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Biomedical subjects

Martin S Banks

Publications and source records attributed to Martin S Banks.

12 recordsLinked to original sources

The combination of vision and touch depends on spatial proximity.

The nervous system often combines visual and haptic information about object properties such that the combined estimate is more precise than with vision or haptics alone. We examined how the system determines when to combine the signals. Presumably, signals should not be combined when they come from different objects. The likelihood that signals come from different objects is highly correlated with the spatial separation between the signals, so we asked how the spatial separation between visual and haptic signals affects their combination. To do this, we first created conditions for each observer in which the effect of combination--the increase in discrimination precision with two modalities relative to performance with one modality--should be maximal. Then under these conditions, we presented visual and haptic stimuli separated by different spatial distances and compared human performance with predictions of a model that combined signals optimally. We found that discrimination precision was essentially optimal when the signals came from the same location, and that discrimination precision was poorer when the signals came from different locations. Thus, the mechanism of visual-haptic combination is specialized for signals that coincide in space.

Adult↗

Focus cues affect perceived depth.

Depth information from focus cues--accommodation and the gradient of retinal blur--is typically incorrect in three-dimensional (3-D) displays because the light comes from a planar display surface. If the visual system incorporates information from focus cues into its calculation of 3-D scene parameters, this could cause distortions in perceived depth even when the 2-D retinal images are geometrically correct. In Experiment 1 we measured the direct contribution of focus cues to perceived slant by varying independently the physical slant of the display surface and the slant of a simulated surface specified by binocular disparity (binocular viewing) or perspective/texture (monocular viewing). In the binocular condition, slant estimates were unaffected by display slant. In the monocular condition, display slant had a systematic effect on slant estimates. Estimates were consistent with a weighted average of slant from focus cues and slant from disparity/texture, where the cue weights are determined by the reliability of each cue. In Experiment 2, we examined whether focus cues also have an indirect effect on perceived slant via the distance estimate used in disparity scaling. We varied independently the simulated distance and the focal distance to a disparity-defined 3-D stimulus. Perceived slant was systematically affected by changes in focal distance. Accordingly, depth constancy (with respect to simulated distance) was significantly reduced when focal distance was held constant compared to when it varied appropriately with the simulated distance to the stimulus. The results of both experiments show that focus cues can contribute to estimates of 3-D scene parameters. Inappropriate focus cues in typical 3-D displays may therefore contribute to distortions in perceived space.

Accommodation, Ocular↗

Why pictures look right when viewed from the wrong place.

A picture viewed from its center of projection generates the same retinal image as the original scene, so the viewer perceives the scene correctly. When a picture is viewed from other locations, the retinal image specifies a different scene, but we normally do not notice the changes. We investigated the mechanism underlying this perceptual invariance by studying the perceived shapes of pictured objects viewed from various locations. We also manipulated information about the orientation of the picture surface. When binocular information for surface orientation was available, perceived shape was nearly invariant across a wide range of viewing angles. By varying the projection angle and the position of a stimulus in the picture, we found that invariance is achieved through an estimate of local surface orientation, not from geometric information in the picture. We present a model that explains invariance and other phenomena (such as perceived distortions in wide-angle pictures).

Attention↗

Optimal compensation for changes in task-relevant movement variability.

Effective movement planning should take into account the consequences of possible errors in executing a planned movement. These errors can result from either sensory uncertainty or variability in movement planning and production. We examined the ability of humans to compensate for variability in sensory estimation and movement production under conditions in which variability is increased artificially by the experimenter. Subjects rapidly pointed at a target region that had an adjacent penalty region. Target and penalty hits yielded monetary rewards and losses. We manipulated the task-relevant variability by perturbing visual feedback of finger position during the movement. The feedback was shifted in a random direction with a random amplitude in each trial, causing an increase in the task-relevant variability. Subjects were unable to counteract this form of perturbation. Rewards and penalties were based on the perturbed, visually specified finger position. Subjects rapidly acquired an estimate of their new variability in <120 trials and adjusted their aim points accordingly. We compared subjects' performance to the performance of an optimal movement planner maximizing expected gain. Their performance was consistent with that expected from an optimal movement planner that perfectly compensated for externally imposed changes in task-relevant variability. When exposed to novel stimulus configurations, aim points shifted in the first trial without showing any detectable trend across trials. These results indicate that subjects are capable of changing their pointing strategy in the presence of externally imposed noise. Furthermore, they manage to update their estimate of task-relevant variability and to transfer this estimate to novel stimulus configurations.

Adaptation, Physiological↗

Slant from texture and disparity cues: optimal cue combination.

How does the visual system combine information from different depth cues to estimate three-dimensional scene parameters? We tested a maximum-likelihood estimation (MLE) model of cue combination for perspective (texture) and binocular disparity cues to surface slant. By factoring the reliability of each cue into the combination process, MLE provides more reliable estimates of slant than would be available from either cue alone. We measured the reliability of each cue in isolation across a range of slants and distances using a slant-discrimination task. The reliability of the texture cue increases as |slant| increases and does not change with distance. The reliability of the disparity cue decreases as distance increases and varies with slant in a way that also depends on viewing distance. The trends in the single-cue data can be understood in terms of the information available in the retinal images and issues related to solving the binocular correspondence problem. To test the MLE model, we measured perceived slant of two-cue stimuli when disparity and texture were in conflict and the reliability of slant estimation when both cues were available. Results from the two-cue study indicate, consistent with the MLE model, that observers weight each cue according to its relative reliability: Disparity weight decreased as distance and |slant| increased. We also observed the expected improvement in slant estimation when both cues were available. With few discrepancies, our data indicate that observers combine cues in a statistically optimal fashion and thereby reduce the variance of slant estimates below that which could be achieved from either cue alone. These results are consistent with other studies that quantitatively examined the MLE model of cue combination. Thus, there is a growing empirical consensus that MLE provides a good quantitative account of cue combination and that sensory information is used in a manner that maximizes the precision of perceptual estimates.

