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Biomedical subjects

Xuejun Hao

Publications and source records attributed to Xuejun Hao.

2 recordsLinked to original sources

A statistical framework for the classification of tensor morphologies in diffusion tensor images.

Tractography algorithms for diffusion tensor (DT) images consecutively connect directions of maximal diffusion across neighboring DTs in order to reconstruct the 3-dimensional trajectories of white matter tracts in vivo in the human brain. The performance of these algorithms, however, is strongly influenced by the amount of noise in the images and by the presence of degenerate tensors-- i.e., tensors in which the direction of maximal diffusion is poorly defined. We propose a simple procedure for the classification of tensor morphologies that uses test statistics based on invariant measures of DTs, such as fractional anisotropy, while accounting for the effects of noise on tensor estimates. Examining DT images from seven human subjects, we demonstrate that this procedure validly classifies DTs at each voxel into standard types (nondegenerate DTs, as well as degenerate oblate, prolate or isotropic DTs), and we provide preliminary estimates for the prevalence and spatial distribution of degenerate tensors in these brains. We also show that the P values for test statistics are more sensitive tools for classifying tensor morphologies than are invariant measures of anisotropy alone.

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Geometry-dependent lighting.

In this paper, we introduce geometry-dependent lighting that allows lighting parameters to be defined independently and possibly discrepantly over an object or scene based on the local geometry. We present and discuss Light Collages, a lighting design system with geometry-dependent lights for effective feature-enhanced visualization. Our algorithm segments the objects into local surface patches and places lights that are locally consistent but globally discrepant to enhance the perception of shape. We use spherical harmonics for efficiently storing and computing light placement and assignment. We also outline a method to find the minimal number of light sources sufficient to illuminate an object well with our globally discrepant lighting approach.

Algorithms↗