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Categorization and discrimination of nonspeech sounds: differences between steady-state and rapidly-changing acoustic cues.

Different patterns of performance across vowels and consonants in tests of categorization and discrimination indicate that vowels tend to be perceived more continuously, or less categorically, than consonants. The present experiments examined whether analogous differences in perception would arise in nonspeech sounds that share critical transient acoustic cues of consonants and steady-state spectral cues of simplified synthetic vowels. Listeners were trained to categorize novel nonspeech sounds varying along a continuum defined by a steady-state cue, a rapidly-changing cue, or both cues. Listeners' categorization of stimuli varying on the rapidly changing cue showed a sharp category boundary and posttraining discrimination was well predicted from the assumption of categorical perception. Listeners more accurately discriminated but less accurately categorized steady-state nonspeech stimuli. When listeners categorized stimuli defined by both rapidly-changing and steady-state cues, discrimination performance was accurate and the categorization function exhibited a sharp boundary. These data are similar to those found in experiments with dynamic vowels, which are defined by both steady-state and rapidly-changing acoustic cues. A general account for the speech and nonspeech patterns is proposed based on the supposition that the perceptual trace of rapidly-changing sounds decays faster than the trace of steady-state sounds.

Acoustic Stimulation↗

The influence of spectral distinctiveness on acoustic cue weighting in children's and adults' speech perception.

Children and adults appear to weight some acoustic cues differently in perceiving certain speech contrasts. One possible explanation for this difference is that children and adults make use of different strategies in the way that they process speech. An alternative explanation is that adult-child cue weighting differences are due to more general sensory (auditory) processing differences between the two groups. It has been proposed that children may be less able to deal with incomplete or insufficient acoustic information than are adults, and thus may require cues that are longer, louder, or more spectrally distinct to identify or discriminate between auditory stimuli. The current study tested this hypothesis by examining adults' and 3- to 7-year-old children's cue weighting for contrasts in which vowel-onset formant transitions varied from spectrally distinct (/no/-/mo/, /do/-/bo/, and /ta/-/da/) to spectrally similar (/ni/-/mi/, /de/-/be/, and /ti/-/di/). Spectrally distinct cues were more likely to yield different consonantal responses than were spectrally similar cues, for all listeners. Furthermore, as predicted by a sensory hypothesis, children were less likely to give different consonantal responses to stimuli distinguished by spectrally similar transitional cues than were adults. However, this pattern of behavior did not hold for all contrasts. Implications for theories of adult-child cue weighting differences are discussed.

Adult↗

Contralateral cueing effects in backward masking.

The role of stimulus uncertainty in backward masking was investigated using a Monaural Detection with Contralateral Cueing (MDCC) paradigm. Cues temporally synchronous with and phase locked to the signal (20-ms segment of 500-Hz sinusoid) reduced backward masking, with the amount of reduction being independent of the phase relationship between the cue and the signal. Band-limited noise cues synchronous with the signal also reduced the amount of backward masking, with cue bandwidth having only a small differential effect on the amount of reduction. The important parameter of the cue in reducing backward masking was the temporal synchrony between the cue and the signal; a silent gap in a broadband noise served as an effective cue. These results confirm that, unlike simultaneous masking, backward masking involves a high degree of temporal uncertainty.

Acoustic Stimulation↗

Prefrontal neuronal activity encodes spatial target representations sequentially updated after nonspatial target-shift cues.

We examined prefrontal neuronal activity while monkeys performed a sequential target-shift task, in which, after a positional cue indicated the initial saccade target among 8 peripheral positions, the monkeys were required to internally shift the target by one position on every flash of a target-shift cue. The target-shift cue appeared in the center 0 to 3 times within a single trial and was always the same in shape, size, and color. We found selective neuronal activity related to the target position: when the target-shift cue implied the target shift to particular peripheral positions, neurons exhibited early-dominant and late-dominant activity during the following delay period. The early-dominant target-selective activity emerged early in the delay just after the presentation of the target-shift cue, whereas the late-dominant activity gradually built up toward the end of the delay. Because the target-shift cue was not related to any specific target location, the early-dominant target-selective activity could not be a mere visual response to the target-shift cue. We suggest that the early-dominant activity reflects the transitory representation for the saccade target that was triggered by the nonspatial target-shift cue, whereas the late-dominant activity reflects the target representation in the spatial working memory or the preparatory set for the possible impending saccade, being repeatedly updated during sequential target shifts.

