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Biomedical subjects

Ian M Franks

Publications and source records attributed to Ian M Franks.

At least 19 recordsLinked to original sources

Is proprioception calibrated during visually guided movements?

In the present study, a visuomotor adaptation paradigm was used to determine whether proprioception is calibrated during visually guided movements. A full vision group (FV) was given vision of a cursor representing hand position and was asked to aim towards visible targets. A no vision group (NV) performed the same task without vision of the cursor and was given knowledge of results (KR) after movement completion. A directional bias was introduced between the location of the cursor and the location of the hand in an adaptation phase, which resulted in a deviation to the right of the intended target. Of interest was whether participants would still show rightward deviations in a post-test series of trials in which vision was removed (aftereffects). The NV group presented strong aftereffects. However, the FV group only showed modest aftereffects early in the post-test, which rapidly decayed over the course of the post-test. Further analyses showed that the presence of those early aftereffects was due to an offline influence of vision on movement planning.

Adult↗

Enhancement of motor rehabilitation through the use of information technologies.

The recent development of information technologies has dramatically increased the tools available for facilitating motor rehabilitation. This review focuses on technologies which can be used to augment movement-related information both to patients as well as to their therapists. A brief outline of the motor system emphasizes the role of spinal motor neurons in the control of voluntary movement and rehabilitative efforts. Technologies which induce passive motion to stimulate spinal motor output as well as technologies that stimulate active voluntary movements are discussed. Finally, we review technologies and notational methods that can be used to quantify and assess the quality of movement for evaluating the efficacy of motor rehabilitation efforts. We conclude that stronger evidence is necessary to determine the applicability of the wide range of technologies now available to clinical rehabilitation efforts.

Biotechnology↗

Evaluation of scanning methodology in bimanual coordination.

A major component of a dynamical paradigm involves a "scanning" procedure in an attempt to determine an individual's intrinsic coordination tendencies before learning, as well as subsequent changes in the coordination landscape after practice. The purpose of the present study was to evaluate two methods of the scanning procedure. Scans were performed before and after 75 trials of a 90 degrees bimanual-coordination pattern and were compared with early and late acquisition trials. Four groups of participants performed scanning and acquisition trials using a combination of either concurrent visual feedback in the form of Lissajous figures, paced by an auditory metronome, or visual metronomes in the form of flashing stimuli. Analyses revealed that all groups improved performance of the 90 degrees pattern with practice. As predicted by the theory of practice specificity, scanning via the same method as acquisition appears to be valid. Scanning via Lissajous figures when the acquisition procedure was flashing squares was also found to be valid, but not the opposite condition. Reasons for this unidirectional transfer are given with these results suggesting that the sensitivity of a given scanning method might be influenced by the method of acquiring the coordination pattern.

Acoustic Stimulation↗

Can prepared responses be stored subcortically?

Quick voluntary responses to environmental stimuli are required of people on a daily basis. These movements have long been thought to be controlled via cortical loops involving processing of the stimulus and generation of a suitable response. Recent experiments have shown that in simple reaction time (RT) tasks, the appropriate response can be elicited much earlier (facilitated) when the "go" signal is replaced by a startling (124 dB) auditory stimulus. In the present experiment we combined a startling acoustic stimulus with an established RT paradigm that involved simple and choice RT. In a simple RT condition the prepared voluntary response was elicited at very short latencies following the startle. However, when cortical processing was required prior to responding (choice RT task), the startle did not facilitate the voluntary response, and gave rise to more movement production errors. Since movements requiring ongoing cortical processing following the stimulus are not facilitated by startle, it is unlikely that the startle facilitation is due to increased neural activation. In contrast, it appears more likely that the startle acts as an early trigger for subcortically stored prepared movements since movements that are prepared in advance can be initiated at such short latencies (<60 ms).

Acoustic Stimulation↗

The utilization of visual feedback from peripheral and central vision in the control of direction.

Past research has demonstrated that both peripheral and central vision play an important role in the control of movement direction. However, it has been unclear whether the benefits of these sources of information are due to adjustments in the limb trajectory during movement execution (i.e., online) or modification in motor commands prior to movement initiation (i.e., offline). In the present paper, we analyzed the variability in limb trajectories in a directional aiming task to examine the relative contributions of peripheral and central vision in both the planning and execution of movements. The point of gaze was manipulated to vary where in the limb trajectory information was gained from central and peripheral vision. Analysis of the variability in directional error at various stages of the movement revealed that participants utilized information from early in the trajectory during movement execution when it appeared in both peripheral and central visual fields. Information from late in the trajectory was used offline to improve the programming of subsequent movements regardless of where this information was available in the visual field.

