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Biomedical subjects

Eli Brenner

Publications and source records attributed to Eli Brenner.

51 records · Page 3Linked to original sources

Adaptation of movement endpoints to perturbations of visual feedback.

We investigated the extent to which humans can quickly adapt their goal-directed arm movements to perturbed feedback. We predicted that the magnitude of adaptation to a changed relationship between vision and kinesthesia would depend on the type of perturbation, being largest when the perturbation can be generalized within egocentric frames of reference. To test this prediction we asked subjects to align a real 5-cm cube so that they could feel, but not see, with a simulation that they saw via a mirror. Subjects made successive movements between target locations in a sequence of adaptation and test phases. During adaptation phases, subjects received continuous visual feedback about the position of the real cube. The feedback was either veridical or perturbed. The perturbations were consistent with either a uniform translation, a scaling or a rotation. The latter two were relative to a central position between all the targets. During test phases, subjects received no visual feedback. We compared test movement endpoints after perturbed feedback with ones after veridical feedback. We found about 40% adaptation to translation, 20% to scaling and 10% to rotation. This difference in magnitude is consistent with the ease with which the transformation can be generalized within egocentric frames of reference. Changing the task so that it required different arm postures did not change the magnitude of adaptation, so postural configuration of the arm does not appear to be critical. Nevertheless, transfer to the unexposed arm was incomplete for translations and rotations, though it was complete for scaling, suggesting that at least part of the adaptation is posture based. We conclude that the adaptation to different kinds of perturbations not only differs in extent but also involves different (egocentric) mechanisms.

Adaptation, Physiological↗

Independent control of the digits predicts an apparent hierarchy of visuomotor channels in grasping.

If an object changes position at the onset of a reach-to-grasp movement, both the transport speed and the grip aperture are adjusted. If the object changes in size at the onset, only the grip aperture is adjusted. This combination of results has been interpreted as being the consequence of a hierarchical relationship between visuomotor channels for transport and grip. We argue that our alternative view on grasping can account for the observed behaviour without making new assumptions. In our view, grasping consists of smooth (minimal jerk) movements of each digit to a target position on the object. The digits' target positions change, both when object position and when object size change. A model in which the individual digits move smoothly to these new positions yields the same behaviour as is observed experimentally.

Algorithms↗

Illusions in action: consequences of inconsistent processing of spatial attributes.

Many authors have performed experiments in which subjects grasp objects in illusory surroundings. The vast majority of these studies report that illusions affect the maximum grip aperture less than they affect the perceived size. This observation has frequently been regarded as experimental evidence for separate visual systems for perception and action. In order to make this conclusion, one assumes that the grip aperture is based on a visual estimate of the object's size. We believe that it is not, and that this is why size illusions fail to influence grip aperture. Illusions generally do not affect all aspects of space perception in a consistent way, but mainly affect the perception of specific spatial attributes. This applies not only to object size, but also to other spatial attributes such as position, orientation, displacement, speed, and direction of motion. Whether an illusion influences the execution of a task will therefore depend on which spatial attributes are used rather than on whether the task is perceptual or motor. To evaluate whether illusions affect actions when they influence the relevant spatial attributes we review experimental results on various tasks with inconsistent spatial processing in mind. Doing so shows that many actions are susceptible to visual illusions. We argue that the frequently reported differential effect of illusions on perceptual judgements and goal-directed action is caused by failures to ensure that the same spatial attributes are used in the two tasks. Illusions only affect those aspects of a task that are based on the spatial attributes that are affected by the illusion.

Cues↗

Throwing darts: timing is not the limiting factor.

It has been argued that precision in throwing is limited by the precision in the timing of the release. When precision is the only goal, as in throwing darts, one could therefore expect people to throw in a way that reduces sensitivity for imprecision in timing. We show that subjects do not do so, but throw in a way that reduces the sensitivity for speed errors instead. They even appear to vary the timing of release to compensate for the errors in the hand's movement. Thus timing does not appear to be the limiting factor.

Adult↗

Does a complex model help to understand grasping?

Several studies have demonstrated a peculiar effect of initial aperture on the grip formation in reach-to-grasp movements. We compare these findings with the predictions of two models for prehension. The first is a very simple model that only describes the movements of the end-effectors. The second model is rather complex and takes postural constraints into account. Both models can account for many aspects of human grasping when the movement starts with the digits in contact. We compare the models' performance with published data on other initial configurations. Both models predict an effect of initial aperture that was not present in the data. The model that considers postural constraints does not perform better than the simple model. We conclude that such constraints are not responsible for the main characteristics of the reach-to-grasp movement.