Animals↗

Directionality derived from differential sensitivity to monaural and binaural cues in the cat's medial geniculate body.

Azimuth tuning of high-frequency neurons in the primary auditory cortex (AI) is known to depend on binaural disparity and monaural spectral (pinna) cues present in broadband noise bursts. Single-unit response patterns differ according to binaural interactions, strength of monaural excitatory input from each ear, and azimuth sensitivity to monaural stimulation. The latter characteristic has been used as a gauge of neural sensitivity to monaural spectral directional cues. Azimuth sensitivity may depend predominantly on binaural disparity cues, exclusively on monaural spectral cues, or on both. The primary goal of this study was to determine whether each cortical response pattern corresponds to a similar pattern in the medial geniculate body (MGB) or whether some patterns are unique to the cortex. Single-unit responses were recorded from the ventral nucleus (Vn) and lateral part of the posterior group of thalamic nuclei (Po), tonotopic subdivisions of the MGB. Responses to free-field presentation of noise bursts that varied in azimuth and sound pressure level were obtained using methods identical to those used previously in field AI. Many units were azimuth sensitive, i.e., they responded well at some azimuths, and poorly, if at all, at others. These were studied further by obtaining responses to monaural noise stimulation, approximated by reversible plugging of one ear. Monaural directional (MD) cells were sensitive to the azimuth of monaural noise stimulation, whereas binaural directional (BD) cells were either insensitive to its azimuth or monaurally unresponsive. Thus BD and MD cells show differential sensitivity to monaural spectral cues. Monaural azimuth sensitivity could not be used to interpret the spectral sensitivity of predominantly binaural cells that exhibited strong binaural facilitation because they were either unresponsive or poorly responsive to monaural stimulation. The available evidence suggests that some such cells are sensitive to spectral cues. The results do not indicate the presence of any response types in AI that are not present in the MGB. Vn and Po contain similar classes of MD and BD cells. Because Po neurons project to the anterior auditory field, neurons in this cortical area also are likely to exhibit differential sensitivity to binaural disparity and monaural spectral cues. Comparison of these MGB data with a published report of cochlear nucleus (CN) single-unit azimuth tuning shows that MGB sensitivity to spectral cues is considerably stronger than CN sensitivity.

Acoustic Stimulation↗

Democratic integration: self-organized integration of adaptive cues.

Sensory integration or sensor fusion -- the integration of information from different modalities, cues, or sensors -- is among the most fundamental problems of perception in biological and artificial systems. We propose a new architecture for adaptively integrating different cues in a self-organized manner. In Democratic Integration different cues agree on a result, and each cue adapts toward the result agreed on. In particular, discordant cues are quickly suppressed and recalibrated, while cues having been consistent with the result in the recent past are given a higher weight in the future. The architecture is tested in a face tracking scenario. Experiments show its robustness with respect to sudden changes in the environment as long as the changes disrupt only a minority of cues at the same time, although all cues may be disrupted at one time or another.

Contrast Sensitivity↗

Modeling the combination of motion, stereo, and vergence angle cues to visual depth.

Three models of visual cue combination were simulated: a weak fusion model, a modified weak model, and a strong model. Their relative strengths and weaknesses are evaluated on the basis of their performances on the tasks of judging the depth and shape of an ellipse. The models differ in the amount of interaction that they permit among the cues of stereo, motion, and vergence angle. Results suggest that the constrained nonlinear interaction of the modified weak model allows better performance than either the linear interaction of the weak model or the unconstrained nonlinear interaction of the strong model. Further examination of the modified weak model revealed that its weighting of motion and stereo cues was dependent on the task, the viewing distance, and, to a lesser degree, the noise model. Although the dependencies were sensible from a computational viewpoint, they were sometimes inconsistent with psychophysical experimental data. In a second set of experiments, the modified weak model was given contradictory motion and stereo information. One cue was informative in the sense that it indicated an ellipse, while the other cue indicated a flat surface. The modified weak model rapidly reweighted its use of stereo and motion cues as a function of each cue's informativeness. Overall, the simulation results suggest that relative to the weak and strong models, the modified weak fusion model is a good candidate model of the combination of motion, stereo, and vergence angle cues, although the results also highlight areas in which this model needs modification or further elaboration.

Computer Simulation↗

Performance data indicate summation for pictorial depth-cues in slanted surfaces.

