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Teng Leng Ooi

Publications and source records attributed to Teng Leng Ooi.

6 recordsLinked to original sources

Binocular rivalry and surface-boundary processing.

Theoretical and empirical studies show that the visual system relies on boundary contours and surface features (e.g. textures) to represent 3-D surfaces. When the surface to be represented has little texture information, or has a periodic texture pattern (grating), the boundary contour information assumes a larger weight in representing the surface. Adopting the premise that the mechanisms of 3-D surface representation also determine binocular rivalry perception, the current paper focuses on whether boundary contours have a similar role in binocular rivalry. In experiment 1, we tested the prediction that the visual system prefers selecting an image/figure defined by boundary contours for rivalry dominance. We designed a binocular rivalry stimulus wherein one half-image has a boundary contour defined by a grating disk on a background with an orthogonal grating orientation. The other half-image consists solely of the (same orientation) grating background without the grating disk, ie no boundary contour. Confirming our prediction, the predominance for the half-image with the grating disk is approximately 90%, despite the fact that the grating disk corresponds to an area with orthogonal grating in the fellow eye. The advantage of the grating disk is dramatically reduced to about 50% predominance when a boundary contour is added to the background-only half-image at the location corresponding to the grating disk. We attribute this reduced advantage to the formation of a corresponding binocular boundary contour. In experiment 2 the grating background was substituted by a random-dot background in a similar stimulus design. We found that the perceptual salience of the corresponding binocular boundary contours extracted by the interocular matching process is an important factor in determining the dynamics of binocular rivalry. Experiment 3 showed that vertical lines with uneven thickness and spacing as the background reduce the contribution of the monocular boundary contour of the grating disk in binocular rivalry, possibly through the formation of binocular boundary contours between the local edges (vertical components) of the vertical lines and the corresponding grating disk.

Contrast Sensitivity↗

Perceptual space in the dark affected by the intrinsic bias of the visual system.

Correct judgment of egocentric/absolute distance in the intermediate distance range requires both the angular declination below the horizon and ground-surface information being represented accurately. This requirement can be met in the light environment but not in the dark, where the ground surface is invisible and hence cannot be represented accurately. We previously showed that a target in the dark is judged at the intersection of the projection line from the eye to the target that defines the angular declination below the horizon and an implicit surface. The implicit surface can be approximated as a slant surface with its far end slanted toward the frontoparallel plane. We hypothesize that the implicit slant surface reflects the intrinsic bias of the visual system and helps to define the perceptual space. Accordingly, we conducted two experiments in the dark to further elucidate the characteristics of the implicit slant surface. In the first experiment we measured the egocentric location of a dimly lit target on, or above, the ground, using the blind-walking-gesturing paradigm. Our results reveal that the judged target locations could be fitted by a line (surface), which indicates an intrinsic bias with a geographical slant of about 12.4 degrees. In the second experiment, with an exocentric/relative-distance task, we measured the judged ratio of aspect ratio of a fluorescent L-shaped target. Using trigonometric analysis, we found that the judged ratio of aspect ratio can be accounted for by assuming that the L-shaped target was perceived on an implicit slant surface with an average geographical slant of 14.4 degrees. That the data from the two experiments with different tasks can be fitted by implicit slant surfaces suggests that the intrinsic bias has a role in determining perceived space in the dark. The possible contribution of the intrinsic bias to representing the ground surface and its impact on space perception in the light environment are also discussed.

Cues↗

Visually perceived eye level and horizontal midline of the body trunk influenced by optic flow.

The eye level and the horizontal midline of the body trunk can serve, respectively, as references for judging the vertical and horizontal egocentric directions. We investigated whether the optic-flow pattern, which is the dynamic motion information generated when one moves in the visual world, can be used by the visual system to determine and calibrate these two references. Using a virtual-reality setup to generate the optic-flow pattern, we showed that judged elevation of the eye level and the azimuth of the horizontal midline of the body trunk are biased toward the positional placement of the focus of expansion (FOE) of the optic-flow pattern. Furthermore, for the vertical reference, prolonged viewing of an optic-flow pattern with lowered FOE not only causes a lowered judged eye level after removal of the optic-flow pattern, but also an overestimation of distance in the dark. This is equivalent to a reduction in the judged angular declination of the object after adaptation, indicating that the optic-flow information also plays a role in calibrating the extraretinal signals used to establish the vertical reference.

Adaptation, Psychological↗

Perceiving distance accurately by a directional process of integrating ground information.

By itself, the absolute distance of an object cannot be accurately judged beyond 2-3 m (refs 1-3). Yet, when it is viewed with reference to a flat terrain, humans accurately judge the absolute distance of the object up to 20 m, an ability that is important for various actions. Here we provide evidence that this is accomplished by integrating local patches of ground information into a global surface reference frame. We first show that restricting an observer's visual field of view to the local ground area around the target leads to distance underestimation, indicating that a relatively wide expanse of the ground surface is required for accurate distance judgement. Second, as proof of surface integration, we show that even with the restricted view, the observer can accurately judge absolute distance by scanning local patches of the ground surface, bit by bit, from near to far, but not in the reverse direction. This finding also reveals that the surface integration process uses the near-ground-surface information as a foundation for surface representation, and extrapolation to the far ground surface around the target for accurate absolute distance computation.

Darkness↗

Judging egocentric distance on the ground: occlusion and surface integration.

On the basis of the finding that a common and homogeneous ground surface is vital for accurate egocentric distance judgments (Sinai et al, 1998 Nature 395 497-500), we propose a sequential-surface-integration-process (SSIP) hypothesis to elucidate how the visual system constructs a representation of the ground-surface in the intermediate distance range. According to the SSIP hypothesis, a near ground-surface representation is formed from near depth cues, and is utilized as an anchor to integrate the more distant surfaces by using texture-gradient information as the depth cue. The SSIP hypothesis provides an explanation for the finding that egocentric distance judgment is underestimated when a texture boundary exists on the ground surface that commonly supports the observer and target. We tested the prediction that the fidelity of the visually represented ground-surface reference frame depends on how the visual system selects the surface information for integration. Specifically, if information is selected along a direct route between the observer and target where the ground surface is disrupted by an occluding object, the ground surface will be inaccurately represented. In experiments 1-3 we used a perceptual task and two different visually directed tasks to show that this leads to egocentric distance underestimation. Judgment is accurate however, when the observer selects the continuous ground information bypassing the occluding object (indirect route), as found in experiments 4 and 5 with a visually directed task. Altogether, our findings provide support for the SSIP hypothesis and reveal, surprisingly, that the phenomenal visual space is not unique but depends on how optic information is selected.

Analysis of Variance↗

A distributed intercortical processing of binocular rivalry: psychophysical evidence.

When dissimilar visual scenes are viewed dichoptically, the observer perceives several different representations of the scene over time. To reveal that a distributed intercortical network mediates this phenomenon of binocular rivalry, we used a Kanizsa square-like display consisting of four pairs of color-rivalry-inducing elements. We found that when all four dominant elements had the same color, regardless of whether they were from the same or different eyes, the visual system ably integrated them into a larger subjective surface. Once formed, the same-colored subjective surface enjoyed a relatively longer predominance than mixed-colored patterns. During rivalry alternation, this same-colored surface was more likely to be replaced by a complementary same-colored surface, rather than by mixed-colored patterns (cohesive effect). Further, surface integration, which is mainly an extrastriate cortical function, was stronger when the same eye viewed the same-colored rivalry stimuli. Since the eye-of-origin signature is explicitly represented in V1, these findings together suggest that rivalry is processed along a distributed network including V1 and the extrastriate cortices.

Analysis of Variance↗