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Biomedical subjects

J E Mayhew

Publications and source records attributed to J E Mayhew.

At least 19 recordsLinked to original sources

Retinotopy within rat primary visual cortex using optical imaging.

The purpose of this study was to determine the retinotopic organization of rat primary visual cortex (area 17) using optical imaging technology. Stimulating discrete regions of visual space resulted in localised changes in the remitted light during optical imaging of visual cortex in rat. From these localised changes, our results confirm previous electrophysiological studies on the location, size and organization of rat primary visual cortex. Small differences in the cortical magnification factor (CMF) were found between visual field areas with the highest CMF confined to the upper nasal region. No significant CMF differences were found within the horizontal and vertical visual field axes. No secondary visual areas were activated either anterior or medial to area 17 with the pattern stimuli used in the current study. However, there was evidence of activity to upper nasal stimulation on the posterior lateral extrastriate area. The location of area 17 from optical imaging activity was confirmed anatomically using conventional immunohistochemical techniques. This study shows the retinotopic organization of rat primary visual cortex and serves as a precursor before examining animal models of retinal degeneration and the effectiveness of potential therapies to stem retinal disease.

Animals↗

Design and initial evaluation of a low-cost 3-Tesla research system for combined optical and functional MR imaging with interventional capability.

A 3-Tesla research system has been developed for functional and interventional magnetic resonance imaging (MRI) procedures on animal models based on a low field niche spectrometer. Use of two stages of fourth harmonic frequency multiplication has allowed us to produce a high-frequency spectrometer with good frequency stability based on a low-frequency direct digital synthesizer. The system has been designed with the ability to introduce interventional tools such as biopsy needles, radiofrequency (RF) electrodes, and fiber optics for optical spectroscopy and thermal ablation as well as drug infusions to allow function to be studied in the presence of external challenges. Full MR-compatible physiologic support capability allows animals to be maintained in a stable condition over extended periods of study. Functional MR images have been acquired by using gradient echoes (TR/TE = 40/12 msec) from the rat whisker barrel cortex using electrical stimulation (5-V, 1.5-mA, 1-msec pulses at 5 Hz via two needle electrodes inserted into the rat whisker pad). Initial results using respiratory gas challenges of 100% N(2), 100% O(2), and 10% CO(2) have shown excellent agreement between single wavelength (633 nm) optical and functional MR time series with subsecond time resolution. The 1-mm copper electrodes for interventional radiofrequency ablation procedures were easily visualized in the superior colliculus by using gradient echo sequences. This novel, low-cost, high field system appears to be a useful research tool for functional and interventional studies of rat brain and allows concurrent optical spectroscopy. J. Magn. Reson. Imaging 2001;13:87-92.

Animals↗

Blind signal separation from optical imaging recordings with extended spatial decorrelation.

Optical imaging is the video recording of two-dimensional patterns of changes in light reflectance from cortical tissue evoked by stimulation. We derived a method, extended spatial decorrelation (ESD), that uses second-order statistics in space for separating the intrinsic signals into the stimulus related components and the nonspecific variations. The performance of ESD on model data is compared to independent component analysis algorithms using statistics of fourth and higher order. Robustness against sensor noise is scored. When applied to optical images, ESD separates the stimulus specific signal well from biological noise and artifacts.

Algorithms↗

Cerebral vasomotion: a 0.1-Hz oscillation in reflected light imaging of neural activity.

Imaging of scattered and reflected light from the surface of neural structures can reveal the functional architecture within large populations of neurons. These techniques exploit, as one of the principal signal sources, reflectance changes produced by local variation in blood volume and oxygen saturation related to neural activity. We found that a major source of variability in the captured light signal is a pervasive low-frequency (0.1-Hz) oscillation which apparently results from regional cerebral blood flow. This signal is present in brain parenchyma as well as the microvasculature and exhibits many characteristics of the low-frequency "vasomotion" signals observed in peripheral microcirculation. Concurrent measurements in brain with a laser Doppler flow meter contained an almost identical low-frequency signal. The presence of the 0.1-Hz oscillation in the cerebral microcirculation could underlie a portion of the previously described characteristics reported in reflected-light imaging studies. The prevalence of the oscillatory phenomena in the brain raises substantial temporal sampling issues for optical imaging and for other visualization techniques which depend on changes in regional cerebral blood dynamics, such as functional magnetic resonance imaging.

Animals↗

Stereopsis, vertical disparity and relief transformations.