Adult↗

Contextual interference: single task versus multi-task learning.

This experiment examined contextual interference in producing a bimanual coordination pattern of 90 degree angle relative phase. Acquisition, retention, and transfer performance were compared in a single-task control group and groups that performed 2 tasks in either a blocked or random presentation. Surprisingly, acquisition data revealed that both the random and control groups outperformed the blocked group. Retention data showed a typical CI effect for performance variability, with the random group outperforming the blocked group. Neither the random nor blocked groups outperformed the control group, suggesting interference of a second task may be as beneficial to learning as extra practice on the initial task. No group effects were found during transfer performance. Results suggest that random practice is beneficial for learning only one task.

Hand↗

Prepared movements are elicited early by startle.

A startle stimulus has been shown to elicit a ballistic response in a reaction time (RT) task at very short latencies without involvement of the cerebral cortex (J. Valls-Sole, J. C. Rothwell, F. Gooulard, G. Cossu, & E. Munoz, 1999). The present authors examined the nature of the startle response. A simple RT task was used in which 8 participants performed arm extension movements to 3 target distances (20 degrees, 40 degrees, and 60 degrees ) in a blocked design. An unpredictable startling acoustic stimulus (124 dB) replaced the imperative stimulus in certain trials. The authors verified the presence of a startle response independent from the prepared response by observing electromyographic (EMG) activity in sternocleidomastoid and orbicularis oculi muscles. Findings indicated that when the participant was startled, the intended voluntary response was produced at significantly shorter response latencies. Furthermore, the kinematic variables of the observed response during startle trials for all 3 target distances were mostly unchanged. The EMG characteristics of the responses were not modified, indicating that the response produced was indeed the prepared and intended response.

Adult↗

Relative contributions of visual and vestibular information on the trajectory of human gait.

Seven healthy individuals were recruited to examine the interaction between visual and vestibular information on locomotor trajectory during walking. Subjects wore goggles that either contained a clear lens or a prism that displaced the visual scene either 20 degrees to the left or right. A 5-s bipolar, binaural galvanic stimulus (GVS) was also applied at three times the subject's individual threshold (ranged between 1.2 to 1.5 mA). Subjects stood with their eyes closed and walked forward at a casual pace. At first heel contact, subjects opened their eyes and triggered the galvanic stimulus by foot switches positioned underneath a board. Reflective markers were placed bilaterally on the shoulders as the walking trajectory was captured using a camera mounted on the ceiling above the testing area. Twelve conditions were randomly assigned that combined four visual conditions (eyes closed, eyes open, left prism, right prism) and three GVS conditions (no GVS, GVS anode left, GVS anode right). As subjects walked forward, there was a tendency to deviate in the direction of the prisms. During GVS trials, subjects deviated towards the anode while walking, with the greatest deviations occurring with the eyes closed. However, when GVS was presented with the prisms, subjects always deviated to the side of the prisms, regardless of the position of the anode. Furthermore, the visual-vestibular conditions produced a larger lateral deviation than those observed in the prisms-only trials. This suggests that the nervous system examines the sensory inputs and takes into account the most reliable and relevant sensory input.

Adult↗

Startle response is dishabituated during a reaction time task.

Recent experiments pairing a startling stimulus with a simple reaction time (RT) task have shown that when participants are startled, a prepared movement may be triggered earlier in comparison to voluntary initiation (Carlsen et al. 2003, in press; Siegmund et al. 2001; Valls-Solé et al. 1999). The use of this paradigm in experiments may provide new insights into processes that control rapid voluntary actions. However, because the startle response habituates with repeated exposure to the startling stimulus, its use in experiments may be limited. Previously Brown et al. (1991) and later Siegmund et al. (2001) noted that individuals habituate to a startling stimulus at different rates depending on the required activity level of the participant in the task. The present experiment was designed to determine the rate at which participants habituate to a startle during the completion of a RT task. Participants completed 100 trials in which an active wrist extension to a target was performed as fast as possible following an auditory tone. An unexpected 124 dB auditory startle stimulus accompanied the imperative stimulus in 20 of these trials. For the duration of the experiment, startle response electromyographic (EMG) activity continued to be produced in the sternocleidomastoid muscle (SCM) indicating that habituation was not complete after 20 startle trials. Furthermore RT in the startle condition was significantly shorter than control RT. However, findings indicate that when a measurable EMG burst in the SCM was present, RT was significantly shorter than when no SCM burst was present.

