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Contribution of extraretinal signals to the scaling of object distance during self-motion.

We investigated the role of extraretinal information in the perception of absolute distance. In a computer-simulated environment, monocular observers judged the distance of objects positioned at different locations in depth while performing frontoparallel movements of the head. The objects were spheres covered with random dots subtending three different visual angles. Observers viewed the objects ateye level, either in isolation or superimposed on a ground floor. The distance and size of the spheres were covaried to suppress relative size information. Hence, the main cues to distance were the motion parallax and the extraretinal signals. In three experiments, we found evidence that (1) perceived distance is correlated with simulated distance in terms of precision and accuracy, (2) the accuracy in the distance estimate is slightly improved by the presence of a ground-floor surface, (3) the perceived distance is not altered significantly when the visual field size increases, and (4) the absolute distance is estimated correctly during self-motion. Conversely, stationary subjects failed to report absolute distance when they passively observed a moving object producing the same retinal stimulation, unless they could rely on knowledge of the three-dimensional movements.

Adolescent↗

The effect of the Müller-Lyer illusion on map reading.

One important reason for studying visual illusions is that they can influence real-world perception as people interact with human-made displays. Three experiments examined how the Müller-Lyer illusion affects distance judgments and decision-making in the complex graphical context of a map by having subjects estimate the lengths of road segment lines framed by inward-going or outward-going wings in actual maps, in control displays that had the map context removed, and in simulated maps. The experiments showed that (1) outward-going wings led to higher distance estimates than did inward-going wings to the same extent both with and without the map context, (2) decisions based on distances determined from maps were affected by Müller-Lyer elements in the maps, and (3) map readers' measurement behavior influenced the effect of the Müller-Lyer elements in maps. The discussion focuses on how certain display manipulations and task manipulations affect the Müller-Lyer illusion. In addition, the discussion addresses the instances in which using a map might be affected by misestimation due to Müller-Lyer elements.

Adult↗

Immediate memory for spatial location.

Performance characteristics in a spatial-location task were examined nonmetrically. In Experiment 1, subjects reproduced the location of a dot either from immediate memory or while actually looking at the dot. Independent analyses of accuracy and the direction of incorrect reproductions yielded evidence for a fast-acting locational-memory process that may be distinct both from locational-perception processes and from response-bias processes. In Experiment 2, three different borders were used to vary the distance between the dot location and the border. Locational-memory accuracy increased as this distance decreased. Incorrect reproductions tended to occur toward rather than away from the border, and the robustness of this effect decreased for dot locations nearer to the border. Due to our nonmetric approach, the above conclusions are generalizable to all psychological conceptions whose spatial distances are monotonically related to the external spatial distances investigated here. A weighted-distortion theory of memory for spatial location is proposed to account for these and other findings.

Distance Perception↗

From computing with numbers to computing with words. From manipulation of measurements to manipulation of perceptions.

