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Biomedical subjects

Karl R Gegenfurtner

Publications and source records attributed to Karl R Gegenfurtner.

At least 19 recordsLinked to original sources

Contextual effects on smooth-pursuit eye movements.

Segregating a moving object from its visual context is particularly relevant for the control of smooth-pursuit eye movements. We examined the interaction between a moving object and a stationary or moving visual context to determine the role of the context motion signal in driving pursuit. Eye movements were recorded from human observers to a medium-contrast Gaussian dot that moved horizontally at constant velocity. A peripheral context consisted of two vertically oriented sinusoidal gratings, one above and one below the stimulus trajectory, that were either stationary or drifted into the same or opposite direction as that of the target at different velocities. We found that a stationary context impaired pursuit acceleration and velocity and prolonged pursuit latency. A drifting context enhanced pursuit performance, irrespective of its motion direction. This effect was modulated by context contrast and orientation. When a context was briefly perturbed to move faster or slower eye velocity changed accordingly, but only when the context was drifting along with the target. Perturbing a context into the direction orthogonal to target motion evoked a deviation of the eye opposite to the perturbation direction. We therefore provide evidence for the use of absolute and relative motion cues, or motion assimilation and motion contrast, for the control of smooth-pursuit eye movements.

Adult↗

Memory modulates color appearance.

We asked human observers to adjust the color of natural fruit objects until they appeared achromatic. The objects were generally perceived to be gray when their color was shifted away from the observers' gray point in a direction opposite to the typical color of the fruit. These results show that color sensations are not determined by the incoming sensory data alone, but are significantly modulated by high-level visual memory.

Cognition↗

The spatio-temporal tuning of the mechanisms in the control of saccadic eye movements.

We compared the spatio-temporal tuning of perception to the mechanisms that drive saccadic eye movements. Detection thresholds were measured for Gabor-targets presented left or right of fixation (4 or 8deg eccentricity), at one of four spatial frequencies (1, 2, 4 or 8cpd) oscillating at one of three temporal frequencies (1, 8 or 16Hz). We then measured saccade latency to each target presented at various multiples of detection threshold. Consistent with previous research, latency decreased as a function of contrast. However, at equal detection performance, we found no systematic difference in saccadic latency and no difference in average oculometric performance (% correct saccade direction) across the different target spatio-temporal frequencies. Furthermore, position error remained fairly constant across all conditions. The results are consistent with the idea that the spatio-temporal signals used for perception are the same as those used by the mechanisms driving saccadic eye movements.

Adult↗

The influence of the Brentano illusion on eye and hand movements.

When making an eye movement and a hand movement toward a visual target, the movements could be guided by visual judgments of direction and distance (or length) of the required displacement (vector coding), estimates of the final position (position coding), or both. Using the same information for the eyes and the hand is efficient; however, if this information contains an error, this causes both the eye and the hand to be incorrect. In this study, we tried to find out whether saccades and pointing movements use the same source of information when eye and hand movements are performed either concurrently or separately. Four experiments have been performed using the Brentano illusion, which primarily influences judgments of length but not those of position. This illusion only influences movements if the illusory length is relevant for the task, demonstrating that vector coding is involved. Subjects made saccades, pointing movements, or both between vertices of the Brentano illusion. The illusion influenced saccades and pointing movements when these movements were performed concurrently and separately, showing that the eye and the hand use vector coding. However, depending on the task, eye and hand movements were influenced to a different extent. This favors the interpretation that the eyes and the hand use a common motor command but each with a different relative contribution of vector coding.

Fixation, Ocular↗

Motion aftereffect elicits smooth pursuit eye movements.

A moving stimulus is normally required to elicit smooth pursuit eye movements that serve to keep the retinal image of moving objects on the fovea. Recent experiments have shown that in cases where motion cues are ambiguous, pursuit eye movements tend to agree in direction and speed with the percept of motion. Here, we exploit the motion aftereffect (MAE) to show for the first time that smooth pursuit eye movements can also be elicited by the illusory motion of a stationary stimulus. After prolonged exposure to a moving stimulus, subjects show reliable pursuit of a physically stationary stimulus that is perceived to be moving. Conversely, the eyes remain stationary when viewing a physically moving stimulus that is perceived to be stationary. The MAE biases smooth eye movements in a way that agrees with the constant offset that is required to null the MAE perceptually. The agreement between perception and pursuit holds over a variety of stimulus conditions that modulate the magnitude of the MAE.

Adult↗

Visually guided movements to color targets.

