursuit have longer latencies than those in the same direction. We confirmed that this asymmetry is indeed due to an inhibitory effect of smooth pursuit on saccade initiation in the opposite direction rather than facilitation of saccade initiation in the same direction. The inhibitory effect decreased strongly when subjects knew the jump direction in advance. This supports the notion that the prolonged latencies of backward saccades are not due to orbital mechanics or low-level motor processing. Furthermore, we found that the range of saccade directions inhibited by a pursuit movement is broad, covering all directions that did not have the same horizontal component as the pursuit direction. This is in contrast with the predictions of "Inhibition of Saccade Return" (ISR, Hooge and Frens 2000), which is restricted to a smaller confined area.

Distance Perception↗

Kinesthetic memory in distance reproduction task: importance of initial hand position information.

The role of the initial hand position in planning and implementation of a goal-directed movement is a matter of debate. We designed a non-visually guided repetitive reaching movement task to investigate the role of proprioceptive information of the initial or end hand position in implementation of kinesthetic memory. The experimental design consisted four experiments. Each experiment consisted two phases: the training phase and the test phase. In the training phase the subjects were asked to learn and memorize the distance between start and end points by moving their hands ten times between them. In the test phase, the end point was removed, and starting from the same initial position, the subjects were asked to reproduce the memorized distance. In all experiments, varied conditions called "mask phase" preceded the test phase: a 5-s delay in experiment 1, shifting both initial and end points while keeping the distance constant in experiment 2, shifting only the end point, while keeping the initial point constant in experiment 3 and shifting only the initial point and keeping the end point constant in experiment 4. In comparison to experiment 1 (which was considered as the control group), no significant error in distance reproduction occurred in experiment 3, while experiments 2 and 4 showed significant error. These findings mean that although the distance information was available during the mask phase of experiment 2, subjects could not efficiently use this information to reproduce the distance. The other two experiments suggest that this error was caused by changing the initial hand position and not the end point. We conclude that in a kinesthetic-guided distance reproduction task, the initial hand position is more important for implementation of distance memory rather than the end point.

Adult↗

Effects of distance and gaze position on postural stability in young and old subjects.

Visual stabilization of posture is known to improve when the distance to target fixation decreases; this is attributed to increased angular size of retinal slip induced by body sway. At near distance, however, the eyes converge and efferent or afferent oculomotor signals could also be involved in posture stabilization. The goal of this study is to test whether the distance effect exists for both young and elderly and to test the role of vergence itself and of gaze position. Eighteen young (25.3 years) and 17 elderly (61.6 years) subjects were asked to fixate a target in quiet stance presented either at close (40 cm) or at far distance (200 cm); the vergence angle was 9 degrees and 2 degrees , respectively. For each distance, three gaze positions were studied straight-ahead (0 degrees ), 15 degrees up or down. We found a decrease in the surface of center of pressure (CoP), of standard deviation of antero-posterior and lateral body sway and of speed variance at near distance that occurs for both young and elderly. At far distance, the surface of CoP is smaller for 15 degrees up or down gaze in comparison with straight-ahead position, but at near distance there is no such gaze position effect. In an additional experiment, subjects fixated a target at far distance (200 cm) but prisms were used to cause the eyes to converge by an amount similar to that required for 40 cm viewing distance. The use of prisms decreased surface of CoP to values similar to those for natural near viewing distance. The effect of gaze position and of convergence (experiment with prisms) leads us to suggest that in addition to retinal slip, the ocular motor signals and perhaps related neck muscle activity are involved in postural stabilization. Finally, the elderly presented higher speed variance of CoP than the young subjects even though the surface itself was similar to adult values. We suggest that increment of speed variance is the first sign of senescence in postural control.

Adaptation, Physiological↗

Locomotion through apertures when wider space for locomotion is necessary: adaptation to artificially altered bodily states.

The objective of this study is to describe the adaptability of the central nervous system to safely cross a narrow aperture when the space required for passage is transiently extended with external objects under different locomotor constraints. In one of four locomotion forms (normal walking, walking while holding a 63-cm horizontal bar with or without rotating the shoulders to cross a door opening, and wheelchair use), nine participants were asked to pass through an aperture created by two doors (the relative aperture widths were 1.02, 1.10, and 1.20 times their maximum horizontal dimension under each form of locomotion) without a collision. The kinematic analyses showed that, when the participants rotated their shoulders while walking and holding a bar, virtually the same locomotor patterns as those during normal walking were observed: shoulder rotation was regulated well in response to the width of an aperture, and no collisions occurred. When shoulder rotations were restricted while walking and holding a bar or using a wheelchair, a large reduction in the speed of movement was observed as the participants approached the door, and, furthermore, the modulation in speed was dependent on the width of the aperture. In addition, the participants crossed at the center of aperture more accurately; nevertheless, collision sometimes occurred (more frequently, during wheelchair use). These findings reveal that movement constraints on shoulder rotation are likely to be a critical factor in determining whether quick and successful adaptation takes place.