Interest in issues relating to consciousness has grown markedly during the last several years. And yet, nobody can claim that consciousness is a well-understood concept that lends itself to precise analysis. It may be argued that, as a concept, consciousness is much too complex to fit into the conceptual structure of existing theories based on Aristotelian logic and probability theory. An approach suggested in this paper links consciousness to perceptions and perceptions to their descriptors in a natural language. In this way, those aspects of consciousness which relate to reasoning and concept formation are linked to what is referred to as the methodology of computing with words (CW). Computing, in its usual sense, is centered on manipulation of numbers and symbols. In contrast, computing with words, or CW for short, is a methodology in which the objects of computation are words and propositions drawn from a natural language (e.g., small, large, far, heavy, not very likely, the price of gas is low and declining, Berkeley is near San Francisco, it is very unlikely that there will be a significant increase in the price of oil in the near future, etc.). Computing with words is inspired by the remarkable human capability to perform a wide variety of physical and mental tasks without any measurements and any computations. Familiar examples of such tasks are parking a car, driving in heavy traffic, playing golf, riding a bicycle, understanding speech, and summarizing a story. Underlying this remarkable capability is the brain's crucial ability to manipulate perceptions--perceptions of distance, size, weight, color, speed, time, direction, force, number, truth, likelihood, and other characteristics of physical and mental objects. Manipulation of perceptions plays a key role in human recognition, decision and execution processes. As a methodology, computing with words provides a foundation for a computational theory of perceptions: a theory which may have an important bearing on how humans make--and machines might make--perception-based rational decisions in an environment of imprecision, uncertainty, and partial truth. A basic difference between perceptions and measurements is that, in general, measurements are crisp, whereas perceptions are fuzzy. One of the fundamental aims of science has been and continues to be that of progressing from perceptions to measurements. Pursuit of this aim has led to brilliant successes. We have sent men to the moon; we can build computers that are capable of performing billions of computations per second; we have constructed telescopes that can explore the far reaches of the universe; and we can date the age of rocks that are millions of years old. But alongside the brilliant successes stand conspicuous underachievements and outright failures. We cannot build robots that can move with the agility of animals or humans; we cannot automate driving in heavy traffic; we cannot translate from one language to another at the level of a human interpreter; we cannot create programs that can summarize non-trivial stories; our ability to model the behavior of economic systems leaves much to be desired; and we cannot build machines that can compete with children in the performance of a wide variety of physical and cognitive tasks. It may be argued that underlying the underachievements and failures is the unavailability of a methodology for reasoning and computing with perceptions rather than measurements. An outline of such a methodology--referred to as a computational theory of perceptions--is presented in this paper. The computational theory of perceptions (CTP) is based on the methodology of CW. In CTP, words play the role of labels of perceptions, and, more generally, perceptions are expressed as propositions in a natural language. CW-based techniques are employed to translate propositions expressed in a natural language into what is called the Generalized Constraint Language (GCL). In this language, the meaning of a proposition is expressed as a generalized constraint, X isr R, where X is the constrained variable, R is the constraining relation, and isr is a variable copula in which r is an indexing variable whose value defines the way in which R constrains X. Among the basic types of constraints are possibilistic, veristic, probabilistic, random set, Pawlak set, fuzzy graph, and usuality. The wide variety of constraints in GCL makes GCL a much more expressive language than the language of predicate logic. In CW, the initial and terminal data sets, IDS and TDS, are assumed to consist of propositions expressed in a natural language. These propositions are translated, respectively, into antecedent and consequent constraints. Consequent constraints are derived from antecedent constraints through the use of rules of constraint propagation. The principal constraint propagation rule is the generalized extension principle. (ABSTRACT TRUNCATED)

Consciousness↗

Configuration specificity in bisection acuity.

Crucial for the perception of form are the spatial relationships between the elements of a visual stimulus. To investigate the mechanisms involved in coding the distance between visual stimuli, thresholds for detecting whether a central marker accurately bisects a spatial interval were compared for a variety of configurations. Thresholds are best when all three members of the bisection configuration are identical. Performance is impaired, often by as much as a factor of two, when the outer delimiters of the spatial interval differ from the central marker in either length, orientation or contrast polarity. Illusory contours act poorly as borders for bisection by a central line. Disparity thresholds are not affected by orientation differences between test and flanking lines. Because in peripheral vision bisection acuity improves with practice, transfer of training between configurations can be used to gauge overlap of neural processing mechanisms. Transfer is complete only between patterns where all markers are similar, reduced when the outer markers differ by 20 degrees in orientation and absent when they are orthogonal. The dependence of bisection discrimination on similarity between the elements of the stimulus demonstrates that the encoding of spatial location and spatial extent are coupled to the coding of other stimulus properties.

Contrast Sensitivity↗

Subjective landmarks in perception and memory for spatial location.

Four experiments investigated the use of cognitive strategies for encoding spatial location in visual figures. Subjects reproduced the position of a dot in a square figure that had distance markers placed along two sides. Subjects' responses were biased toward imaginary points of intersection formed by the distance markers when subjects responded from memory (Experiment 1) or while viewing the figures (Experiment 2). Dots located at an intersection point were reproduced more accurately than those located off an intersection. These findings demonstrate that empty regions of a figure can serve as subjective landmarks for spatial localization. In Experiment 3, dot relocation was found to be similarly distorted toward physical cross marks placed at the intersections of distance markers, supporting the landmark hypothesis. The attraction of dots to intersection points depends on the viewer employing a strategy of mentally projecting from distance markers to form imaginary intersections, which makes intersection points salient landmarks for coding location of nearby stimulus dots. In Experiment 4, attraction toward intersection points was observed only when subjects employed the projection strategy and not when instructed to use a different encoding strategy.