Behavior↗

The relation between task history and movement strategy.

In the present study, we examine whether subjects hit identical moving targets differently when the task history is different. Twelve subjects each took part in four experimental sessions. Each session consisted of recurring targets that were the same in all sessions, randomly interleaved with context targets that differed per session. We compared the movements that subjects made towards the recurring targets. There were clear influences of the preceding target on the hitting movements within a session, and clear differences between movements towards the same targets between sessions, but the latter differences were not consistently related to the kind of sessions involved. This indicates that influences of task history are limited to the use of information from preceding trials rather than to changes in how information is used (movement strategy).

Humans↗

Hitting moving objects: is target speed used in guiding the hand?

We investigated what information subjects use when trying to hit moving targets. In particular, whether only visual information about the target's position is used to guide the hand to the place of interception or also information about its speed. Subjects hit targets that moved at different constant speeds and disappeared from view after varying amounts of time. This prevented the subjects from updating position information during the time that the target was invisible. Subjects hit further ahead of the disappearing point when the target moved faster, but not as much as they should have on the basis of the target's speed. This could be because more time is needed to perceive and use the correct speed than was available before the target disappeared. It could also be due to a speed-related misperception of the target's final position. The results of a second experiment were more consistent with the latter hypothesis. In a third experiment we moved the background to manipulate the perceived speed. This did not affect the hitting positions. We conclude that subjects respond only to the changing target position. Target speed influences the direction in which the hand moves indirectly, possibly via a speed-related misperception of position.

Female↗

Are the original Roelofs effect and the induced Roelofs effect caused by the same shift in straight ahead?

We investigated whether the original Roelofs effect and the induced Roelofs effect are caused by the same shift in perceived straight ahead. Subjects were presented with a target within a frame in complete darkness. Target and frame could both be shifted to the left or right of objective straight ahead. On separate trials, subjects gave verbal estimates about the position of either the target or the frame. The eccentricity of the frame was underestimated (the original Roelofs effect). However, the perceived position of the target did not follow this misjudgement of the eccentricity of the frame (the induced Roelofs effect was not present). Thus, it is unlikely that both effects have a common origin in misjudging egocentric straight ahead.

Humans↗

Systematic distortion of perceived 2D shape during smooth pursuit eye movements.

Even when the retinal image of a static scene is constantly shifting, as occurs when the viewer pursues a small moving object with his or her eyes, the scene is usually correctly perceived to be static. Following early suggestions by von Helmholtz, it is commonly believed that this spatial stability is achieved by combining retinal and extra-retinal signals. Here, we report a perceptually salient 2D shape distortion that can arise during pursuit. We provide evidence that the perceived 2D shape reflects retinal image contents alone, implying that the extra-retinal signal is ignored when judging 2D shape.

Form Perception↗

Relative damping improves linear mass-spring models of goal-directed movements.

A limitation of a simple linear mass-spring model in describing goal directed movements is that it generates rather slow movements when the parameters are kept within a realistic range. Does this imply that the control of fast movements cannot be approximated by a linear system? In servo-control theory, it has been proposed that an optimal controller should control movement velocity in addition to position. Instead of explicitly controlling the velocity, we propose to modify a simple linear mass-spring model. We replaced the damping relative to the environment (absolute damping) with damping with respect to the velocity of the equilibrium point (relative damping). This gives the limb a tendency to move as fast as the equilibrium point. We show that such extremely simple models can generate rapid single-joint movements. The resulting maximal movement velocities were almost equal to those of the equilibrium point, which provides a simple mechanism for the control of movement speed. We further show that peculiar experimental results, such as an 'N-shaped' equilibrium trajectory and the difficulties to measure damping in dynamic conditions, may result from fitting a model with absolute damping where one with relative damping would be more appropriate. Finally, we show that the model with relative damping can be used to model subtle differences between multi-joint interceptions. The model with relative damping fits the data much better than a version of the model with absolute damping.

Attention↗

The influence of chromatic and achromatic variability on chromatic induction and perceived colour.