Cues↗

Neuroscience: what you see and hear is what you get.

The brain receives signals from a variety of sources; for example, visual and auditory signals can both indicate the direction of a stimulus, but with differing precision. A recent study has shed light on the way that the brain combines these signals to achieve the best estimate possible.

Cues↗

Why is spatial stereoresolution so low?

Spatial stereoresolution (the finest detectable modulation of binocular disparity) is much poorer than luminance resolution (finest detectable luminance variation). In a series of psychophysical experiments, we examined four factors that could cause low stereoresolution: (1) the sampling properties of the stimulus, (2) the disparity gradient limit, (3) low-pass spatial filtering by mechanisms early in the visual process, and (4) the method by which binocular matches are computed. Our experimental results reveal the contributions of the first three factors. A theoretical analysis of binocular matching by interocular correlation reveals the contribution of the fourth: the highest attainable stereoresolution may be limited by (1) the smallest useful correlation window in the visual system, and (2) a matching process that estimates the disparity of image patches and assumes that disparity is constant across the patch. Both properties are observed in disparity-selective neurons in area V1 of the primate (Nienborg et al., 2004).

Adult↗

Relative image size, not eye position, determines eye dominance switches.

A recent paper examined eye dominance with the eyes in forward and eccentric gaze [Vision Res. 41 (2001) 1743]. When observers were looking to the left, the left eye tended to dominate and when they were looking to the right, the right eye tended to dominate. The authors attributed the switch in eye dominance to extra-retinal signals associated with horizontal eye position. However, when one looks at a near object on the left, the image in the left eye is larger than the one in the right eye, and when one looks to the right, the opposite occurs. Thus, relative image size could also trigger switches in eye dominance. We used a cue-conflict paradigm to determine whether eye position or relative image size is the determinant of eye-dominance switches with changes in gaze angle. When eye position and relative image size were varied independently, there was no consistent effect of eye position. Relative image size appears to be the sole determinant of the switch.

Cues↗

Viewing geometry determines how vision and haptics combine in size perception.

Vision and haptics have different limitations and advantages because they obtain information by different methods. If the brain combined information from the two senses optimally, it would rely more on the one providing more precise information for the current task. In this study, human observers judged the distance between two parallel surfaces in two within-modality experiments (vision-alone and haptics-alone) and in an intermodality experiment (vision and haptics together). In the within-modality experiments, the precision of visual estimates varied with surface orientation, as expected from geometric considerations; the precision of haptic estimates did not. An ideal observer that combines visual and haptic information weights them differently as a function of orientation. In the intermodality experiment, humans adjusted visual and haptic weights in a fashion quite similar to that of the ideal observer. As a result, combined size estimates are finer than is possible with either vision or haptics alone; indeed, they approach statistical optimality.

Adult↗

Humans integrate visual and haptic information in a statistically optimal fashion.

When a person looks at an object while exploring it with their hand, vision and touch both provide information for estimating the properties of the object. Vision frequently dominates the integrated visual-haptic percept, for example when judging size, shape or position, but in some circumstances the percept is clearly affected by haptics. Here we propose that a general principle, which minimizes variance in the final estimate, determines the degree to which vision or haptics dominates. This principle is realized by using maximum-likelihood estimation to combine the inputs. To investigate cue combination quantitatively, we first measured the variances associated with visual and haptic estimation of height. We then used these measurements to construct a maximum-likelihood integrator. This model behaved very similarly to humans in a visual-haptic task. Thus, the nervous system seems to combine visual and haptic information in a fashion that is similar to a maximum-likelihood integrator. Visual dominance occurs when the variance associated with visual estimation is lower than that associated with haptic estimation.

Adult↗

Is vertical disparity used to determine azimuth?

The azimuth of a stimulus relative to the head can be determined from an extra-retinal, eye-position signal plus an estimate of the retinal eccentricity of the image. Alternatively, azimuth could be determined from retinal-image information alone. Specifically, stimulus azimuth could be estimated from two derivatives of vertical disparity: vertical size ratio (which varies with azimuth), and the horizontal gradient of vertical size ratio (a measure of distance). Here we examine the determinants of perceived azimuth in viewing conditions that, theoretically, should favor the use of vertical disparity. We find no evidence that vertical disparity is used. Perceived azimuth was determined completely by felt eye position and the retinal eccentricity of the image.

Depth Perception↗

FPL and sweep VEP to tritan stimuli in young human infants.

Young infants can distinguish red from green without brightness cues which shows that neural pathways processing color information (the 'red-green' color-opponent pathway) are functional early in life. There is some doubt over whether the 'blue-yellow' pathway is functional in young infants. Here, we show that infants behave like tritanopic adults until 2-3 months post-term age. By 3-4 months, infants distinguish tritan stimuli, and therefore, the 'blue-yellow' pathway must be functional by that age. Our sweep visual evoked potentials to identical stimuli, however, are not significantly above noise levels, in disagreement with the behavioral responses. We discuss several possible explanations for the discrepancy.

Adult↗