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Biomedical subjects

W E Grimson

Publications and source records attributed to W E Grimson.

9 recordsLinked to original sources

AnatomyBrowser: A novel approach to visualization and integration of medical information.

In this article, we present a novel technique for visualization of three-dimensional (3D) surface models, as well as its implementation in a system called AnatomyBrowser. Using our approach, visualization of 3D surface models is performed in two separate steps: a pre-rendering step, in which the models are rendered and saved in a special format, and an actual display step, in which the final result of rendering is generated using information from the prerendering step. Whereas prerendering requires high-end graphics hardware, the final image generation and display can be implemented efficiently in software. Moreover, our current implementation of AnatomyBrowser interface uses the Java programming language and can therefore be readily run on a wide range of systems, including low-end computers with no special graphics hardware. In addition to visualization of 3D models and 2D slices, AnatomyBrowser provides a rich set of annotation and cross-referencing capabilities. We demonstrate several possible applications for AnatomyBrowser, including interactive anatomy atlases, surgery planning, and assistance in segmentation.

Anatomy↗

Experimentation with a transcranial magnetic stimulation system for functional brain mapping.

We describe functional brain mapping experiments using a transcranial magnetic stimulation (TMS) device. This device, when placed on a subject's scalp, stimulates the underlying neurons by generating focused magnetic field pulses. A brain mapping is then generated by measuring responses of different motor and sensory functions to this stimulation. The key process in generating this mapping is the association of the 3-D positions and orientations of the TMS probe on the scalp to a 3-D brain reconstruction such as is feasible with a magnetic resonance image (MRI). We have developed a registration system which not only generates functional brain maps using such a device, but also provides real-time feedback to guide the technician in placing the probe at appropriate points on the head to achieve the desired map resolution. Functional areas we have mapped are the motor and visual cortex. Validation experiments focus on repeatability tests for mapping the same subjects several times. Applications of the technique include neuroanatomy research, surgical planning and guidance, treatment and disease monitoring, and therapeutic procedures.

Brain Mapping↗

Visual hemifield mapping using transcranial magnetic stimulation coregistered with cortical surfaces derived from magnetic resonance images.

The perception of a visual stimulus can be inhibited by occipital transcranial magnetic stimulation. This visual suppression effect has been attributed to disruption in the cortical gray matter of primary visual cortex or in the fiber tracts leading to V1 from the thalamus. However, others have suggested that the visual suppression effect is caused by disruption in secondary visual cortex. Here the authors used a figure-eight coil, which produces a focal magnetic field, and a Quadropulse stimulator to produce visual suppression contralateral to the stimulated hemisphere in five normal volunteer subjects. The authors coregistered the stimulation sites with magnetic resonance images in these same subjects using optical digitization. The stimulation sites were mapped onto the surface of the occipital lobes in three-dimensional reconstructions of the cortical surface to show the distribution of the visual suppression effect. The results were consistent with disruption of secondary visual cortical areas.

Adult↗

Segmentation of brain tissue from magnetic resonance images.

Segmentation of medical imagery is a challenging problem due to the complexity of the images, as well as to the absence of models of the anatomy that fully capture the possible deformations in each structure. The brain is a particularly complex structure, and its segmentation is an important step for many problems, including studies in temporal change detection of morphology, and 3-D visualizations for surgical planning. We present a method for segmentation of brain tissue from magnetic resonance images that is a combination of three existing techniques from the computer vision literature: expectation/maximization segmentation, binary mathematical morphology, and active contour models. Each of these techniques has been customized for the problem of brain tissue segmentation such that the resultant method is more robust than its components. Finally, we present the results of a parallel implementation of this method on IBM's supercomputer Power Visualization System for a database of 20 brain scans each with 256 x 256 x 124 voxels and validate those results against segmentations generated by neuroanatomy experts.

Algorithms↗

A computational theory of visual surface interpolation.

Computational theories of structure-from-motion and stereo vision only specify the computation of three-dimensional surface information at special points in the image. Yet the visual perception is clearly of complete surfaces. To account for this a computational theory of the interpolation of surfaces from visual information is presented. The problem is constrained by the fact that the surface must agree with the information from stereo or motion correspondence, and not vary radically between these points. Using the image irradiance equation, an explicit form of this surface consistency constraint can be derived. To determine which of two possible surfaces is more consistent with the surface consistency constraint, one must be able to compare the two surfaces. To do this, a functional from the space of possible functions to the real numbers is required. In this way, the surface most consistent with the visual information will be that which minimizes the functional. To ensure that the functional has a unique minimal surface, conditions on the form of the functional are derived. In particular, if the functional is a complete semi-norm that satisfies the parallelogram law, or the space of functions is a semi-Hilbert space and the functional is a semi-inner product, then there is a unique (to within possibly an element of the null space of the functional) surface that is most consistent with the visual information. It can be shown, based on the above conditions plus a condition of rotational symmetry, that there is a vector space of possible functionals that measure surface consistency, this vector space being spanned by the functional of quadratic variation and the functional of square Laplacian. Arguments based on the null spaces of the respective functionals are used to justify the choice of the quadratic variation as the optimal functional. Possible refinements to the theory, concerning the role of discontinuities in depth and the effects of applying the interpolation process to scenes containing more than one object, are discussed.

Animals↗

A computer implementation of a theory of human stereo vision.

Recently, Marr & Poggio (1979) presented a theory of human stereo vision. An implementation of that theory is presented, and consists of five steps. (i) The left and right images are each filtered with masks of four sizes that increase with eccentricity; the shape of these masks is given by delta 2G, the Laplacian of a Gaussian function. (ii) Zero crossings in the filtered images are found along horizontal scan lines. (iii) For each mask size, matching takes place between zero crossings of the same sign and roughly the same orientation in the two images, for a range of disparities up to about the width of the mask's central region. Within this disparity range, it can be shown that false targets pose only a simple problem. (iv) The output of the wide masks can control vergence movements, thus causing small masks to come into correspondence. In this way, the matching process gradually moves from dealing with large disparities at a low resolution to dealing with small disparities at a high resolution. (v) When a correspondence is achieved, it is stored in a dynamic buffer, called the 2 1/2-dimensional sketch. To support the adequacy of the Marr-Poggio model of human stereo vision, the implementation was tested on a wide range of stereograms from the human stereopsis literature. The performance of the implementation is illustrated and compared with human perception. Also statistical assumptions made by Marr & Poggio are supported by comparison with statistics found in practice. Finally, the process of implementing the theory has led to the clarification and refinement of a number of details within the theory; these are discussed in detail.

Computers↗