Adult↗

Representation of spatial structure in reaching to a visual target.

Reaches made without feedback to positions on an object's surface reflect the spatial form of the surface. In Experiment 1, the reaching pattern varied with the stimulus surface's spatial attributes, consistent with a point-by-point perceptual representation of the surface. In Experiment 2, systematic reaching errors were determined solely by target position regardless of surface structure, implying a highly consistent representation of location. In Experiment 3, illusory slant was imparted to a surface by an aniseikonic lens. Individual variations in directly judged slant were reflected in the reaching pattern, implying organization of local perceptual representation of location and global perception of spatial attributes of the stimulus into a coherent structure.

Adult↗

The Doppler illusion: the influence of dynamic intensity change on perceived pitch.

Four studies illustrate a new auditory illusion associated with the Doppler effect and demonstrate a new influence of dynamic intensity change on perceived pitch. Experiment 1 confirmed the existence of a popular belief that the pitch of a moving sound source rises as the source approaches. Because there is no corresponding rise in frequency, the authors refer to the perceived pitch rise as the Doppler illusion. Experiment 2 confirmed that the effect occurs perceptually, so the belief in a "naive principle" of physics has a perceptual basis. Experiment 3 confirmed the effect does not occur under matched static conditions. Experiment 4 showed that the influence of dynamic intensity change on perceived pitch occurs outside the realm of Doppler stimuli. The findings support a dynamic dimensional interaction of pitch and loudness, with marked differences in the perception of pitch and loudness under static and dynamic conditions.

Adult↗

Haptic interaction with virtual objects. Spatial perception and motor control.

This paper considers interaction of the human arm with "virtual" objects simulated mechanically by a planar robot. Haptic perception of spatial properties of objects is distorted. It is reasonable to expect that it may be distorted in a geometrically consistent way. Three experiments were performed to quantify perceptual distortion of length, angle and orientation. We found that spatial perception is geometrically inconsistent across these perceptual tasks. Given that spatial perception is distorted, it is plausible that motor behavior may be distorted in a way consistent with perceptual distortion. In a fourth experiment, subjects were asked to draw circles. The results were geometrically inconsistent with those of the length perception experiment. Interestingly, although the results were inconsistent (statistically different), this difference was not strong (the relative distortion between the observed distributions was small). Some computational implications of this research for haptic perception and motor planning are discussed.

Distance Perception↗

Size constancy at birth: newborn infants' responses to retinal and real size.

Two experiments are described whose aim was to investigate whether perception of size at birth is determined solely by proximal (retinal) stimulation, or whether newborn babies have the ability to perceive an object's real size across changes in distance. In Experiment 1, preferential looking between pairs of stimuli which varied in real size and viewing distance was found to be solely determined by retinal size, suggesting that changes to proximal stimulation can have profound effects on newborns' looking behavior. However, in Experiment 2 newborns were desensitized to changes in distance (and retinal size) during familiarization trials, and subsequently strongly preferred a different sized object to the familiar one, suggesting that the real size had been perceived as constant across the familiarization trials. These results confirm Granrud's (1987) findings that size constancy is present at birth.

Attention↗

Disparity scaling and the perception of frontoparallel surfaces.

Binocular disparity can be defined in a variety of ways and its measurement depends upon the particular coordinate framework chosen. As a result of the inverse square law, binocular disparities need to be scaled by some estimate of absolute distance if they are to be interpreted correctly. The experiments described in this paper investigated the extent to which (i) the vergence angle and (ii) the horizontal gradient of vertical disparities or 'differential perspective' provide the necessary information for judging that a stereoscopic surface is flat and frontoparallel. For small displays (< 20 deg) vergence is more effective than differential perspective in scaling frontoparallel surfaces but for larger displays (> 30 deg), differential perspective plays the major role. When both cues together specify the viewing distance, the constancy of frontoparallel-surface scaling is close to perfect for all sizes of display up to 80 deg. Analysis of the geometry of stereoscopic images shows that when a surface patch lies in a frontal plane, the binocular horizontal size ratio of any surface feature is equal to the square of its binocular vertical size ratio, whatever its distance from the observer.

Convergence, Ocular↗