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Ping-Man Lam

Publications and source records attributed to Ping-Man Lam.

3 recordsLinked to original sources

An RBF-based compression method for image-based relighting.

In image-based relighting, a pixel is associated with a number of sampled radiance values. This paper presents a two-level compression method. In the first level, the plenoptic property of a pixel is approximated by a spherical radial basis function (SRBF) network. That means that the spherical plenoptic function of each pixel is represented by a number of SRBF weights. In the second level, we apply a wavelet-based method to compress these SRBF weights. To reduce the visual artifact due to quantization noise, we develop a constrained method for estimating the SRBF weights. Our proposed approach is superior to JPEG, JPEG2000, and MPEG. Compared with the spherical harmonics approach, our approach has a lower complexity, while the visual quality is comparable. The real-time rendering method for our SRBF representation is also discussed.

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A local training-pruning approach for recurrent neural networks.

The global extended Kalman filtering (EKF) algorithm for recurrent neural networks (RNNs) is plagued by the drawback of high computational cost and storage requirement. In this paper, we present a local EKF training-pruning approach that can solve this problem. In particular, the by-products, obtained along with the local EKF training, can be utilized to measure the importance of the network weights. Comparing with the original global approach, the proposed local approach results in much lower computational cost and storage requirement. Hence, it is more practical in solving real world problems. Simulation showed that our approach is an effective joint-training-pruning method for RNNs under online operation.

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Noise-resistant fitting for spherical harmonics.

Spherical harmonic (SH) basis functions have been widely used for representing spherical functions in modeling various illumination properties. They can compactly represent low-frequency spherical functions. However, when the unconstrained least square method is used for estimating the SH coefficients of a hemispherical function, the magnitude of these SH coefficients could be very large. Hence, the rendering result is very sensitive to quantization noise (introduced by modern texture compression like S3TC, IEEE half float data type on GPU, or other lossy compression methods) in these SH coefficients. Our experiments show that, as the precision of SH coefficients is reduced, the rendered images may exhibit annoying visual artifacts. To reduce the noise sensitivity of the SH coefficients, this paper first discusses how the magnitude of SH coefficients affects the rendering result when there is quantization noise. Then, two fast fitting methods for estimating the noise-resistant SH coefficients are proposed. They can effectively control the magnitude of the estimated SH coefficients and, hence, suppress the rendering artifacts. Both statistical and visual results confirm our theory.

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