The pathways controlling motor behavior are believed to exhibit little selectivity for color, but there is growing evidence suggesting that color signals can be used to guide actions. We investigated this by having observers make a saccade or a rapid pointing movement to a small, peripherally flashed (100 ms) Gaussian target (SD=0.5 degrees) defined exclusively by luminance (maximum contrast) or color (from cardinal DKL red-green or blue-yellow axes, at maximum saturation). We found no difference in saccadic or pointing accuracy for luminance or color targets. The same was true using shutter goggles during pointing (to minimize the use of external cues), and when the luminance contrast of color targets was varied by up to +/-10%. In terms of response times, both eye and hand latencies increased with target eccentricity for R-G targets only, in a manner consistent with the sensitivity of this channel across eccentricity. We found little difference in response latencies between luminance and color targets once matched in terms of cone contrast. While RTs were longer when coupled with a goal directed pointing movement (versus a simple reaction without pointing), the difference was the same for color or luminance targets, suggesting that the spatial coding for the movements was also the same. In a final experiment we compared the accuracy of pointing to color-naming performance in a 4AFC procedure. The psychometric functions relating pointing accuracy (% correct quadrant) to color-naming (% correct color-name) were identical. Taken together, the results show that human observers can efficiently use pure chromatic signals to guide actions.

Analysis of Variance↗

Higher level chromatic mechanisms for image segmentation.

We used a noise-masking paradigm to investigate the number and properties of chromatic mechanisms involved in image segmentation. Observers were presented with a pattern of dynamic random squares, each independently modulated along a certain direction in DKL color space, either in the isoluminant plane or in the L - M luminance plane. A signal consisting of a rectangular region of squares, oriented horizontally or vertically, was added to the noise. The signal squares were spatially and temporally aligned to the noise squares, excluding the possibility of phase offsets to mediate segmentation performance. Noise and signal color directions were independently varied, and the signal contrast was measured at which an observer could reliably indicate the orientation of the signal. In a second set of experiments, the noise was simultaneously varying in two directions, symmetrically arranged around the signal direction. Masking was generally highest when signal and noise were modulated along the same direction and minimal for orthogonal noise. No difference was found between signals modulated along cardinal directions or intermediate directions. However, measured tuning widths critically depended on the type of noise: Noise modulated along one direction results in narrow tuning, whereas two-sided noise results in broad tuning. A chromatic detection model with multiple broadly tuned mechanisms successfully accounts for the experimental findings, both for narrow and broad tuning curves. Models with four broadly tuned cardinal mechanisms or multiple narrowly tuned mechanisms failed to reproduce the data. Our results suggest an important role for multiple, broadly tuned mechanisms in image segmentation.

Artifacts↗

Advantages and disadvantages of human dichromacy.

We compared the visual detection thresholds for cone-isolating stimuli of trichromats (those with normal color vision) with those of X-linked dichromats, who lack either the long-wavelength-sensitive (L) cones (protanopes) or middle-wavelength-sensitive (M) cones (deuteranopes). At low (1 Hz) temporal frequencies, dichromats have significantly higher (twofold) thresholds for all colored stimuli than trichromats; whereas at high (16 Hz) temporal frequencies, they perform as well or better than trichromats. The advantages of dichromats in detecting high temporally modulated targets can be related to an increased number, through replacement, of the remaining L- or M-cone type. However, their disadvantages in detecting low temporally modulated targets, even in directions of color space where their increased number of cone photoreceptors might be expected to be beneficial, are best explained in terms of the loss of L-M cone opponency and the inability of the visual pathways to reorganize to allow the detection of low-frequency luminance modulation.

Case-Control Studies↗

Distractor interference during smooth pursuit eye movements.

When 2 targets for pursuit eye movements move in different directions, the eye velocity follows the vector average (S. G. Lisberger & V. P. Ferrera, 1997). The present study investigates the mechanisms of target selection when observers are instructed to follow a predefined horizontal target and to ignore a moving distractor stimulus. Results show that at 140 ms after distractor onset, horizontal eye velocity is decreased by about 25%. Vertical eye velocity increases or decreases by 1 degrees /s in the direction opposite from the distractor. This deviation varies in size with distractor direction, velocity, and contrast. The effect was present during the initiation and steady-state tracking phase of pursuit but only when the observer had prior information about target motion. Neither vector averaging nor winner-take-all models could predict the response to a moving to-be-ignored distractor during steady-state tracking of a predefined target. The contributions of perceptual mislocalization and spatial attention to the vertical deviation in pursuit are discussed.

Adult↗

Phase noise and the classification of natural images.

