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Biomedical subjects

M K Kaiser

Publications and source records attributed to M K Kaiser.

At least 19 recordsLinked to original sources

Of red planets and indigo computers: Mars database visualization as an example of platform downsizing.

The last decade has witnessed tremendous advancements in the computer hardware and software used to perform scientific visualization. In this paper, we consider how the visualization of a particular data set, the digital terrain model derived from the Viking orbiter imagery, has been realized in four distinct projects over this period. These examples serve to demonstrate how the vast improvements in computational performance both decrease the cost of such visualization efforts and permit an increasing level of interactivity. We then consider how even today's graphical systems require the visualization designer to make intelligent choices and tradeoffs in database rendering. Finally, we discuss how insights gleaned from an understanding of human visual perception can guide these design decisions, and suggest new options for visualization hardware and software.

Computer Graphics↗

High-power graphic computers for visual simulation: a real-time--rendering revolution.

Advances in high-end graphics computers in the past decade have made it possible to render visual scenes of incredible complexity and realism in real time. These new capabilities make it possible to manipulate and investigate the interactions of observers with their visual world in ways once only dreamed of. This paper reviews how these developments have affected two preexisting domains of behavioral research (flight simulation and motion perception) and have created a new domain (virtual environment research) which provides tools and challenges for the perceptual psychologist. Finally, the current limitations of these technologies are considered, with an eye toward how perceptual psychologist might shape future developments.

Aircraft↗

Gravitational acceleration as a cue for absolute size and distance?

When an object's motion is influenced by gravity, as in the rise and fall of a thrown ball, the vertical component of acceleration is roughly constant at 9.8 m/sec2. In principle, an observer could use this information to estimate the absolute size and distance of the object (Saxberg, 1987a; Watson, Banks, von Hofsten, & Royden, 1992). In five experiments, we examined people's ability to utilize the size and distance information provided by gravitational acceleration. Observers viewed computer simulations of an object rising and falling on a trajectory aligned with the gravitational vector. The simulated objects were balls of different diameters presented across a wide range of simulated distances. Observers were asked to identify the ball that was presented and to estimate its distance. The results showed that observers were much more sensitive to average velocity than to the gravitational acceleration pattern. Likewise, verticality of the motion and visibility of the trajectory's apex had negligible effects on the accuracy of size and distance judgments.

Acceleration↗

How baseball outfielders determine where to run to catch fly balls.

Current theory proposes that baseball outfielders catch fly balls by selecting a running path to achieve optical acceleration cancellation of the ball. Yet people appear to lack the ability to discriminate accelerations accurately. This study supports the idea that outfielders convert the temporal problem to a spatial one by selecting a running path that maintains a linear optical trajectory (LOT) for the ball. The LOT model is a strategy of maintaining "control" over the relative direction of optical ball movement in a manner that is similar to simple predator tracking behavior.

Baseball↗

Rotational and translational components of motion parallax: observers' sensitivity and implications for three-dimensional computer graphics.

The motion of objects during motion parallax can be decomposed into 2 observer-relative components: translation and rotation. The depth ratio of objects in the visual field is specified by the inverse ratio of their angular displacement (from translation) or equivalently by the inverse ratio of their rotations. Despite the equal mathematical status of these 2 information sources, it was predicted that observers would be far more sensitive to the translational than rotational component. Such a differential sensitivity is implicitly assumed by the computer graphics technique billboarding, in which 3-dimensional (3-D) objects are drawn as planar forms (i.e., billboards) maintained normal to the line of sight. In 3 experiments, observers were found to be consistently less sensitive to rotational anomalies. The implications of these findings for kinetic depth effect displays and billboarding techniques are discussed.

Adolescent↗

Extracting object motion during observer motion: combining constraints from optic flow and binocular disparity.

