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Susan J Lederman

Publications and source records attributed to Susan J Lederman.

14 recordsLinked to original sources

Multisensory activation of the intraparietal area when classifying grating orientation: a functional magnetic resonance imaging study.

Humans can judge grating orientation by touch. Previous studies indicate that the extrastriate cortex is involved in tactile orientation judgments, suggesting that this area is related to visual imagery. However, it has been unclear which neural mechanisms are crucial for the tactile processing of orientation, because visual imagery is not always required for tactile spatial tasks. We expect that such neural mechanisms involve multisensory areas, because our perception of space is highly integrated across modalities. The current study uses functional magnetic resonance imaging during the classification of grating orientations to evaluate the neural substrates responsible for the multisensory spatial processing of orientation. We hypothesized that a region within the intraparietal sulcus (IPS) would be engaged in orientation processing, regardless of the sensory modality. Sixteen human subjects classified the orientations of passively touched gratings and performed two control tasks with both the right and left hands. Tactile orientation classification activated regions around the right postcentral sulcus and IPS, regardless of the hand used, when contrasted with roughness classification of the same stimuli. Right-lateralized activation was confirmed in these regions by evaluating the hemispheric effects of tactile spatial processing with both hands. In contrast, visual orientation classification activated the left middle occipital gyrus when contrasted with color classification of the same stimuli. Furthermore, visual orientation classification activated a part of the right IPS that was also activated by the tactile orientation task. Thus, we suggest that a part of the right IPS is engaged in the multisensory spatial processing of grating orientation.

Adult↗

A haptic face-inversion effect.

We examined whether a face-inversion effect occurs when participants explore faces by touch. We used a haptic version of the inversion paradigm with 3-D clay facemasks and non-face control objects (teapots) moulded from real objects. Young, neurologically intact, blindfolded participants performed a temporally unconstrained haptic same/different task in each of four stimulus conditions: upright facemasks, inverted facemasks, upright teapots, and inverted teapots. There was a significant inversion effect for faces in terms of accuracy, but none for teapots. The results are considered in terms of the consequences of sequential manual exploration for haptic face processing.

Adult↗

Haptic face identification activates ventral occipital and temporal areas: an fMRI study.

Many studies in visual face recognition have supported a special role for the right fusiform gyrus. Despite the fact that faces can also be recognized haptically, little is known about the neural correlates of haptic face recognition. In the current fMRI study, neurologically intact participants were intensively trained to identify specific facemasks (molded from live faces) and specific control objects. When these stimuli were presented in the scanner, facemasks activated left fusiform and right hippocampal/parahippocampal areas (and other regions) more than control objects, whereas the latter produced no activity greater than the facemasks. We conclude that these ventral occipital and temporal areas may play an important role in the haptic identification of faces at the subordinate level. We further speculate that left fusiform gyrus may be recruited more for facemasks than for control objects because of the increased need for sequential processing by the haptic system.

Adult↗

Imagining material versus geometric properties of objects: an fMRI study.

Two experiments are reported that used fMRI to compare the brain activation during the imagery of material and geometric object features. In the first experiment, participants were to mentally evaluate objects along either a material dimension (roughness, hardness and temperature; e.g., Which is harder, a potato or a mushroom?) or a geometric dimension (size and shape; e.g., Which is larger, a pumpkin or a cucumber?). In the second experiment, when given the name of an object and either a material (roughness and hardness) or geometric (size and shape) property participants rated the object on a scale from 1 to 4. Both experiments were designed to examine the underlying neural substrate that supports the processing of material object properties with respect to geometric properties. Considering the relative amount of activation across the two types of object properties, we found that (1) the interrogation of geometric features differentially evokes visual imagery which involves the region in and around the intraparietal sulcus, (2) the interrogation of material features differentially evokes the processing of semantic object representations which involves the inferior extrastriate region, and (3) the lateral occipital cortex (LOC) responds to shape processing regardless of whether the feature being queried is a material or geometric feature.

Adult↗

Tactile estimation of the roughness of gratings yields a graded response in the human brain: an fMRI study.