We measured the effect of global phase manipulations on a rapid animal categorization task. The Fourier spectra of our images of natural scenes were manipulated by adding zero-mean random phase noise at all spatial frequencies. The phase noise was the independent variable, uniformly and symmetrically distributed between 0 degrees and +/-180 degrees . Subjects were remarkably resistant to phase noise. Even with +/-120 degrees phase noise subjects were still performing at 75% correct. The high resistance of the subjects' animal categorization rate to phase noise suggests that the visual system is highly robust to such random image changes. The proportion of correct answers closely followed the correlation between original and the phase noise-distorted images. Animal detection rate was higher when the same task was performed with contrast reduced versions of the same natural images, at contrasts where the contrast reduction mimicked that resulting from our phase randomization. Since the subjects' categorization rate was better in the contrast experiment, reduction of local contrast alone cannot explain the performance in the phase noise experiment. This result obtained with natural images differs from those obtained for simple sinusoidal stimuli were performance changes due to phase changes are attributed to local contrast changes only. Thus the global phase-change accompanying disruption of image structure such as edges and object boundaries at different spatial scales reduces object classification over and above the performance deficit resulting from reducing contrast. Additional color information improves the categorization performance by 2%.

Classification↗

Effects of contrast on smooth pursuit eye movements.

It is well known that moving stimuli can appear to move more slowly when contrast is reduced (P. Thompson, 1982). Here we address the question whether changes in stimulus contrast also affect smooth pursuit eye movements. Subjects were asked to smoothly track a moving Gabor patch. Targets varied in velocity (1, 8, and 15 deg/s), spatial frequency (0.1, 1, 4, and 8 c/deg), and contrast, ranging from just below individual thresholds to maximum contrast. Results show that smooth pursuit eye velocity gain rose significantly with increasing contrast. Below a contrast level of two to three times threshold, pursuit gain, acceleration, latency, and positional accuracy were severely impaired. Therefore, the smooth pursuit motor response shows the same kind of slowing at low contrast that was demonstrated in previous studies on perception.

Contrast Sensitivity↗

The dynamics of visual pattern masking in natural scene processing: a magnetoencephalography study.

We investigated the dynamics of natural scene processing and mechanisms of pattern masking in a scene-recognition task. Psychophysical recognition performance and the magnetoencephalogram (MEG) were recorded simultaneously. Photographs of natural scenes were briefly displayed and in the masked condition immediately followed by a pattern mask. Viewing the scenes without masking elicited a transient occipital activation that started approximately 70 ms after the pattern onset, peaked at 110 ms, and ended after 170 ms. When a mask followed the target an additional transient could be reliably identified in the MEG traces. We assessed psychophysical performance levels at different latencies of this transient. Recognition rates were reduced only when the additional activation produced by the pattern mask overlapped with the initial 170 ms of occipital activation from the target. Our results are commensurate with an early cortical locus of pattern masking and indicate that 90 ms of undistorted cortical processing is necessary to reliably recognize a scene. Our data also indicate that as little as 20 ms of undistorted processing is sufficient for above-chance discrimination of a scene from a distracter.

Brain Mapping↗

Effects of structured nontarget stimuli on saccadic latency.

It has been suggested that the remote distractor effect is the result of nontarget stimulation of a central region representing a collicular fixation zone near the time of target onset. The distributed network of the cells responsible for this effect is believed to extend over a large area, responding to distractors < or =10 deg in the periphery. Several studies also implicate the superior colliculus as the substrate behind an inhibited saccadic response arising from a display change. We investigated this further by using a patch of pink noise of various sizes as a nontarget stimulus. We show that the onset of a small patch (2.3 x 2.3 deg) of centrally displayed pink noise can produce a significant increase in saccadic latency to a simultaneously presented peripheral Gabor target. In contrast, a large patch (36 x 36 deg) of pink noise did not increase latency despite the fact that it also stimulated the region representing the fixation zone. Furthermore, only the large patch of noise facilitated latency when presented before target onset. We also examined the effect of patch sizes between these two extremes and found a steady decrease in latency as patch size increased. This confirms that nontarget stimulation of the region representing the fixation zone near the time of target onset is not in itself sufficient to produce the increase in latency typically found with remote distractors. The results are consistent with the idea that only a spatially confined object leads to a discharge of collicular fixation neurons.

Adult↗

Classification images for chromatic signal detection.