Acoustic Stimulation↗

Online versus offline processing of visual feedback in the control of movement amplitude.

Researchers have suggested that visual feedback not only plays a role in the correction of errors during movement execution but that visual feedback from a completed movement is processed offline to improve programming on upcoming trials. In the present study, we examined the potential contribution of online and offline processing of visual feedback by analysing spatial variability at various kinematic landmarks in the limb trajectory (peak acceleration, peak velocity, peak negative acceleration and movement end). Participants performed a single degree of freedom video aiming task with and without vision of the cursor under four criterion movement times (225, 300, 375 and 450 ms). For movement times of 225 and 300 ms, the full vision condition was less variable than the no vision condition. However, the form of the variability profiles did not differ between visual conditions suggesting that the contribution of visual feedback was due to offline processes. In the 375 and 450 ms conditions, there was evidence for both online and offline control as the form of the variability profiles differed significantly between visual conditions.

Adolescent↗

The role of video in facilitating perception and action of a novel coordination movement.

Two groups (n = 10 in each) practiced a novel, bimanual coordination pattern that was demonstrated on video. One of the groups received augmented video feedback of their own responses after each trial following a demonstration. The video-feedback group showed better performance in acquisition and retention than the no-feedback group. On error-detection tests, the video-feedback group was better able to distinguish between correct and incorrect movement patterns. The authors concluded that video feedback helps to make relative phase information salient by aiding the discrimination process. Prepractice ability on a scanning task revealed that individuals who persevered with in-phase-type movements, even though the task demands dictated otherwise, had the most difficulty determining and subsequently performing the required movement. Video feedback helped them to compensate for those difficulties.

Adult↗

Online versus offline processing of visual feedback in the production of component submovements.

The present authors tested the assumptions in R. S. Woodworth's (1899) 2-component model regarding the specific roles of vision in the production of both the initial impulse and the error-correction phases of movement. Participants (N = 40) practiced a rapid aiming task (1,500 trials), with either no visual feedback, vision of only the 1st 50% of the movement, vision of only the 1st 75% of the movement, or vision of the entire movement. Consistent with previous research, the availability of vision over the 1st half of the movement had no effect on aiming accuracy during acquisition. In contrast, when visual feedback was available over the 1st 75% of the movement and the entire movement, initial impulse endpoints were less variable and the efficiency of the error-correction phase was improved. Analysis of spatial variability at various stages in the movement revealed that participants processed visual feedback offline to improve programming of the initial impulse and processed it online in regulating the deceleration of the initial impulse.

Computers↗

Stopping and restarting an unfolding action at various times.

The ability to inhibit an unfolding action is usually investigated using a stop signal (or gostop) task. The data from the stop-signal task are often described using a horse-race model whose key assumption is that each process (i.e., go, stop) exhibits stochastic independence. Using three variations of a coincident-timing task (i.e., go, gostop, and gostopgo) we extend previous considerations of stochastic independence by analysing the go latencies for prior effects of stopping. On random trials in the gostopgo task the signal sweep was paused for various times at various distances before the target. Significant increases in latency errors were reported on those trials on which the signal was paused (p <.005). Further analyses of the pause trials revealed significant effects for both the stopping interval (p <.001) and the pause interval (p <.05). Tukey post hoc analyses demonstrated increased latency errors as a linear function of the stopping interval, as expected, and decreased latency errors as a nonlinear function of the pause interval. These latter results indicate that the latencies of the go process, as reflected in the latency errors, may not exhibit stochastic independence under certain conditions. Various control mechanisms were considered in an attempt to explain these data.

Arm↗

On the nature of stopping an earlier intended voluntary action.