Human subjects can tactually estimate the magnitude of surface roughness. Although many psychophysical and neurophysiological experiments have elucidated the peripheral neural mechanisms that underlie tactile roughness estimation, the associated cortical mechanisms are not well understood. To identify the brain regions responsible for the tactile estimation of surface roughness, we used functional magnetic resonance imaging (fMRI). We utilized a combination of categorical (subtraction) and parametric factorial approaches wherein roughness was varied during both the task and its control. Fourteen human subjects performed a tactile roughness-estimation task and received the identical tactile stimulation without estimation (no-estimation task). The bilateral parietal operculum (PO), insula and right lateral prefrontal cortex showed roughness-related activation. The bilateral PO and insula showed activation during the no-estimation task, and hence might represent the sensory-based processing during roughness estimation. By contrast, the right prefrontal cortex is more related to the cognitive processing, as there was activation during the estimation task compared with the no-estimation task, but little activation was observed during the no-estimation task in comparison with rest. The lateral prefrontal area might play an important cognitive role in tactile estimation of surface roughness, whereas the PO and insula might be involved in the sensory processing that is important for estimating surface roughness.

Adult↗

Haptic face recognition and prosopagnosia.

Cases of cross-modal influence have been observed since the beginning of psychological science. Yet some abilities like face recognition are traditionally only investigated in the visual domain. People with normal visual face-recognition capacities identify inverted faces more poorly than upright faces. An abnormal pattern of performance with inverted faces by prosopagnosic individuals is characteristically interpreted as evidence for a deficit in configural processing essential for normal face recognition. We investigated whether such problems are unique to vision by examining face processing by hand in a prosopagnosic individual. We used the haptic equivalent of the visual-inversion paradigm to investigate haptic face recognition. If face processing is specific to vision, our participant should not show difficulty processing faces haptically and should perform with the same ease as normal controls. Instead, we show that a prosopagnosic individual cannot haptically recognize faces. Moreover, he shows similar abnormal inversion effects by hand and eye. These results suggest that face-processing deficits can be found across different input modalities. Our findings also extend the notion of configural processing to haptic face and object recognition.

Discrimination, Psychological↗

Haptic processing of the location of a known property: does knowing what you've touched tell you where it is?

The relationship between knowing where a haptic property is located and knowing what it is was investigated using a haptic-search paradigm. Across trials, from one to six stimuli were presented simultaneously to varying combinations of the middle three fingertips of both hands. Participants reported the presence/absence of a target or its location for four perceptual dimensions: rough/smooth, edge/no edge, relative position (right/left), and relative orientation (right/left). Reaction time data were plotted as a function of set size. The slope data indicated no difference in processing load for location as compared to identity processing. However, the intercept data did reveal a cost associated with processing location information. Location information was not obtained for "free" when identity was processed. The data also supported a critical distinction between material and edge dimensions versus geometric dimensions, as the size of the cost associated with processing location was larger for spatial than for intensive stimuli.

Adolescent↗

Haptic identification of common objects: effects of constraining the manual exploration process.

In this article, we address the effects on haptic recognition of common objects when manual exploration is constrained by using two kinds of rigid links--sheaths (Experiment 1A) and probes (Experiments 1B and 2). The collective effects of five different constraints are considered, including three from previous research (i.e., reducing the number of end effectors, wearing a compliant finger cover, and splinting the fingers; Klatzky, Loomis, Lederman, Wake, & Fujita, 1993) and from two current constraints (i.e., wearing a rigid finger sheath and using a rigid probe). The resulting impairments are interpreted in terms of the loss of somatosensory information from cutaneous and/or kinesthetic inputs. In addition, we relate the results to the design of haptic interfaces for teleoperation and virtual environments, which share some of the same reduction of sensory cues that we have produced experimentally.

Fingers↗

Perceptual judgement, grasp point selection and object symmetry.

Object symmetry is a visual attribute that may contribute to perceptual judgement and to action. We evaluated the effects of varying the physical symmetry of planar objects (presence versus absence) on both aspects. In Experiment 1, subjects estimated the magnitude of visually perceived symmetry of the objects. The results confirmed the influence of physical symmetry on perceived symmetry, and supported our binary categorisation of stimulus objects in terms of presence versus absence of physical symmetry. In Experiment 2, participants used a precision grip to grasp and stably lift the same planar objects varying in degree of symmetry. Choice of grasp points was unrestricted. Participants selected a grasp axis (between thumb and middle finger) that limited the perpendicular distance from CM (i.e., grasp-axis error) to just a few millimetres. Moreover, they took advantage of visual cues to object symmetry to better determine CM, thus reducing their grasp-axis error for symmetric (vs. asymmetric) objects by 31%. We interpret these findings in terms of user and object-geometry constraints on grasp-point selection.