Detection of object motion by moving observers and perception of velocity by stationary or moving observers ordinarily require information about object distance. It might be expected that object motion could be obtained without distance by use of a combination of optic flow and binocular disparity information. We describe how object motion could, in principle, be derived this way. The analysis also permits recovery of target distance. Finally, information about the observer's motion may be obtained in a similar fashion, assuming the existence of two stationary environmental points at an unknown distance. Although studies of human observers have not been completed, it appears that these informational variables are available under conditions in which observers perform well at detecting motion and stability. In particular, the information may help to explain why a visible surface in near space facilitates accurate perception.

Humans↗

Time-to-passage judgments in nonconstant optical flow fields.

The time until an approaching object will pass an observer (time to passage, or TTP) is optically specified by a global flow field even in the absence of local expansion or size cues. Kaiser and Mowafy (1993) have demonstrated that observers are in fact sensitive to this global flow information. The present studies investigate two factors that are usually ignored in work related TTP: (1) non-constant motion functions and (2) concomitant eye rotation. Non-constant velocities violate an assumption of some TTP derivations, and eye rotations may complicate heading extraction. Such factors have practical significance, for example, in the case of a pilot accelerating an aircraft or executing a roll. In our studies, a flow field of constant-sized stars was presented monocularly on a large screen. TTP judgments had to be made on the basis of one target star. The flow field varied in its acceleration pattern and its roll component. Observers did not appear to utilize acceleration information. In particular, TTPs with decelerating motion were consistently underestimated. TTP judgments were fairly robust with respect to roll, even when roll axis and track vector were decoupled. However, substantial decoupling between heading and track vector led to a decrement in performance, in both the presence and the absence of roll.

Adult↗

Things that go bump in the light: on the optical specification of contact severity.

Psychologists are intrigued with the idea that optical variables can specify not only the time until an object impacts an observer but also the severity of the impact. However, the mapping between the optical variables (tau and .tau) and the kinematic variables (velocity, acceleration) has been misstated, erroneously implying that there exist critical values of the optical variables used for locomotion and control. In this commentary, the mathematical relationship between the optical and kinematic variables is reexamined and the erroneous assumptions that have led to the proposal of critical values are show. Also examined are the empirical data on deceleration to approach (particularly from active control paradigms) to assess whether the proposed optical variables are likely candidates for control strategies. Finally, problems associated with numerical approximations to dynamic systems, particularly when analytic solutions exist, are discussed.

Acceleration↗

Optical specification of time-to-passage: observers' sensitivity to global tau.

Despite its general mathematical formulation, most empirical work on the visual perception of tau (defined as a quantity divided by its temporal derivative) has focused on the case of direct approach, with tau defined as image angle/rate of expansion. Empirical investigators tend to generalize image size analyses to off-axis approaches. However, this generalization is inappropriate for all but a few classes of objects. After mathematically reestablishing the appropriate optical cues specifying time to passage for noncollision cases, we report a series of studies in which we examined observers' sensitivities to this information in both relative- and absolute-judgment paradigms. In general, we found observers' judgments to be accurate and robust.

Adolescent↗

Influence of animation on dynamical judgments.

The motions of objects in the environment reflect underlying dynamical constraints and regularities. The conditions under which people are sensitive to natural dynamics are considered. In particular, the article considers what determines whether observers can distinguish canonical and anomalous dynamics when viewing ongoing events. The extent to which such perceptual appreciations are integrated with and influence common-sense reasoning about mechanical events is examined. It is concluded that animation evokes accurate dynamical intuitions when there is only 1 dimension of information that is of dynamical relevance. This advantage is lost when the observed motion reflects higher dimension dynamics or when the kinematic information is removed or degraded.

Adult↗

Using stereokinetic effect to convey depth: computationally efficient depth-from-motion displays.