Judgments of the colour of a surface are influenced by the colour of the surrounding. To determine whether only the average colour of the surrounding matters, or also the chromatic variability, judgments in colourful scenes are often compared with ones in which a target is surrounded by a plain background that provides the same average physical illumination of the retina as the colourful scene. The variability sometimes makes a difference (eg Shevell and Wei, 1998 Vision Research 38 1561-1566), and sometimes it does not (eg Brenner and Cornelissen, 1998 Vision Research 38 1789-1793). Is this because of the nonlinearity in cone responses? We designed scenes that stimulated the cones in an equivalent manner, both on average and in terms of variability, and yet differed markedly in chromatic variability. The more colourful surroundings had considerably less influence on subjects' colour judgments. We conclude that early cone-specific regulation of sensitivity cannot be responsible for the change in perceived colour, and deduce that chromatic induction takes place after contrast gain control.

Color Perception↗

Spatial but not temporal cueing influences the mislocalisation of a target flashed during smooth pursuit.

Human subjects misjudge the position of a target that is flashed during a pursuit eye movement. Their judgments are biased in the direction in which the eyes are moving. We investigated whether this bias can be reduced by making the appearance of the flash more predictable. In the normal condition, subjects pursued a moving target that flashed somewhere along its trajectory. After the presentation, they indicated where they had seen the flash. The mislocalisations in this condition were compared to mislocalisations in conditions in which the subjects were given information about when or where the flash would come. This information consisted of giving two warning flashes spaced at equal intervals before the target flash, of giving two warning beeps spaced at equal intervals before the target flash, or of showing the same stimulus twice. Showing the same stimulus twice significantly reduced the mislocalisation. The other conditions did not. We interpret this as indicating that it is not predictability as such that influences the performance, but the fact that the target appears at a spatially cued position. This was supported by a second experiment, in which we examined whether subjects make smaller misjudgments when they have to determine the distance between a target flashed during pursuit and a reference seen previously, than when they have to determine the distance between the flashed target and a reference seen afterwards. This was indeed the case, presumably because the reference provided a spatial cue for the flash when it was presented first. We conclude that a spatial cue reduces the mislocalisation of targets that are flashed during pursuit eye movements. The cue does not have to be exactly at the same position as the flash.

Cues↗

Curvature in hand movements as a result of visual misjudgements of direction.

The path that our hand takes when moving from one position to another is often slightly curved. Part of this curvature is caused by perceptual errors. We examine here whether this is so for the influence that a surface's orientation has on the approaching hand's path. When moving our hand towards a point on a surface we tend to follow a path that makes the final approach more orthogonal to the surface at that point. Doing so makes us less sensitive to imperfections in controlling our movements. Here we show that this tendency is also present when moving towards a point along an edge of a drawing of an oriented bar. The influence of the bar's orientation is no smaller when people are explicitly asked to move as straight as possible, than when they are instructed to move as fast as possible. The bar's orientation also influences perceptual judgements of a straight path, but this influence is only as large as it is on the curvature of the hand's path for judgements of the direction from the hand's initial position to the target. We conclude that the influence of the bar's orientation on the curvature of the hand's path is caused by a misperception of the initial direction in which the hand has to move to reach the target.

Hand↗

Independent control of acceleration and direction of the hand when hitting moving targets.

Human subjects were asked to hit moving targets as quickly as they could. Nevertheless the speed with which the subjects moved toward identical stimuli differed between trials. We examined whether the subjects compensated for a lower initial acceleration by aiming further ahead of the target. We found that the initial acceleration of the hand and its initial direction were hardly correlated. Thus subjects did not aim further ahead when they hit more slowly. This supports our earlier suggestion that the acceleration of the hand and the direction in which it moves are controlled separately.

Acceleration↗

Perception of acceleration with short presentation times: can acceleration be used in interception?

To investigate whether visual judgments of acceleration could be used for intercepting moving targets, we determined how well subjects can detect acceleration when the presentation time is short. In a differential judgment task, two dots were presented successively. One dot accelerated and the other decelerated. Subjects had to indicate which of the two accelerated. In an absolute judgment task, subjects had to adjust the motion of a dot so that it appeared to move at a constant velocity. The results for the two tasks were similar. For most subjects, we could determine a detection threshold even when the presentation time was only 300 msec. However, an analysis of these thresholds suggests that subjects did not detect the acceleration itself but that they detected that a target had accelerated on the basis of the change in velocity between the beginning and the end of the presentation. A change of about 25% was needed to detect acceleration with reasonable confidence. Perhaps the simplest use of acceleration for interception consists of distinguishing between acceleration and deceleration of the optic projection of an approaching ball to determine whether one has to run backward or forward to catch it. We examined the results of a real ball-catching task (Oudejans, Michaels, & Bakker, 1997) and found that subjects reacted before acceleration could have been detected. We conclude that acceleration is not used in this simple manner to intercept moving targets.

Humans↗