Adult↗

Representing spatial location and layout from sparse kinesthetic contacts.

Participants' fingers were guided to 2 locations on a table for 3 s, then back to the start. They reported distances and angles between the locations by (a) replacing 1 or 2 fingers, (b) translating the contacted configuration, or (c) estimating distance or angle alone. Distance error increased across these conditions. Angular error increased when the angular reference axis was rotated before the response. Replacing 1 finger was impaired by a change in posture from exposure to test. The results suggest a kinesthetic representation is used to replace the fingers, but to estimate distance and angle at new locations, a configural representation is computed. This presentation is oriented within an extrinsic reference frame and maintains shape more accurately than scale.

Adult↗

Watching a cursor distorts haptically guided reproduction of mouse movement.

Participants moved a mouse along a force-feedback-defined linear path, either without vision or while watching a cursor set to 1 of 3 levels of visual:haptic gain (all >1:1). They attempted to haptically reproduce the movement without visual feedback. Errors increased with gain, reaching 70% overestimation at the highest gain. Forewarning participants about gain variability did not eliminate this effect. The gain level was potentially cued during the movement by the mismatch between visual feedback and kinesthetic feedback. Moreover, because participants did not achieve cursor-speed constancy across gain levels, visual speed was another cue to gain. Collectively, these cues failed to prevent visual distortion of movement reproduction.

Attention↗

Feeling textures through a probe: effects of probe and surface geometry and exploratory factors.

Vibratory roughness perception occurs when people feel a surface with a rigid probe. Accordingly, perceived roughness should reflect probe and surface geometry, exploratory speed, and force. Experiments 1 and 2 compared magnitude estimation of roughness with the bare finger and two types of probes, one designed to eliminate force moments, under the subject's active control. Experiments 3 and 4 varied speed under passive control. Log magnitude was consistently a quadratic function of log spacing between elements in the surface. The location of the function's peak was related to the drop point--that is, the spacing at which the probe can just drop between elements--which is affected by probe tip diameter, element height, and speed. Other parameters of the quadratic were affected by probe type and speed.

Female↗

Using tactile features to help functionally blind individuals denominate banknotes.

This study, which was conducted for the Bank of Canada, assessed the feasibility of presenting a raised texture feature together with a tactile denomination code on the next Canadian banknote series ($5, $10, $20, $50, and $100). Adding information accessible by hand would permit functionally blind individuals to independently denominate banknotes. In Experiment 1, 20 blindfolded, sighted university students denominated a set of 8 alternate tactile feature designs. Across the 8 design series, the proportion of correct responses never fell below .97; the mean response time per banknote ranged from 11.4 to 13.1 s. In Experiment 2, 27 functionally blind participants denominated 4 of the previous 8 candidate sets of banknotes. The proportion of correct responses never fell below .92; the corresponding mean response time per banknote ranged from 11.7 to 13.0 s. The Bank of Canada selected one of the four raised-texture designs for inclusion on its new banknote series. Other potential applications include designing haptic displays for teleoperation and virtual environment systems.

Adult↗

Face recognition by hand.

We investigated participants' ability to identify and represent faces by hand. In Experiment 1, participants proved surprisingly capable of identifying unfamiliar live human faces using only their sense of touch. To evaluate the contribution of geometric and material information more directly, we biased participants toward encoding faces more in terms of geometric than material properties, by varying the exploration condition. When participants explored the faces both visually and tactually, identification accuracy did not improve relative to touch alone. When participants explored masks of the faces, thereby eliminating material cues, matching accuracy declined substantially relative to tactual identification of live faces. In Experiment 2, we explored intersensory transfer of face information between vision and touch. The findings are discussed in terms of their relevance to haptic object processing and to the face-processing literature in general.

Adolescent↗