Recent developments in microelectronics have encouraged the use of 3D data bases to create compelling volumetric renderings of graphical objects. However, even with the computational capabilities of current-generation graphical systems, real-time displays of such objects are difficult, particularly when dynamic spatial transformations are involved. In this paper we discuss a type of visual stimulus (the stereokinetic effect display) that is computationally far less complex than a true three-dimensional transformation but yields an equally compelling depth impression, often perceptually indiscriminable from the true spatial transformation. Several possible applications for this technique are discussed (e.g., animating contour maps and air traffic control displays so as to evoke accurate depth percepts).

Aircraft↗

Factors influencing perceived angular velocity.

The assumption that humans are able to perceive and process angular kinematics is critical to many structure-from-motion and optical flow models. The current studies investigate this sensitivity, and examine several factors likely to influence angular velocity perception. In particular, three factors are considered: (1) the extent to which perceived angular velocity is determined by edge transitions of surface elements, (2) the extent to which angular velocity estimates are influenced by instantaneous linear velocities of surface elements, and (3) whether element-velocity effects are related to three-dimensional (3-D) tangential velocities or to two-dimensional (2-D) image velocities. Edge-transition rate biased angular velocity estimates only when edges were highly salient. Element velocities influenced perceived angular velocity; this bias was related to 2-D image velocity rather than 3-D tangential velocity. Despite these biases, however, judgments were most strongly determined by the true angular velocity. Sensitivity to this higher order motion parameter was surprisingly good, for rotations both in depth (y-axis) and parallel to the line of sight (z-axis).

Acceleration↗

Understanding wheel dynamics.

In five experiments, assessments were made of people's understandings about the dynamics of wheels. It was found that undergraduates make highly erroneous dynamical judgments about the motions of this commonplace event, both in explicit problem-solving contexts and when viewing ongoing events. These problems were also presented to bicycle racers and high-school physics teachers; both groups were found to exhibit misunderstandings similar to those of naive undergraduates. Findings were related to our account of dynamical event complexity. The essence of this account is that people encounter difficulties when evaluating the dynamics of any mechanical system that has more than one dynamically relevant object parameter. A rotating wheel is multidimensional in this respect: in addition to the motion of its center of mass, its mass distribution is also of dynamical relevance. People do not spontaneously form the essential multidimensional quantities required to adequately evaluate wheel dynamics.

Adult↗

Angular velocity discrimination.

Three experiments were designed to investigate naive observers' abilities at discriminating the rotational velocities of two simultaneously viewed objects. In Experiment 1, rotations could occur about parallel or orthogonal axes, with initial orientations in phase or out of phase, and (for parallel rotational axes) in the same or opposite direction. Differential thresholds were approximately 10%. In Experiment 2, stimulus objects differed in the number of faces revealed in rotation (three vs. four). Observers' response curves had no greater spread, but their PSEs (points of subjective equality) were shifted such that there was a partial compensation for faces revealed per unit time. In both Experiment 1 and Experiment 2, performance was consistent across rotational axis and directional conditions. In Experiment 3, the effect of object size was examined, in order to determine the extent to which angular velocity judgments are influenced by the tangential velocity of the faces. When the comparison cube's edges were half the length of the standard's, PSEs were elevated 18.5%. Taken together, these data suggest that observers are able to discriminate angular velocities with a competence near that for linear velocities. However, perceived angular rate is influenced by structural aspects of the stimuli.

Acceleration↗

Visual acceleration detection: effect of sign and motion orientation.

Thresholds for the detection of constant acceleration and deceleration of a discrete object moving along horizontal and vertical axes were studied. A staircase methodology was used to determine thresholds for three average velocities (0.7, 1.2, and 1.7 deg/sec). Thresholds, expressed as the proportion of velocity change, did not differ significantly among the average velocities; thus, a consistent Weber-like fraction is suggested by the data. Furthermore, there was an interaction between the axis of motion (horizontal or vertical) and the sign of the velocity change (acceleration or deceleration): accelerations were easier to detect along the vertical axis, decelerations along the horizontal axis.

Acceleration↗