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Biomedical subjects

Michael J Tarr

Publications and source records attributed to Michael J Tarr.

14 recordsLinked to original sources

Do humans integrate routes into a cognitive map? Map- versus landmark-based navigation of novel shortcuts.

Do humans integrate experience on specific routes into metric survey knowledge of the environment, or do they depend on a simpler strategy of landmark navigation? The authors tested this question using a novel shortcut paradigm during walking in a virtual environment. The authors find that participants could not take successful shortcuts in a desert world but could do so with dispersed landmarks in a forest. On catch trials, participants were drawn toward the displaced landmarks whether the landmarks were clustered near the target location or along the shortcut route. However, when landmarks appeared unreliable, participants fell back on coarse survey knowledge. Like honeybees (F. C. Dyer, 1991), humans do not appear to derive accurate cognitive maps from path integration to guide navigation but, instead, depend on landmarks when they are available.

Adolescent↗

Behavioral change and its neural correlates in visual agnosia after expertise training.

Agnosia, the impairment in object and face recognition despite intact vision and intelligence, is one of the most intriguing and debilitating neuropsychological deficits. The goal of this study was to determine whether S.M., an individual with longstanding visual agnosia and concomitant prosopagnosia, can be retrained to perform visual object recognition and, if so, what neural substrates mediate this reacquisition. Additionally, of interest is the extent to which training on one type of visual stimulus generalizes to other visual stimuli, as this informs our understanding of the organization of ventral visual cortex. Greebles were chosen as the stimuli for retraining given that, in neurologically normal individuals, these stimuli can engage the fusiform face area. Posttraining, S.M. showed significant improvement in recognizing Greebles, although he did not attain normal levels of performance. He was also able to recognize untrained Greebles and showed improvement in recognizing common objects. Surprisingly, his performance on face recognition, albeit poor initially, was even more impaired following training. A comparison of pre- and postintervention functional neuroimaging data mirrored the behavioral findings: Face-selective voxels in the fusiform gyrus prior to training were no longer so and were, in fact, more Greeble-selective. The findings indicate potential for experience-dependent dynamic reorganization in agnosia with the possibility that residual neural tissue, with limited capacity, will compete for representations.

Adult↗

Generating complex three-dimensional stimuli (Greebles) for haptic expertise training.

An apparatus is described that accurately measures response times and video records hand movements during haptic object recognition using complex three-dimensional (3-D) forms. The apparatus was used for training participants to become expert at perceptual judgments of 3-D objects (Greebles) using only their sense of touch. Inspiration came from previous visual experiments, and therefore training and testing protocols that were similar to the earlier visual procedures were used. Two sets of Greebles were created. One set (clay Greebles) was hand crafted from clay, and the other (plastic Greebles) was machine created using rapid prototyping technology. Differences between these object creation techniques and their impact on perceptual expertise training are discussed. The full set of these stimuli may be downloaded from www.psychonomic.org/archive/.

Humans↗

The role of surface pigmentation for recognition revealed by contrast reversal in faces and Greebles.

Faces are difficult to recognize when viewed as negatives [Galper (1970). Recognition of faces in photographic negative. Psychonomic Science, 19, 207]. Here we examined the contribution of surface properties to this contrast effect, and whether it is modulated by object category. We tested observers in a matching task using faces or Greebles, presented with or without pigmentation. When stimulus pairs were shown with mismatched contrast (e.g., positive-negative), there was a decrement in performance. This decrement was larger when the stimuli were shown with pigmentation, and this difference was more pronounced with faces than with Greebles. Overall, contrast reversal disrupts the recognition of both faces and objects to a greater degree in the presence of pigmentation, suggesting that surface properties are important components of the object representation.

Color Perception↗

Visual expertise with nonface objects leads to competition with the early perceptual processing of faces in the human occipitotemporal cortex.

Human electrophysiological studies have found that the processing of faces and other objects differs reliably at approximately 150 ms after stimulus onset, faces giving rise to a larger occipitotemporal field potential on the scalp, termed the N170. We hypothesize that visual expertise with nonface objects leads to the recruitment of early face-related categorization processes in the occipitotemporal cortex, as reflected by the N170. To test this hypothesis, the N170 in response to laterally presented faces was measured while subjects concurrently viewed centrally presented, novel, nonface objects (asymmetric "Greebles"). The task was simply to report the side of the screen on which each face was presented. Five subjects were tested during three event-related potential sessions interspersed throughout a training protocol during which they became experts with Greebles. After expertise training, the N170 in response to faces was substantially decreased ( approximately 20% decrease in signal relative to that when subjects were novices) when concurrently processing a nonface object in the domain of expertise, but not when processing untrained objects of similar complexity. Thus, faces and nonface objects in a domain of expertise compete for early visual categorization processes in the occipitotemporal cortex.