The ability to inhibit an earlier intended action in a stop-signal task is commonly assessed using the measures of latency and probability. The usual findings from stop-signal trials of lower response probabilities and shorter reaction latencies at reduced stop-signal delays were reported, as described in previous studies in terms of an independent race between stochastic processes. In addition, using the less common measure of amplitude, a continuum of reductions in surface EMG onsets was reported. Weakened motor discharges have yet to be explained in terms of a mechanism of inhibitory control. Using computer simulations of neural functioning, the properties of independence and non-independence were examined for their effects on motor pool output in terms of probability, latency, and EMG onsets. The data provided support to question the requirement of independent processes for a theory of inhibitory control.

Behavior Control↗

The utilization of visual feedback in the control of movement direction: evidence from a video aiming task.

The purpose of the present study was to establish the contribution of visual feedback in the correction of errors during movement execution (i.e., online) and the utilization of visual feedback from a completed movement in the programming of upcoming trials (i.e., offline). Participants performed 2 dimensional sweeping movements on a digitizing tablet through 1 of 3 targets, which were represented on a video monitor. The movements were performed with and without visual feedback under 4 criterion movement times (150, 250, 350, 450 msec). We analyzed the variability in directional error at 25%, 50%, 75%, and 100% of the distance between the home position and the target. There were significant differences in variability between visual conditions at each movement time. However, in the 150-msec condition, the form of the variability profiles did not differ between visual conditions, suggesting that the contribution of visual feedback was due to offline processes. In the 250-, 350-, and 450-msec conditions, there was evidence for both online and offline control, as the form of the variability profiles differed between the vision and no vision conditions.

Adolescent↗

Conflicting sources of spatial information in a distance-reproduction task.

Previous research has shown that the reproduction of a criterion distance is biased towards previously coded endpoints. The purpose of this research was to illustrate that, in addition to the retention of endpoint information, the presence of conflicting sources of spatial information within a trial causes systematic response biases in distance reproduction. Three experiments were conducted in which participants performed rapid aiming movements on a digitising tablet that translated to movement of a cursor on a computer monitor. The required movement amplitude in all three experiments was 20 cm. In experiment 1, the location of the home and target positions on the monitor was fixed, but the initial position of the hand was varied randomly from trial to trial. In experiment 2, the change in position of the limb was matched by a corresponding change in the location of the monitor display. In experiment 3, the initial position of the limb was fixed, but the location of the display on the monitor varied from trial to trial. The results of experiments 1 and 2 showed that error varied as a function of the initial position of the limb. However, this effect was greater in experiment 1, where the mapping between the location of the monitor display and limb position varied from trial to trial. There was also an effect of varying the location of the monitor display in experiment 3, but this was smaller than varying initial limb position in experiment 1. These findings suggest that both the retrieval of previously specified endpoints and conflicts in the coding of spatial information contributed to the observed response biases in distance reproduction.

Adolescent↗

Learning as a function of coordination bias: building upon pre-practice behaviours.

Instructions and demonstrations were manipulated to make pre-practice behaviours explicit and inform participants how to build-upon these to perform a novel bi-manual movement. In Experiment 1, participants who could perform only in- and anti-phase movements were studied, whereas in Experiment 2, individuals who could perform additional movements were tested. Zanone and Kelso (Journal of Experimental Psychology: Human Perception and Performance 23 (1997) 1454) predicted differential learning progressions as a result of initial ability. Instruction promoting gradual adaptation of an existing skill would be more likely to benefit participants in Experiment 2. Irrespective of initial ability, participants did not benefit from instruction. Instructions that built-upon the in-phase pattern were particularly detrimental to acquisition, as compared to withholding instruction and providing only feedback. Instructional effects were related to decreased within-trial variability early in practice due to avoidance of certain movements and a complement bias to another undesirable one. It was suggested that trying to implement instructions, especially for the participants in Experiment 2, caused individuals to exert control over processes better controlled by lower, less cognitive levels of the motor system.

Female↗

Advances in the application of information technology to sport performance.

This paper overviews the diverse information technologies that are used to provide athletes with relevant feedback. Examples taken from various sports are used to illustrate selected applications of technology-based feedback. Several feedback systems are discussed, including vision, audition and proprioception. Each technology described here is based on the assumption that feedback would eventually enhance skill acquisition and sport performance and, as such, its usefulness to athletes and coaches in training is critically evaluated.

Biofeedback, Psychology↗