Over recent years much has been learned about the way in which depth cues are combined (e.g. Landy et al.. 1995). The majority of this work has used subjective measures, a rating scale or a point of subjective equality, to deduce the relative contributions of different cues to perception. We have adopted a very different approach by using two interval forced-choice (21FC) performance measures and a signal processing framework. We performed summation experiments for depth cue increment thresholds between pairs of pictorial depth cues in displays depicting slanted planar surfaces made from arrays of circular 'contrast' elements. Summation was found to be ideal when size-gradient was paired with contrast-gradient for a wide range of depth-gradient magnitudes in the null stimulus. For a pairing of size-gradient and linear perspective, substantial summation (> 1.5 dB) was found only when the null stimulus had intermediate depth gradients; when flat or steeply inclined surfaces were depicted, summation was diminished or abolished. Summation was also abolished when one of the target cues was (i) not a depth cue, or (ii) added in conflict. We conclude that vision has a depth mechanism for the constructive combination of pictorial depth cues and suggest two generic models of summation to describe the results. Using similar psychophysical methods. Bradshaw and Rogers (1996) revealed a mechanism for the depth cues of motion parallax and binocular disparity. Whether this is the same or a different mechanism from the one reported here awaits elaboration.

Cues↗

Ordinal configural cues combine with metric disparity in depth perception.

Prior research on the combination of depth cues generally assumes that different cues must be in the same units for meaningful combination to occur. We investigated whether the geometrically ordinal cues of familiarity and convexity influence depth perception when unambiguous metric information is provided by binocular disparity. We used bipartite, random dot stereograms with a central luminance edge shaped like a face in profile. Disparity specified that the edge and dots on one side were closer than the dots on the other side. Configural cues suggested that the familiar, face-shaped region was closer than the unfamiliar side. Configural cues caused an increase in perceived depth for a given disparity signal when they were consistent with disparity and a decrease in perceived depth when they were inconsistent. Thus, geometrically ordinal configural cues can quantitatively influence a metric depth cue. Implications for the combination of configural and depth cues are discussed.

Cues↗

Distribution of cues across assessed levels of infant pain.

A convenience sample of 24 more experienced, 20 less experienced, and 20 novice nurses assessed videotaped infants in varying degrees of pain (none, mild, moderate, and severe), as determined by an expert panel. Participants identified all information they used in making an assessment (All cues) and that subset they deemed most important (Key cues). Data were analyzed using a two-level analysis of variance (level of assessed pain and pediatric nursing experience). Forty-five of the 62 cues mentioned by participants did not differ across levels of pain. Eleven All cues and 11 Key cues differed between infants in pain and not in pain, suggesting that these cues may be potentially useful as predictors of the presence/absence of pain. Three All cues differed both between pain and no pain as well as between levels of pain, which suggests that participants' awareness of subtle leveling might be used in the discrimination of a wider range of pain levels. Differences in cue utilization among the more experienced, less experienced, and novice participants are discussed.

Clinical Competence↗

The effect of familiarity on distraction and single cue use after hippocampal damage.

Spatial disorientation frequently occurs in conditions such as Alzheimer's disease that damage the hippocampus, a brain structure necessary for learning and memory. Use of a single cue to mark a submerged escape platform in the Morris water test can reduce spatial disorientation in rats. If the cue used is a familiar one, disoriented rats perform the wayfinding task as well as control animals. However, in a real-world environment, cues rarely occur alone. This study examined whether rats with bilateral hippocampal lesions familiar with a cue performed the Morris water test as well as controls and faster than lesioned rats unfamiliar with the cue when a distracter was present. Bilateral electrolytic lesions were made in male rats that had received either familiarity with a cue or handling only. Familiar lesioned rats were introduced to the distracter on test days 1 (FB1) or 3 (FB3), and unfamiliar lesioned rats on day 3 (UB3). No significant differences were found for FB1 or FB3 rats and their respective controls. FB1 rats increased mean swim times on day 1 compared to preoperative day 4 (16.44 +/- 4.3 vs. 4.06 +/- 2.1 s, respectively, p < 0.03) but quickly adapted to the distracter. FB3 rats were slower than FB1 rats on day 3 (6.81 +/- 1.0 vs. 4.56 +/- 0.3 s, respectively, p < 0.05). UB3 rats were impaired on the task compared to FB1 rats on days 3-7 (p < 0.05). These findings suggest that cue familiarity is effective in the presence of a distracter and that the response of disoriented rats to a distracter is influenced by the amount of prior experience with the cue.