The number and nature of the mechanisms for the detection of colored stimuli are still unclear. We use the paradigm of classification images to investigate the detection of a signal of homogeneous color added to a noisy texture. Both signal and noise colors were chosen from the isoluminant plane of the Derrington-Krauskopf-Lennie (DKL) color space. The signal consisted of a square of homogeneous color that was chosen from either cardinal or noncardinal directions of the DKL color space. The noisy texture consisted of small squares of varying colors that were chosen randomly across the isoluminant plane. Classification images reveal that (1) the cardinal axes play no specific role; (2) the widths of the tuning curves vary between 30 and 90 deg, consistent with the variation of tuning widths of neurons at early cortical stages; and (3) detection is not based on the whole region covered by the signal but is influenced mostly by a small spot around the fixation point.

Color Perception↗

Motion-induced illusory displacement reexamined: differences between perception and action?

The position of a drifting sine-wave grating enveloped by a stationary Gaussian is misperceived in the direction of motion. Previous research indicated that the illusion was larger when observers pointed to the center of the stimulus than when they indicated the stimulus position on a ruler. This conclusion was reexamined. Observers pointed to the position of a small Gabor patch on the screen or compared its position to moving patches, stationary lines, or flashed lines. With moving patches, the illusion was larger with probe than with motor judgments; with stationary lines, the illusion was about the same size; and with flashed lines, the illusion was smaller with probe than with motor judgments. Thus, the comparison between perceptual and motor measures depended strongly on the methods used. Further, the target was mislocalized toward the fovea with motor judgments, whereas the target was displaced away from the fovea relative to line probes.

Humans↗

Spatial distortions and processing latencies in the onset repulsion and Fröhlich effects.

In the Fröhlich illusion, the first position of a moving target is mis-localized in the direction of motion. In the onset repulsion effect, the opposite error occurs. To reconcile these conflicting error patterns, we improved previous methods by using natural pointing movements and a large range of target velocities. Displacement was found to increase in the direction of motion, but the linear function relating velocity and displacement was shifted opposite to the direction of target motion. The results suggest that onset localization may be determined by two independent factors: first, an (attentional) delay that accounts for the increase of displacement in the direction of motion with increasing velocity. This delay is visible in motor and probe judgments and explains the Fröhlich illusion. Second, motor judgments are offset opposite to the direction of target motion. This bias is unique to motor judgments (pointing) and may be partially explained by attentional repulsion.

Humans↗

A comparison of pursuit eye movement and perceptual performance in speed discrimination.

Currently there is considerable debate as to the nature of the pathways that are responsible for the perception and motor performance. We have studied the relationship between perceived speed, which is the experiential representation of a moving stimulus, and the speed of smooth pursuit eye movements, the motor action. We determined psychophysical thresholds for detecting small perturbations in the speed of moving patterns, and then by an ideal observer analysis computed analogous "oculometric" thresholds from the eye movement traces elicited by the same stimuli on the same trials. Our results confirm those of previous studies that show a remarkable agreement between perceptual judgments for speed discrimination and the fine gradations in eye movement speed. We analyzed the initial pursuit period of long duration (1000 ms) and short (200 ms) duration perturbations. When we compared the errors for perception and pursuit on a trial-by-trial basis there was no correlation between perceptual errors and eye movement errors. The observation that both oculometric and psychometric performance were similar, with Weber fractions in the normal range, but that there is no correlation in the errors suggests that the motor system and perception share the same constraints in their analysis of motion signals, but act independently and have different noise sources. We simulated noise in two models of perceptual and eye movement performance. In the first model we postulate an initial common source for the perceptual and eye movement signals. In that case about ten times the observed noise is required to produce no correlation in trial-by-trial performance. In the second model we postulate that the perceptual signal is a combination of a reafferent eye velocity signal plus the perturbation signal while the pursuit signal is derived from the oculomotor plant plus the perturbation signal. In this model about three times the noise level in the independent signals will mask any correlation due to the common perturbation signal.

Humans↗

Neuronal processing delays are compensated in the sensorimotor branch of the visual system.

Moving objects change their position until signals from the photoreceptors arrive in the visual cortex. Nonetheless, motor responses to moving objects are accurate and do not lag behind the real-world position. The questions are how and where neural delays are compensated for. It was suggested that compensation is achieved within the visual system by extrapolating the position of moving objects. A visual illusion supports this idea: when a briefly flashed object is presented in the same position as a moving object, it appears to lag behind. However, moving objects do not appear ahead of their final or reversal points. We investigated a situation where participants localized the final position of a moving stimulus. Visual perception and short-term memory of the final target position were accurate, but reaching movements were directed toward future positions of the target beyond the vanishing point. Our results show that neuronal latencies are not compensated for at early stages of visual processing, but at a late stage when retinotopic information is transformed into egocentric space used for motor responses. The sensorimotor system extrapolates the position of moving targets to allow for precise localization of moving targets despite neuronal latencies.

Humans↗