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Luc-Alain Giraldeau

Publications and source records attributed to Luc-Alain Giraldeau.

8 recordsLinked to original sources

Public information: from nosy neighbors to cultural evolution.

Psychologists, economists, and advertising moguls have long known that human decision-making is strongly influenced by the behavior of others. A rapidly accumulating body of evidence suggests that the same is true in animals. Individuals can use information arising from cues inadvertently produced by the behavior of other individuals with similar requirements. Many of these cues provide public information about the quality of alternatives. The use of public information is taxonomically widespread and can enhance fitness. Public information can lead to cultural evolution, which we suggest may then affect biological evolution.

Animals↗

Distraction sneakers decrease the expected level of aggression within groups: a game-theoretic model.

Hawk-dove games have been extensively used to predict the conditions under which group-living animals should defend their resources against potential usurpers. Typically, game-theoretic models on aggression consider that resource defense may entail energetic and injury costs. However, intruders may also take advantage of owners who are busy fighting to sneak access to unguarded resources, imposing thereby an additional cost on the use of the escalated hawk strategy. In this article we modify the two-strategy hawk-dove game into a three-strategy hawk-dove-sneaker game that incorporates a distraction-sneaking tactic, allowing us to explore its consequences on the expected level of aggression within groups. Our model predicts a lower proportion of hawks and hence lower frequencies of aggressive interactions within groups than do previous two-strategy hawk-dove games. The extent to which distraction sneakers decrease the frequency of aggression within groups, however, depends on whether they search only for opportunities to join resources uncovered by other group members or for both unchallenged resources and opportunities to usurp.

Aggression↗

Nutmeg mannikins ( Lonchura punctulata) reduce their feeding rates in response to simulated competition.

Group feeding animals experience a number of competitive foraging costs that may result in a lowered feeding rate. It is important to distinguish between reductions in feeding rates that are caused by reduced food availability and physical interactions among foragers from those caused by the mere presence of foraging companions that may be self-imposed in order to obtain some benefit of group membership. Starlings ( Sturnus vulgaris) reduce their feeding rates when in the company of simulated competitors located in an adjacent cage that cannot affect the food availability or interact with the forager. In the present study, we investigate whether the presence of simulated competitors in another species of passerine, nutmeg mannikins ( Lonchura punctulata), can result in self-imposed reductions in feeding rates. When feeding in the company of simulated competitors, mannikins spent more non-foraging time near them, fed more slowly, reduced travel times between patches, reduced their scanning time and pecked more slowly. These results provide evidence that simulated competitors induce a reduction in pecking rate: behavioural interference. These self-imposed responses to competitors may have resulted from attempts to remain close to the non-feeding companions. Such self-imposed reductions in feeding rates may be a widespread yet generally unrecognised foraging cost to group feeding individuals.

Animals↗

Introduction: ecology and the central nervous system.

Behavioral ecology, the study of the survival value or function of behavior, has developed for a time by confining cognition to convenient black boxes that were assumed to be rigged by natural selection to direct an animal to the right decision for a given set of circumstances. However, the interpretation of test results concerning functional hypotheses about behavior depends crucially on assumptions made about their ability to collect and process information: cognition. Clearly, progress in behavioral ecology requires that the cognitive black boxes be opened and studied. This need coincides with an explosive growth of interest in animal cognition that has promoted and enhanced the level of interaction between behavioral ecologists and animal cognition scientists. The result promises to be profitable to the extent that it will raise interest and research in a number of new areas such as the costs in terms of survival value of evolving increased cognitive capacity or even the possibility of exploring brain morphology using a functional approach.

Animals↗

The forager's dilemma: food sharing and food defense as risk-sensitive foraging options.

Although many variants of the hawk-dove game predict the frequency at which group foraging animals should compete aggressively, none of them can explain why a large number of group foraging animals share food clumps without any overt aggression. One reason for this shortcoming is that hawk-dove games typically consider only a single contest, while most group foraging situations involve opponents that interact repeatedly over discovered food clumps. The present iterated hawk-dove game predicts that in situations that are analogous to a prisoner's dilemma, animals should share the resources without aggression, provided that the number of simultaneously available food clumps is sufficiently large and the number of competitors is relatively small. However, given that the expected gain of an aggressive animal is more variable than the gain expected by nonaggressive individuals, the predicted effect of the number of food items in a clump-clump richness-depends on whether only the mean or both the mean and variability associated with payoffs are considered. More precisely, the deterministic game predicts that aggression should increase with clump richness, whereas the stochastic risk-sensitive game predicts that the frequency of encounters resulting in aggression should peak at intermediate clump richnesses or decrease with increasing clump richness if animals show sensitivity to the variance or coefficient of variation, respectively.

Animals↗

Potential disadvantages of using socially acquired information.

The acquisition and use of socially acquired information is commonly assumed to be profitable. We challenge this assumption by exploring hypothetical scenarios where the use of such information either provides no benefit or can actually be costly. First, we show that the level of incompatibility between the acquisition of personal and socially acquired information will directly affect the extent to which the use of socially acquired information can be profitable. When these two sources of information cannot be acquired simultaneously, there may be no benefit to socially acquired information. Second, we assume that a solitary individual's behavioural decisions will be based on cues revealed by its own interactions with the environment. However, in many cases, for social animals the only socially acquired information available to individuals is the behavioural actions of others that expose their decisions, rather than the cues on which these decisions were based. We argue that in such a situation the use of socially acquired information can lead to informational cascades that sometimes result in sub-optimal behaviour. From this theory of informational cascades, we predict that when erroneous cascades are costly, individuals should pay attention only to socially generated cues and not behavioural decisions. We suggest three scenarios that might be examples of informational cascades in nature.

Animal Communication↗

Social influences on foraging in vertebrates: causal mechanisms and adaptive functions.

We summarize 20 years of empirical and theoretical research on causes and functions of social influences on foraging by animals. We consider separately studies of social influence on when, where, what and how to eat. Implicit in discussion of the majority of studies is our assumption that social influences on foraging reflect a biasing of individual learning processes by social stimuli rather than action of independent social-learning mechanisms. Our review of theoretical approaches suggests that the majority of formally derived hypotheses concerning functions of social influence on foraging have not yet been tested adequately and many models are in need of further refinement. We also consider the importance to the future of the field of integrating 'top-down' and 'bottom-up' approaches to the study of social learning. Copyright 2001 The Association for the Study of Animal Behaviour.

Journal Article↗

Daily Patterns of Optimal Producer and Scrounger Use under Predation Hazard: A State-Dependent Dynamic Game Analysis.

Feeding in groups often gives rise to joining: feeding from other's discoveries. The joining decision has been modeled as a producer-scrounger game where the producer strategy consists of searching for one's food and the scrounger strategy consists of searching for food discovered by others. Previous models revealed that the evolutionarily stable proportion of scrounging mostly depends on the fraction of each food patch available only to its producer. These early models are static and state independent and are therefore unable to explore whether the time of day, the animal's state, and the degree of predation hazard influence an individual's decision of whether to use the producer or scrounger strategy. To investigate these issues, we developed a state-dependent dynamic producer-scrounger game model. The model predicts that, early in the day, low reserves promote a preference for the scrounger strategy, while the same condition late in the day favors the use of the producer strategy. Under rich and clumped food, the availability of scrounging can improve the daily survival of any average group member. The model suggests only weak effects of predation hazard on the use of scrounging. Future developments should consider the effects of dominance asymmetries and allowing foragers a choice between foraging alone or in a group harboring an evolutionarily stable frequency of scrounger.

producer‐scrounger game↗