Analysis of Variance↗

Quantitative electroencephalographic studies of cue-induced cocaine craving.

Quantitative electroencephalographic (qEEG) profiles were studied in cocaine dependent patients in response to cocaine cue exposure. Using neurometric analytical methods, the spectral power of each primary bandwidth was computed and topographically mapped. Additional measures of cue-reactivity included cocaine craving, anxiety and related subjective ratings, and physiological measures of skin conductance, skin temperature, heart rate, and plasma cortisol and HVA levels. Twenty-four crack cocaine-dependent subjects were tested for their response to tactile, visual and audio cues related to crack cocaine or neutral items. All measures were analyzed for significant difference by comparing cocaine versus neutral cue conditions. An increase in cocaine craving, anxiety and related subjective ratings, elevated plasma cortisol levels, and a decrease in skin temperature, were induced by cocaine cue exposure. Distinct qEEG profiles were found during the paraphernalia handling and video viewing (eyes-open), and guided imagery (eyes-closed), phases of cocaine cue exposure. During paraphernalia handling and video viewing, there was an increase in beta activity accompanied by a drop in delta power in the frontal cortex, and an increase in beta mean frequency in the occipital cortex. In contrast, during guided imagery there was an increase in theta and delta power in the frontal cortex, and an increase in beta power in the occipital cortex. Correlation analyses revealed that cue-induced anxiety during paraphernalia handling and video viewing was associated with reduced high frequency and enhanced low frequency EEG activity. These findings demonstrated that EEG activation during cue-induced cocaine craving may be topographically mapped and subsequently analyzed for functional relevance.

Adolescent↗

Ipsilesional intentional neglect and the effect of cueing.

BACKGROUND: Contralesional hemispatial neglect may be induced by an attentional deficit where patients are inattentive to or unaware of stimuli in contralesional hemispace, an intentional deficit where patients are unable to act in or towards contralesional hemispace, or both. The deficits associated with ipsilesional neglect have not been as well characterized. Because cueing may be used as a rehabilitative assistive device, we wanted to learn whether the efficacy of an attentional or intentional cue was related to the type of bias. METHODS: We studied a patient with a right frontotemporal stroke who had ipsilesional neglect by using a video apparatus that dissociates sensory-attentional and motor-intentional systems. We also performed a cueing experiment with primarily sensory-attentional cues (i.e., read the letter at the end of the line) and primarily motor-intentional cues (i.e., touch the end of the line). RESULTS AND CONCLUSIONS: Ipsilesional neglect was primarily a motor-intentional deficit with a motor-action bias to the left and a secondary sensory-attentional bias for stimuli to the right. With cueing we found a double dissociation: the rightwards motor-intentional cue improved the primary left-sided intentional bias and the leftwards sensory-attentional cue improved the secondary right-sided attentional bias. Effective rehabilitation strategies need to address both sensory-attentional and motor-intentional deficits in patients with neglect.

Attention↗

Effects of cueing and collaboration on the acquisition of complex legal skills.

BACKGROUND: To overcome the teacher bandwidth problem in supporting large groups of students, both automated process support (cueing) and face-to-face feedback by peers during small group work (collaboration) can be provided to students. AIM: The purpose of this experimental study was to examine whether a multimedia practical containing cueing could be effectively combined with peer feedback to support the acquisition of the complex skill of preparing a plea in court. SAMPLE: In the context of a regular court practical, 50 junior law students at a Dutch university individually studied a multimedia practical and participated in small group discussions about intermediate learning outcomes of the practical. METHOD: The study examined the effects of cueing and collaboration on training outcomes and transfer pleas, and on cognitive activity during collaboration, by combining the multimedia practical and small group collaboration to support the complex task of preparing a plea in court. RESULTS: Both cueing and collaboration positively influence training outcomes, with participants without cueing benefiting most from additional collaboration. Transfer plea scores reveal a positive effect of collaboration but a negative effect of cueing. Analysis of discussions during small group collaboration reveals a negative effect of cueing on the level of cognitive activity. CONCLUSION: Peer feedback during small group work indeed appears to be a feasible option to be combined with or (partially) substitute individualized cueing when training complex learning tasks.

Achievement↗

The influence of a salience distinction between bilateral cues on the latency of target-detection saccades.