Adult↗

Are Greebles like faces? Using the neuropsychological exception to test the rule.

Which image geometries count as face-like and which do not? Across multiple experiments, novel objects called Greebles have been used to argue that face-specific effects can be obtained with non-face stimuli under certain situations, in particular with expert observers. However, this claim depends on the argument that these non-face stimuli are not a priori treated by the face processing system. To address this question, CK, a neuropsychological patient well-known for exhibiting severe visual object agnosia and dyslexia but intact face processing, was tested with Greebles. CK performed poorly on Greebles, indicating that his intact face-specific abilities do not extend to include Greebles. These results suggest that insofar as CK is relying on face-specific visual processes, these processes do not a priori treat Greebles as faces.

Adolescent↗

Rotation direction affects object recognition.

What role does dynamic information play in object recognition? To address this question, we probed observers' memory for novel objects rotating in depth. Irrespective of object discriminability, performance was affected by an object's rotation direction. This effect was obtained despite the same shape information and views being shown for different rotation directions. This direction effect was eliminated when either static images or animations that did not depict globally coherent rotation were used. Overall, these results suggest that dynamic information, that is, the spatiotemporal ordering of object views, provides information independent of shape or view information to a recognition system.

Contrast Sensitivity↗

Early lateralization and orientation tuning for face, word, and object processing in the visual cortex.

Event-related potential (ERP) studies of the human brain have shown that object categories can be reliably distinguished as early as 130-170 ms on the surface of occipito-temporal cortex, peaking at the level of the N170 component. Consistent with this finding, neuropsychological and neuroimaging studies suggest major functional distinctions within the human object recognition system, particularly in hemispheric advantage, between the processing of words (left), faces (right), and objects (bilateral). Given these observations, our aim was to (1) characterize the differential response properties of the N170 to pictures of faces, objects, and words across hemispheres; and (2) test whether an effect of inversion for highly familiar and monooriented nonface stimuli such as printed words can be observed at the level of the N170. Scalp EEG (53 channels) was recorded in 15 subjects performing an orientation decision task with pictures of faces, words, and cars presented upright or inverted. All three categories elicited at the same latency a robust N170 component associated with a positive counterpart at centro-frontal sites (vertex-positive potential, VPP). While there were minor amplitude differences at the level of the occipital medial P1 between linguistic and nonlinguistic categories, scalp topographies and source analyses indicated strong hemispheric and orientation effects starting at the level of the N170, which was right lateralized for faces, smaller and bilateral for cars, and as large for printed words in the left hemisphere as for faces. The entire N170/VPP complex was accounted for by two dipolar sources located in the lateral inferior occipital cortex/posterior fusiform gyrus. These two locations were roughly equivalent across conditions but differed in strength and lateralization. Inversion delayed the N170 (and VPP) response for all categories, with an increasing delay for cars, words, and faces, respectively, as suggested by source modeling analysis. Such results show that early processes in object recognition respond to category-specific visual information, and are associated with strong lateralization and orientation bias.

Adult↗

Is color an intrinsic property of object representation?

The role of color in object representation was examined by using a variation of the Stroop paradigm in which observers named the displayed colors of objects or words. In experiment 1, colors of color-diagnostic objects were manipulated to be either typical or atypical of the object (eg a yellow banana versus a purple banana). A Stroop-like effect was obtained, with faster color-naming times for the typical as compared to the atypical condition. In experiment 2, naming colors on words specifying these same color-diagnostic objects reversed this pattern, with the typical condition producing longer response times than the atypical condition. In experiment 3, a blocked condition design that used the same words and colors as experiment 2 produced the standard Stroop-like facilitation for the typical condition. These results indicate that color is an intrinsic property of an object's representation at multiple levels. In experiment 4, we examined the specific level(s) at which color-shape associations arise by following the tasks used in experiments 1 and 2 with a lexical-decision task in which some items were conceptually related to items shown during color naming (eg banana/monkey). Priming for these associates was observed following color naming of words, but not pictures, providing further evidence that the color-shape associations responsible for the differing effects obtained in experiments 1 and 2 are due to the automatic activation of color-shape associations at different levels of representation.

