Search PubMed⌕ Search

Biomedical subjects

Marc O Ernst

Publications and source records attributed to Marc O Ernst.

9 recordsLinked to original sources

Vision and touch are automatically integrated for the perception of sequences of events.

The purpose of the present experiment was to investigate the integration of sequences of visual and tactile events. Subjects were presented with sequences of visual flashes and tactile taps simultaneously and instructed to count either the flashes (Session 1) or the taps (Session 2). The number of flashes could differ from the number of taps by +/-1. For both sessions, the perceived number of events was significantly influenced by the number of events presented in the task-irrelevant modality. Touch had a stronger influence on vision than vision on touch. Interestingly, touch was the more reliable of the two modalities-less variable estimates when presented alone. For both sessions, the perceptual estimates were less variable when stimuli were presented in both modalities than when the task-relevant modality was presented alone. These results indicate that even when one signal is explicitly task irrelevant, sensory information tends to be automatically integrated across modalities. They also suggest that the relative weight of each sensory channel in the integration process depends on its relative reliability. The results are described using a Bayesian probabilistic model for multimodal integration that accounts for the coupling between the sensory estimates.

Adult↗

Integration of force and position cues for shape perception through active touch.

This article systematically explores cue integration within active touch. Our research builds upon a recently made distinction between position and force cues for haptic shape perception: when sliding a finger across a bumpy surface, the finger follows the surface geometry (position cue). At the same time, the finger is exposed to forces related to the slope of the surface (force cue). Experiment 1 independently varied force and position cues to the curvature of 3D arches. Perceived curvature could be well described as a weighted average of the two cues. Experiment 2 found more weight of the position cue for more convex high arches and higher weight of the force cue for less convex shallow arches--probably mediated through a change in relative cue reliability. Both findings are in good agreement with the maximum-likelihood estimation (MLE) model for cue integration and, thus, carry this model over to the domain of active haptic perception.

Adult↗

The combination of vision and touch depends on spatial proximity.

The nervous system often combines visual and haptic information about object properties such that the combined estimate is more precise than with vision or haptics alone. We examined how the system determines when to combine the signals. Presumably, signals should not be combined when they come from different objects. The likelihood that signals come from different objects is highly correlated with the spatial separation between the signals, so we asked how the spatial separation between visual and haptic signals affects their combination. To do this, we first created conditions for each observer in which the effect of combination--the increase in discrimination precision with two modalities relative to performance with one modality--should be maximal. Then under these conditions, we presented visual and haptic stimuli separated by different spatial distances and compared human performance with predictions of a model that combined signals optimally. We found that discrimination precision was essentially optimal when the signals came from the same location, and that discrimination precision was poorer when the signals came from different locations. Thus, the mechanism of visual-haptic combination is specialized for signals that coincide in space.

Adult↗

Focus cues affect perceived depth.

Depth information from focus cues--accommodation and the gradient of retinal blur--is typically incorrect in three-dimensional (3-D) displays because the light comes from a planar display surface. If the visual system incorporates information from focus cues into its calculation of 3-D scene parameters, this could cause distortions in perceived depth even when the 2-D retinal images are geometrically correct. In Experiment 1 we measured the direct contribution of focus cues to perceived slant by varying independently the physical slant of the display surface and the slant of a simulated surface specified by binocular disparity (binocular viewing) or perspective/texture (monocular viewing). In the binocular condition, slant estimates were unaffected by display slant. In the monocular condition, display slant had a systematic effect on slant estimates. Estimates were consistent with a weighted average of slant from focus cues and slant from disparity/texture, where the cue weights are determined by the reliability of each cue. In Experiment 2, we examined whether focus cues also have an indirect effect on perceived slant via the distance estimate used in disparity scaling. We varied independently the simulated distance and the focal distance to a disparity-defined 3-D stimulus. Perceived slant was systematically affected by changes in focal distance. Accordingly, depth constancy (with respect to simulated distance) was significantly reduced when focal distance was held constant compared to when it varied appropriately with the simulated distance to the stimulus. The results of both experiments show that focus cues can contribute to estimates of 3-D scene parameters. Inappropriate focus cues in typical 3-D displays may therefore contribute to distortions in perceived space.