The spatial cueing paradigm, with saccades to targets as the method of response, was used to investigate the influence of two simultaneously presented cues on the orienting of visual attention. Participants were presented with bilateral cues, one of which was perceptually salient (high luminance) relative to the other. They participated in one of three conditions: in the 'bright side likely' condition targets usually (p =.8) appeared near the more salient cue; in the 'dim side likely' condition targets usually (p =.8) appeared near the less salient cue; and in the 'neutral' condition the arrangement of the cues was uninformative with respect to target location. Brief SOAs (0, 50, 100 and 150 ms) were employed. Rapid reflexive orienting to the more salient stimulus was observed in the neutral condition: saccadic latencies were faster when the target appeared near the bright cue, and this was found even across the two shortest SOAs. However, this reflexive orienting was suppressed in both the bright side likely and dim side likely conditions: the advantage observed at the bright cue's location across the two shortest SOAs in the neutral condition was significantly attenuated in the two contingent conditions. Results point to rapid expectancy-based interference in the reflexive process of attention capture.

Attention↗

Contribution of head shadow and pinna cues to chronic monaural sound localization.

Monaurally deaf people lack the binaural acoustic difference cues in sound level and timing that are needed to encode sound location in the horizontal plane (azimuth). It has been proposed that these people therefore rely on spectral pinna cues of their normal ear to localize sounds. However, the acoustic head-shadow effect (HSE) might also serve as an azimuth cue, despite its ambiguity when absolute sound levels are unknown. Here, we assess the contribution of either cue in the monaural deaf to two-dimensional (2D) sound localization. In a localization test with randomly interleaved sound levels, we show that all monaurally deaf listeners relied heavily on the HSE, whereas binaural control listeners ignore this cue. However, some monaural listeners responded partly to actual sound-source azimuth, regardless of sound level. We show that these listeners extracted azimuth information from their pinna cues. The better monaural listeners were able to localize azimuth on the basis of spectral cues, the better their ability to also localize sound-source elevation. In a subsequent localization experiment with one fixed sound level, monaural listeners rapidly adopted a strategy on the basis of the HSE. We conclude that monaural spectral cues are not sufficient for adequate 2D sound localization under unfamiliar acoustic conditions. Thus, monaural listeners strongly rely on the ambiguous HSE, which may help them to cope with familiar acoustic environments.

Acoustic Stimulation↗

Neural basis for stereopsis from second-order contrast cues.

Humans and animals use visual cues such as brightness and color boundaries to identify objects and navigate through environments. However, even when these cues are not available, we can effortlessly perform these tasks by using second-order cues such as contrast variation (envelope) of patterns on surfaces. Previously, numerous psychophysical studies examined properties of binocular depth processing based on the contrast-envelope cues and suggested the existence of a stereo system that uses these cues. However, its physiological substrate has not been identified yet. Here, we show that a subset of cortical neurons in cat area 18 show binocular interactions for the contrast-envelope stimuli. These neurons are capable of representing a variety of depths in the three-dimensional space based on the information available from contrast cues alone. Furthermore, these neurons show similar disparity-tuning curves for borders defined by both luminance and contrast cues. This cue-invariant tuning is consistent with a linear binocular convergence model for monocular luminance and contrast-envelope processing pathways.

Animals↗

Spike-timing codes enhance the representation of multiple simultaneous sound-localization cues in the inferior colliculus.

To preserve multiple streams of independent information that converge onto a neuron, the information must be re-represented more efficiently in the neural response. Here we analyze the increase in the representational capacity of spike timing over rate codes using sound localization cues as an example. The inferior colliculus receives convergent input from multiple auditory brainstem nuclei, including sound localization information such as interaural level differences (ILDs), interaural timing differences (ITDs), and spectral cues. Virtual space techniques were used to create stimulus sets varying in two sound-localization parameters each. Information about the cues was quantified using a spike distance metric that allows one to separate contributions to the information arising from spike rate and spike timing. Spike timing enhances the representation of spectral and ILD cues at timescales averaging 12 ms. ITD information, however, is carried by a rate code. Comparing responses to frozen and random noise shows that the temporal information is mainly attributable to phase locking to temporal stimulus features, with an additional first-spike latency component. With rate-based codes, there is significant confounding of information about two cues presented simultaneously, meaning that the cues cannot be decoded independently. Spike-timing-based codes reduce this confounded information. Furthermore, the relative representation of the cues often changes as a function of the time resolution of the code, implying that information about multiple cues can be multiplexed onto individual spike trains.

Acoustic Stimulation↗