Adaptation, Physiological↗

Travel distance estimation from visual motion by leaky path integration.

Visual motion can be a cue to travel distance when the motion signals are integrated. Distance estimates from visually simulated self-motion are imprecise, however. Previous work in our labs has given conflicting results on the imprecision: experiments by Frenz and Lappe had suggested a general underestimation of travel distance, while results from Redlick, Jenkin and Harris had shown an overestimation of travel distance. Here we describe a collaborative study that resolves the conflict by tracing it to differences in the tasks given to the subjects. With an identical set of subjects and identical visual motion simulation we show that underestimation of travel distance occurs when the task involves a judgment of distance from the starting position, and that overestimation of travel distance occurs when the task requires a judgment of the remaining distance to a particular target position. We present a leaky integrator model that explains both effects with a single mechanism. In this leaky integrator model we introduce the idea that, depending on the task, either the distance from start, or the distance to target is used as a state variable. The state variable is updated during the movement by integration over the space covered by the movement, rather than over time. In this model, travel distance mis-estimation occurs because the integration leaks and because the transformation of visual motion to travel distance involves a gain factor. Mis-estimates in both tasks can be explained with the same leak rate and gain in both conditions. Our results thus suggest that observers do not simply integrate traveled distance and then relate it to the task. Instead, the internally represented variable is either distance from the origin or distance to the goal, whichever is relevant.

Adult↗

Field of view affects reaching, not grasping.

It has been observed that wearing goggles that restrict the field of view (FOV) causes familiar objects to appear both smaller and nearer. To investigate this further, we examined the effect of a range of field sizes (4 degrees, 8 degrees, 16 degrees, 32 degrees and 64 degrees) on estimates of object distance and object size used to control reaching and grasping movements of binocular observers. No visual or haptic feedback was available during the experiment. It was found that, as the FOV was decreased, the distance reached by subjects also decreased, whereas the size of their grasp was unaffected. In a second experiment, we compared reaching and grasping responses under binocular and monocular conditions for 8 degrees and 64 degrees field sizes and show that the effects of FOV do not result from the progressive loss of binocular information. We conclude that reducing the FOV produces substantial and dissociable effects on reaching and grasping behaviour and that field size must be taken into account in any context where visuo-motor performance is important.

Adult↗

Distance estimation in the visual and visuomotor systems.

Previous work has demonstrated that monocular vision affects the kinematics of skilled visually guided reaching movements in humans. In these experiments, prior to movement onset, subjects appeared to be underestimating the distance of objects (and as a consequence, their size) under monocular viewing relative to their reaches made under binocular control. The present series of experiments was conducted to assess whether this underestimation was a consequence of a purely visual distance underestimation under monocular viewing or whether it was due to some implicit inaccuracy in calibrating the reach by a visuomotor system normally under binocular control. In a purely perceptual task, a group of subjects made similar explicit distance estimations of the objects used in the prehension task under monocular and binocular viewing conditions, with no time constraints. A second group of subjects made these explicit distance estimations with only 500-ms views of the objects. No differences were found between monocular and binocular viewing in either of these explicit distance-estimation tasks. The limited-views subjects also performed a visually guided reaching task under monocular and binocular conditions and showed the previously demonstrated monocular underestimation (in that their monocular grasping movements showed lower peak velocities and smaller grip apertures). A distance underestimation of 4.1 cm in the monocular condition was computed by taking the y intercepts of the monocular and binocular peak velocity functions and dividing them by a common slope that minimised the sum of squares error. This distance underestimation was then used to predict the corresponding underestimation of size that should have been observed in the monocular reaches--a value closely approximating the observed value of 0.61 cm. Taken together, these results suggest that the monocular underestimation in the prehension task is not a consequence of a purely perceptual bias but rather it is visuomotor in nature--a monocular input to a system that normally calibrates motor output on the basis of binocular vision.

Adult↗