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Biomedical subjects

Dennis Sessanna

Publications and source records attributed to Dennis Sessanna.

2 recordsLinked to original sources

Emphatic, interactive volume rendering to support variance in user expertise.

Various levels of representation, from abstract to schematic to realistic, have been exploited for millennia to facilitate the transfer of information from one individual to another. Learning complex information, such as that found in biomedicine, proves specifically problematic to many, and requires incremental, step-wise depictions of the information to clarify structural, functional, and procedural relationships.Emerging volume-rendering technique, such as non-photorealistic representation, coupled with advances in computational speeds, especially new graphical processing units, provide unique capabilities to explore the use of various levels of representation in interactive sessions. We have developed a system that produces images that simulate pictorial representations for both scientific and biomedical visualization. The system combines traditional and novel volume illustration techniques. We present examples from our efforts to distill representational techniques for both creative exploration and emphatic presentation for clarity. More specifically, we present our efforts to adapt these techniques for interactive simulation sessions being developed in a concurrent project for resident training in temporal bone dissection simulation. The goal of this effort is to evaluate the use of emphatic rendering to guide the user in an interactive session and to facilitate the learning of complex biomedical information, including structural, functional, and procedural information.

Computational Biology↗

Virtual temporal bone dissection: an interactive surgical simulator.

OBJECTIVE: Our goal was to integrate current and emerging technology in virtual systems to provide a temporal bone dissection simulator that allows the user interactivity and realism similar to the cadaver laboratory. STUDY DESIGN: Iterative design and validation of a virtual environment for simulating temporal bone dissection. SETTING: University otolaryngology training program with interdisciplinary interaction in a high-performance computer facility. RESULTS: The system provides visual, force feedback (haptic), and aural interfaces. Unlike previous "fly through" virtual systems, this environment provides a richer emulation of surgical experience. CONCLUSION: The system provides a high level of functional utility and, through initial evaluations, demonstrates promise in adding to traditional training methods. SIGNIFICANCE: The system provides an environment to learn temporal bone surgery in a way similar to the experience with cadaver material where the subject is able to interact with the data without constraints (nondeterministic). Eventually, it may provide the "front end" to a large repository of various temporal bone pathologies that can be accessed through the Internet.

Algorithms↗