Accommodation, Ocular↗

Texture and haptic cues in slant discrimination: reliability-based cue weighting without statistically optimal cue combination.

A number of models of depth-cue combination suggest that the final depth percept results from a weighted average of independent depth estimates based on the different cues available. The weight of each cue in such an average is thought to depend on the reliability of each cue. In principle, such a depth estimation could be statistically optimal in the sense of producing the minimum-variance unbiased estimator that can be constructed from the available information. Here we test such models by using visual and haptic depth information. Different texture types produce differences in slant-discrimination performance, thus providing a means for testing a reliability-sensitive cue-combination model with texture as one of the cues to slant. Our results show that the weights for the cues were generally sensitive to their reliability but fell short of statistically optimal combination--we find reliability-based reweighting but not statistically optimal cue combination.

Cues↗

Feeling what you hear: auditory signals can modulate tactile tap perception.

We tested whether auditory sequences of beeps can modulate the tactile perception of sequences of taps (two to four taps per sequence) delivered to the index fingertip. In the first experiment, the auditory and tactile sequences were presented simultaneously. The number of beeps delivered in the auditory sequence were either the same as, less than, or more than the number of taps of the simultaneously presented tactile sequence. Though task-irrelevant (subjects were instructed to focus on the tactile stimuli), the auditory stimuli systematically modulated subjects' tactile perception; in other words subjects' responses depended significantly on the number of delivered beeps. Such modulation only occurred when the auditory and tactile stimuli were similar enough. In the second experiment, we tested whether the automatic auditory-tactile integration depends on simultaneity or whether a bias can be evoked when the auditory and tactile sequence are presented in temporal asynchrony. Audition significantly modulated tactile perception when the stimuli were presented simultaneously but this effect gradually disappeared when a temporal asynchrony was introduced between auditory and tactile stimuli. These results show that when provided with auditory and tactile sensory signals that are likely to be generated by the same stimulus, the central nervous system (CNS) tends to automatically integrate these signals.

Acoustic Stimulation↗

Experience can change the 'light-from-above' prior.

To interpret complex and ambiguous input, the human visual system uses prior knowledge or assumptions about the world. We show that the 'light-from-above' prior, used to extract information about shape from shading is modified in response to active experience with the scene. The resultant adaptation is not specific to the learned scene but generalizes to a different task, demonstrating that priors are constantly adapted by interactive experience with the environment.

Adaptation, Physiological↗

Merging the senses into a robust percept.

To perceive the external environment our brain uses multiple sources of sensory information derived from several different modalities, including vision, touch and audition. All these different sources of information have to be efficiently merged to form a coherent and robust percept. Here we highlight some of the mechanisms that underlie this merging of the senses in the brain. We show that, depending on the type of information, different combination and integration strategies are used and that prior knowledge is often required for interpreting the sensory signals.

Brain↗

Humans integrate visual and haptic information in a statistically optimal fashion.

When a person looks at an object while exploring it with their hand, vision and touch both provide information for estimating the properties of the object. Vision frequently dominates the integrated visual-haptic percept, for example when judging size, shape or position, but in some circumstances the percept is clearly affected by haptics. Here we propose that a general principle, which minimizes variance in the final estimate, determines the degree to which vision or haptics dominates. This principle is realized by using maximum-likelihood estimation to combine the inputs. To investigate cue combination quantitatively, we first measured the variances associated with visual and haptic estimation of height. We then used these measurements to construct a maximum-likelihood integrator. This model behaved very similarly to humans in a visual-haptic task. Thus, the nervous system seems to combine visual and haptic information in a fashion that is similar to a maximum-likelihood integrator. Visual dominance occurs when the variance associated with visual estimation is lower than that associated with haptic estimation.

Adult↗