Adult↗

BOLD activity during mental rotation and viewpoint-dependent object recognition.

We measured brain activity during mental rotation and object recognition with objects rotated around three different axes. Activity in the superior parietal lobe (SPL) increased proportionally to viewpoint disparity during mental rotation, but not during object recognition. In contrast, the fusiform gyrus was preferentially recruited in a viewpoint-dependent manner in recognition as compared to mental rotation. In addition, independent of the effect of viewpoint, object recognition was associated with ventral areas and mental rotation with dorsal areas. These results indicate that the similar behavioral effects of viewpoint obtained in these two tasks are based on different neural substrates. Such findings call into question the hypothesis that mental rotation is used to compensate for changes in viewpoint during object recognition.

Analysis of Variance↗

Unraveling mechanisms for expert object recognition: bridging brain activity and behavior.

Behavioral sensitivity to object transformations and the response to novel objects (Greebles) in the fusiform face area (FFA) was measured several times during expertise training. Sensitivity to 3 transformations increased with expertise: (a) configural changes in which halves of objects were misaligned, (b) configural changes in which some of the object parts were moved, and (c) the substitution of an object part with a part from a different object. The authors found that holistic-configural effects can arise from object representations that are differentiated in terms of features or parts. Moreover, a holistic-inclusive effect was correlated with changes in the right FFA. Face recognition may not be unique in its reliance on holistic processing, measured in terms of both behavior and brain activation.

Brain↗

Virtual reality in behavioral neuroscience and beyond.

Virtual reality (VR) has finally come of age for serious applications in the behavioral neurosciences. After capturing the public imagination a decade ago, enthusiasm for VR flagged due to hardware limitations, an absent commercial market and manufacturers who dropped the mass-market products that normally drive technological development. Recently, however, improvements in computer speed, quality of head-mounted displays and wide-area tracking systems have made VR attractive for both research and real-world applications in neuroscience, cognitive science and psychology. New and exciting applications for VR have emerged in research, training, rehabilitation, teleoperation, virtual archeology and tele-immersion.

Behavioral Sciences↗

Path integration from optic flow and body senses in a homing task.

We examined the roles of information from optic flow and body senses (eg vestibular and proprioceptive information) for path integration, using a triangle completion task in a virtual environment. In two experiments, the contribution of optic flow was isolated by using a joystick control. Five circular arenas were used for testing: (B) both floor and wall texture; (F) floor texture only, reducing information for rotation; (W) wall texture only, reducing information for translation; (N) a no texture control condition, and (P) an array of posts. The results indicate that humans can use optic flow for path integration and are differentially influenced by rotational and translational flow. In a third experiment, participants actively walked in arenas B, F, and N, so body senses were also available. Performance shifted from a pattern of underturning to overturning and exhibited decreased variability, similar responses with and without optic flow, and no attrition. The results indicate that path integration can be performed by integrating optic flow, but when information from body senses is available it appears to dominate.

Adult↗

Comparing 2D vector field visualization methods: a user study.

We present results from a user study that compared six visualization methods for two-dimensional vector data. Users performed three simple but representative tasks using visualizations from each method: 1) locating all critical points in an image, 2) identifying critical point types, and 3) advecting a particle. Visualization methods included two that used different spatial distributions of short arrow icons, two that used different distributions of integral curves, one that used wedges located to suggest flow lines, and line-integral convolution (LIC). Results show different strengths and weaknesses for each method. We found that users performed these tasks better with methods that: 1) showed the sign of vectors within the vector field, 2) visually represented integral curves, and 3) visually represented the locations of critical points. Expert user performance was not statistically different from nonexpert user performance. We used several methods to analyze the data including omnibus analysis of variance, pairwise t-tests, and graphical analysis using inferential confidence intervals. We concluded that using the inferential confidence intervals for displaying the overall pattern of results for each task measure and for performing subsequent pairwise comparisons of the condition means was the best method for analyzing the data in this study. These results provide quantitative support for some of the anecdotal evidence concerning visualization methods. The tasks and testing framework also provide a basis for comparing other visualization methods, for creating more effective methods and for defining additional tasks to further understand the tradeoffs among the methods. In the future, we also envision extending this work to more ambitious comparisons, such as evaluating two-dimensional vectors on two-dimensional surfaces embedded in three-dimensional space and defining analogous tasks for three-dimensional visualization methods.

Algorithms↗