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Biomedical subjects

George J Andersen

Publications and source records attributed to George J Andersen.

6 recordsLinked to original sources

Static scene analysis for the perception of heading.

In the current study, we explored observers' use of two distinct analyses for determining their direction of motion, or heading: a scene-based analysis and a motion-based analysis. In two experiments, subjects viewed sequentially presented, paired digitized images of real-world scenes and judged the direction of heading; the pairs were presented with various interstimulus intervals (ISIs). In Experiment 1, subjects could determine heading when the two frames were separated with a 1,000-ms ISI, long enough to eliminate apparent motion. In Experiment 2, subjects performed two tasks, a path-of-motion task and a memory-load task, under three different ISIs, 50 ms, 500 ms, and 1,000 ms. Heading accuracy decreased with an increase in ISI. Increasing memory load influenced heading judgments only for the longer ISI when motion-based information was not available. These results are consistent with the hypothesis that the scene-based analysis has a coarse spatial representation, is a sustained temporal process, and is capacity limited, whereas the motion-based analysis has a fine spatial resolution, is a transient temporal process, and is capacity unlimited.

Cues↗

Judging distance across texture discontinuities.

Sinai et al (1998 Nature 395 497-500) showed that less distance is perceived along a ground surface that spans two differently textured regions than along a surface that is uniformly textured. We examined the effect of texture continuity on judged distance using computer-generated displays of simulated surfaces in five experiments. Discontinuities were produced by using different textures, the same texture reversed in contrast, or the same texture shifted horizontally. The simulated surface was either a ground plane or a frontoparallel plane. For all textures and both orientations, less distance was judged in the discontinuous conditions than in continuous conditions. We propose that when a surface contains a texture discontinuity, a small area adjacent to the perceived boundary is excluded from judged distances.

Adult↗

Multidimensional set switching.

The present study examined the organization of preparatory processes that underlie set switching and, more specifically, switch costs. On each trial, subjects performed one of two perceptual judgment tasks, color or shape discrimination. Subjects also responded with one of two different response sets. The task set and/or the response set switched from one to the other after 2-6 repeated trials. Response set, task set, and double set switches were performed in both blocked and randomized conditions. Subjects performed with short (100-msec) and long (800-msec) preparatory intervals. Task and response set switches had an additive effect on reaction times (RTs) in the blocked condition. Such a pattern of results suggests a serial organization of preparatory processes when the nature of switches is predictable. However, task and response set switches had an underadditive effect on RTs in the random condition when subjects performed with a brief cue-to-target interval. This pattern of results suggests overlapping task and response set preparation. These findings are discussed in terms of strategic control of preparatory processes in set switching.

Adolescent↗

Propagation of depth information from local regions in 3-D scenes.

The effects of regions with local linear perspective on judgments of the depth separation between two objects in a scene were investigated for scenes consisting of a ground plane, a quadrilateral region, and two poles separated in depth. The poles were either inside or outside the region. Two types of displays were used: motion-parallax dot displays, and a still photograph of a real scene on which computer-generated regions and objects were superimposed. Judged depth separations were greater for regions with greater linear perspective, both for objects inside and outside the region. In most cases, the effect of the region's shape was reduced for objects outside the region. Some systematic differences were found between the two types of displays. For example, adding a region with any shape increased judged depth in motion-parallax displays, but only high-perspective regions increased judged depth in real-scene displays. We conclude that depth information present in local regions affects perceived depth within the region, and that these effects propagate, to a lesser degree, outside the region.

Computer Graphics↗

Perceived internal depth in rotating and translating objects.

Previous research has indicated that observers use differences between velocities and ratios of velocities to judge the depth within a moving object, although depth cannot in general be determined from these quantities. In four experiments we examined the relative effects of velocity difference and velocity ratio on judged depth within a transparent object that was rotating about a vertical axis and translating horizontally, examined the effects of the velocity difference for pure rotations and pure translations, and examined the effect of the velocity difference for objects that varied in simulated internal depth. Both the velocity difference and the velocity ratio affected judged depth, with difference having the larger effect. The effect of velocity difference was greater for pure rotations than for pure translations. Simulated depth did not affect judged depth unless there was a corresponding change in the projected width of the object. Observers appear to use the velocity difference, the velocity ratio, and the projected width of the object heuristically to judge internal object depth, rather than using image information from which relative depth could potentially be recovered.

Cues↗

Necessity of spatial pooling for the perception of heading in nonrigid environments.

This study examined whether the perception of heading is determined by spatially pooling velocity information. Observers were presented displays simulating observer motion through a volume of 3-D objects. To test the importance of spatial pooling, the authors systematically varied the nonrigidity of the flow field using two types of object motion: adding a unique rotation or translation to each object. Calculations of the signal-to-noise (observer velocity-to-object motion) ratio indicated no decrements in performance when the ratio was .39 for object rotation and .45 for object translation. Performance also increased with the number of objects in the scene. These results suggest that heading is determined by mechanisms that use spatial pooling over large regions.

Analysis of Variance↗