The pattern of retinal binocular disparities acquired by a fixating visual system depends on both the depth structure of the scene and the viewing geometry. This paper treats the problem of interpreting the disparity pattern in terms of scene structure without relying on estimates of fixation position from eye movement control and proprioception mechanisms. We propose a sequential decomposition of this interpretation process into disparity correction, which is used to compute three-dimensional structure up to a relief transformation, and disparity normalization, which is used to resolve the relief ambiguity to obtain metric structure. We point out that the disparity normalization stage can often be omitted, since relief transformations preserve important properties such as depth ordering and coplanarity. Based on this framework we analyse three previously proposed computational models of disparity processing; the Mayhew and Longuet-Higgins model, the deformation model and the polar angle disparity model. We show how these models are related, and argue that none of them can account satisfactorily for available psychophysical data. We therefore propose an alternative model, regional disparity correction. Using this model we derive predictions for a number of experiments based on vertical disparity manipulations, and compare them to available experimental data. The paper is concluded with a summary and a discussion of the possible architectures and mechanisms underling stereopsis in the human visual system.

Convergence, Ocular↗

Interaction of stereo and texture cues in the perception of three-dimensional steps.

A computational method for calibrating stereo using shape-from-texture is described together with five experiments that tested whether the human visual system implements the method. The experiments all tested the prediction that the perceived size of a step between two planar and slanted real surfaces should be affected by texture slant cues projected on to them that are inconsistent with the disparity cues. The predicted effect was observed but the results could be accounted for by a new phenomenon revealed in control conditions: the perceived size of a step between two slanted planes is in part determined by the size of the slants even when texture and stereo cues are held consistent. We conclude that the hypothesis that human stereo is calibrated by texture is not confirmed.

Adolescent↗

Saccade control in a simulated robot camera-head system: neural net architectures for efficient learning of inverse kinematics.

The high speed of saccades means that they cannot be guided by visual feedback, so that any saccadic control system must know in advance the correct output signals to fixate a particular retinal position. To investigate neural-net architectures for learning this inverse-kinematics problem we simulated a 4 deg-of-freedom robot camera-head system, in which the head could pan and tilt and the cameras pan and verge. The main findings were: (1) Linear nets, multilayer perceptrons (MLPs) trained by backpropagation, and cerebellar model arithmetic computers (CMACs) all learnt rapidly to 5-10% accuracy when given perfect error feedback. (2) For additional accuracy (down to 2%) two-layer nets learnt much faster than a single MLP or CMAC: the best combination tried was to have a CMAC learn the errors of a trained linear net. (3) Imperfect error signals were provided by a crude controller whose output was simply proportional to retinal input in the relevant axis, thereby providing a mechanism for (a) controlling the camera-head system when the feedforward neural net controller was wrong or inoperative, and (b) converting sensory error signals into motor error signals as required in supervised learning. It proved possible to train neural-net controllers using these imperfect error signals over a range of learning rates and crude-controller gains. These results suggest that appropriate neural-net architectures can provide practical, accurate and robust adaptive control for saccadic movements. In addition, the arrangement of a crude controller teaching a sophisticated one may be similar to that used by the primate saccadic system, with brainstem circuitry teaching the cerebellum.

Brain Stem↗

Integration of stereo and texture cues in the formation of discontinuities during three-dimensional surface interpolation.

A series of stereograms are presented which demonstrate that texture boundaries can strongly influence the perception of discontinuities between neighbouring three-dimensional (3-D) surfaces portrayed by means of stereo cues. In these demonstration figures, no stereo information is available in the immediate vicinity of the boundary between the two 3-D stereo surfaces because all texture in that region is removed in one eye's view. On the other hand, various forms of texture boundary information are provided in the resulting monocular region. This stimulus paradigm is used to explore the question: what influence does texture boundary information have on the nature of the perceived 3-D surface that is interpolated between two stimulus regions which carry stereo cues? It is shown that if a clear-cut texture boundary is present in the monocular region then this is used by the human visual system to fix the perceived location of 3-D crease and step surface discontinuities between the stereo regions. Collett (1985) explored this issue with a similar methodology and reported weak and unreliable assistance from monocular texture boundaries in helping shape 3-D stereo surface discontinuities. The strong and robust phenomena demonstrated here seem to rely on two main differences between the present stimuli and those of Collett. In the present stimuli, figurally continuous textures containing strong texture boundaries are used, together with a technique for minimising the complications, including binocular rivalry, that arise from the borders of the stimulus regions present in only one half of each stereogram.

Cues↗

The recovery of structure from motion: no evidence for a special link with the convergent disparity mechanism.

Convergent and divergent stereo mechanisms were compared in their ability to recover structure from motion. Contrary to a recent result reported by Richards and Lieberman, no difference in their performance was found; both mechanisms appeared equally capable of supporting the perception of good structure from motion. Possible reasons for the disparate results are discussed.

