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Use of an empathy algorithm with a role-played client.

Presented an empathy algorithm, a procedure for deciding whether to use an interchangeable or an additive empathy response and instructions for the construction of each response, to a randomly chosen group of novice counselors (N = 23). The experimental group performed significantly better in counseling a role-played client than did a control group of classmates when the groups were measured on the Empathic Understanding Scale and the Counseling Evaluation Inventory.

Counseling↗

Role-playing techniques: the differential effect of behavior simulation interventions of the readiness to inflict pain.

Investigated the differential effect of two kinds of behavior simulation (role-playing) interventions: The spontaneous and the mimetic-pretend, on the readiness and the responsibility attributions associated with delivering electric shocks to others (N = 25). Shocks were administered in a teaching situation using the Buss Aggression Machine in the "teacher-learner" paradigm. The results showed that the spontaneous Ss were more ego-oriented and more inhibited in administering shocks than the mimetic-pretend Ss. Unlike the latter Ss, who evinced task-oriented behavior and attributions, the spontaneous Ss assumed personal responsibility for their actions and evaluated the outcomes by minimizing their contribution. Implications for clinical use of role-playing are discussed.

Adult↗

The effects of role-playing high gender identification on the California Psychological Inventory.

This study of the California Psychological Inventory (CPI) demonstrates that subjects can alter significantly their CPI profiles through role-playing high gender identification, i.e., males attempt to appear more masculine and women attempt to appear more feminine. The majority of these subjects did so without being detected by the validity scales designed to detect faking good or bad. Thirty-two volunteers, 16 male and 16 female, participated as subjects. A 2 X 2 ANOVA (subject gender by instructions to role-play vs. standard instructions) design was used. A significant main effect (p less than .01) for instructions was found on 14 of 18 scales and a significant interaction effect (p less than .01) on 4 of 18 scales. The profiles from the role-playing subjects indicate that the stereotypes of both genders, as seen by these subjects, are maladaptive. Implications for practical application of these findings are discussed.

Adaptation, Psychological↗

Role-playing techniques: locus of control and the attraction to behavior simulation interventions.

This study investigated the relationship between internal-external locus of control and preferences to enact conflict situations designed as spontaneous, mimetic-replication or a combination of these two behavior simulation (role playing) conditions. Four groups of females, high-school students (N = 10 each), indicated their portrayal preferences on a Role Playing Situation Questionnaire. Two of these, an internal and an external group, participated in a task designed to create feelings of failure (lack of success) prior to taking the questionnaire. Spontaneous portrayals were preferred by internals, and portrayals that involved mimetic-replication were favored by externals. Unsuccessful internals preferred the combined spontaneous/mimetic-replication alternative more than did the other internals. The relationship between personality and role playing, as well as the implications for clinical uses of behavior simulation conditions, is discussed.

Adolescent↗

Validation of a role-play measure of children's social skills.

A videotape-administered role-play test of children's social skills was developed and its psychometric properties tested. Performance criteria for the test were derived from popular children's ratings of the effectiveness of different role-play responses. The test was administered to 157 fourth- and fifth-grade boys and girls who had been classified as popular, average, neglected, or rejected, on the basis of sociometric testing. The test evidenced good interrater, test-retest, and internal consistency reliabilities. Children's role-play performance correlated significantly with teacher ratings of social competence and with peer-liking ratings. Neglected children performed more poorly on the role-play test than popular children. When differences in intelligence among social status groups were statistically controlled, social status groups did not differ on the role-play test. Results of the discriminant analyses support the conclusion that teacher ratings are better than role-play tests for identifying rejected children, whereas role-play tests and measures of intelligence appear more accurate than teacher ratings for identifying neglected children.

Child↗

Effects of sociodramatic play training on children with autism.

We assessed the effects of teaching sociodramatic play to three children with autism. The training was conducted using a variation of Pivotal Response Training (PRT), a program traditionally used to teach language to children with autism. Measures of play skills, social behavior, and language skills were obtained before treatment, after treatment, and at a follow-up period. The correlation between language and pretend play was explored, as was the relationship between sociodramatic play and social competence. Positive changes were observed in play, language, and social skills. These changes generalized across toys and settings, although little generalization to other play partners occurred. Effects of play training with children with autism and maintenance of behavior change is discussed.

Autistic Disorder↗