Attention↗

PMF: a stereo correspondence algorithm using a disparity gradient limit.

The advantages of solving the stereo correspondence problem by imposing a limit on the magnitude of allowable disparity gradients are examined. It is shown how the imposition of such a limit can provide a suitable balance between the twin requirements of disambiguating power and the ability to deal with a wide range of surfaces. Next, the design of a very simple stereo algorithm called PMF is described. In conjunction with certain other constraints used in many other stereo algorithms, PMF employs a limit on allowable disparity gradients of 1, a value that coincides with that reported for human stereoscopic vision. The excellent performance of PMF is illustrated on a series of natural and artificial stereograms. Finally, the differences between the theoretical justification for the use of disparity gradients for solving the stereo correspondence problems presented in the paper and others that exist in the stereo algorithm literature are discussed.

Depth Perception↗

A computational model of binocular depth perception.

We point out that the horizontal disparities between a pair of retinal images are inadequate for computing the three-dimensional structure of a scene unless supplemented by independent information about the distance and direction of the fixation point. We suggest that this supplementary information is derived not from non-visual sources, but from the vertical disparities of a few non-meridional image points. This hypothesis is shown to account quantitatively for Ogle's induced effect--the marked distortion of a scene by a vertically magnifying lens placed in front of one eye.

Depth Perception↗

Vergence eye movements made in response to spatial-frequency-filtered random-dot stereograms.

Vergence responses were recorded from practised observers viewing narrow-band spatial-frequency-filtered planar random-dot stereograms. It was found that low spatial frequencies of 1.75-3.5 cycles deg-1 could trigger appropriate vergence responses to larger disparities than could the relatively high spatial frequency of 7.0 cycles deg-1. Nevertheless, appropriate vergence shifts were observed reliably for spatial-frequency/disparity combinations well outside the range predicted by Marr and Poggio's (1979) model of stereo vision. It was also found that for large-disparity/high-spatial-frequency combinations which the subjects could not fuse, the vergence system went into oscillation with the eyes diverging and converging at a frequency of about 1.5 Hz and with an amplitude of about 10-20 min arc. Finally, it was demonstrated that when a prominent monocular cue was superimposed upon a large-disparity/high-spatial-frequency stereogram then a speedy vergence response occurred which resulted in successful fusion. This latter finding supports the hypothesis advanced earlier that monocular cues can facilitate stereopsis by triggering appropriate vergence shifts.

Eye Movements↗

Spatial frequency tuned channels: implications for structure and function from psychophysical and computational studies of stereopsis.

Various psychophysical experiments investigating the role of spatial frequency tuned channels in stereopsis are reviewed and a computational model of stereopsis deriving from these studies is described. The distinctive features of the model are: (1) it identifies edge locations in each monocular field by searching for zero crossings in non-orientated centre-surround convolution profiles; (2) it selects among all possible binocular point-for-point combinations of edge locations only those which satisfy a (quasi-) collinear figural grouping rule; (3) it presents a concept of the orientated and spatial frequency tuned channel as a nonlinear grouping operator. The success of the model is demonstrated both on a stereo pair of a natural scene and on a random-dot stereogram.

Computers↗

The computation of binocular edges.

A computational model is described which effects the binocular combination of monocular edge information. The distinctive features of the model are: (i) it identifies edge locations in each monocular field by searching for zero crossings in nonorientated centre-surround convolution profiles; (ii) it selects amongst all possible binocular point-for-point combinations of edge locations only those which satisfy a (quasi-)collinear figural grouping rule; (iii) it presents a concept of the orientated and spatial-frequency-tuned channel as a nonlinear grouping operator. The success of the model is demonstrated both on a stereo pair of a natural scene and on a random-dot stereogram.

Computers↗

Texture discrimination and the analysis of proximity.

A major theory of early visual processing has recently been proposed by Marr, which considers a number of aspects of visual perception in great detail, including grouping and texture discrimination. New phenomena associated with texture discrimination are described and experiments reported which allow a preliminary comparison of Marr's theory, as it applies to texture discrimination, with more established theories such as that due to Julesz. One experiment produced results which are clearly consistent with Marr's account, but the ability of his theory to deal with additional data on region suppression is not established. The theory of the analysis of proximity relations proposed by Fox offers a broadly satisfactory account of many texture perception results, while relying on the more fundamental parts of Marr's theory of primitive visual processes to deal with the remainder. A further attraction of proximity analysis is that it may shed new light on the classical paradox of symmetry perception. Some ways in which the preliminary proximity analysis model is incomplete are discussed, and it is concluded that development of the model may be profitable for theories of early visual processing.

Discrimination, Psychological↗